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The '''threat''' level of a monster is a rough indicator of how difficult/dangerous a monster is. This information is accessible through the monster list at the right side of the screen, or in the monster's descriptions. | The '''threat''' level of a monster is a rough indicator of how difficult/dangerous a monster is. This information is accessible through the monster list at the right side of the screen, or in the monster's descriptions. When [[Ashenzari]] detects a monster, you'll see their threat level (but not the type of monster). Threat is also used for a few other mechanics throughout the game (such as [[tension]]). | ||
The game defines four tiers: | The game defines four tiers of threat: | ||
{| class="prettytable" | {| class="prettytable" | ||
! Threat level !! Monster's name !! Description | ! Threat level !! Monster's name !! Description | ||
|- | |- | ||
| Trivial || {{DarkGrey|Dark grey}} || | | Trivial || {{DarkGrey|Dark grey}} || Minor | ||
|- | |- | ||
| Easy || {{LightGrey|Light grey}} || | | Easy || {{LightGrey|Light grey}} || Low | ||
|- | |- | ||
| Tough || {{Yellow|Yellow}} || | | Tough || {{Yellow|Yellow}} || High | ||
|- | |- | ||
| Nasty || {{LightRed|Light red}} || | | Nasty || {{LightRed|Light red}} || Lethal | ||
|} | |} | ||
==Formula== | ==Formula== | ||
Threat is | Threat is based off two factors: a monster's XP value, and the player's current [[experience]] points. This is affected by a species' experience [[aptitude]] and updates upon reaching a new level. | ||
Tension = Monster's XP points / ( 1 + sqrt(Player's XP points / 30)) | Tension = Monster's XP points / ( 1 + sqrt(Player's XP points / 30)) | ||
| Line 25: | Line 25: | ||
Else if Tension is less than 33, Threat = Tough | Else if Tension is less than 33, Threat = Tough | ||
Else, Threat = Nasty | Else, Threat = Nasty | ||
==History== | |||
*Prior to [[0.31]], the threat descriptors were as follows: | |||
{| class="prettytable" | |||
! Threat level !! Monster's name !! Description | |||
|- | |||
| Trivial || {{DarkGrey|Dark grey}} || "It looks harmless." | |||
|- | |||
| Easy || {{LightGrey|Light grey}} || "It looks easy." | |||
|- | |||
| Tough || {{Yellow|Yellow}} || "It looks dangerous." | |||
|- | |||
| Nasty || {{LightRed|Light red}} || "It looks extremely dangerous." | |||
|} | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
Latest revision as of 03:10, 14 April 2025
Version 0.32: This article may not be up to date for the latest stable release of Crawl.
The threat level of a monster is a rough indicator of how difficult/dangerous a monster is. This information is accessible through the monster list at the right side of the screen, or in the monster's descriptions. When Ashenzari detects a monster, you'll see their threat level (but not the type of monster). Threat is also used for a few other mechanics throughout the game (such as tension).
The game defines four tiers of threat:
| Threat level | Monster's name | Description |
|---|---|---|
| Trivial | Dark grey | Minor |
| Easy | Light grey | Low |
| Tough | Yellow | High |
| Nasty | Light red | Lethal |
Formula
Threat is based off two factors: a monster's XP value, and the player's current experience points. This is affected by a species' experience aptitude and updates upon reaching a new level.
Tension = Monster's XP points / ( 1 + sqrt(Player's XP points / 30))
If Tension is less than 1, Threat = Trivial Else if Tension is less than 6, Threat = Easy Else if Tension is less than 33, Threat = Tough Else, Threat = Nasty
History
- Prior to 0.31, the threat descriptors were as follows:
| Threat level | Monster's name | Description |
|---|---|---|
| Trivial | Dark grey | "It looks harmless." |
| Easy | Light grey | "It looks easy." |
| Tough | Yellow | "It looks dangerous." |
| Nasty | Light red | "It looks extremely dangerous." |