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Sting: Difference between revisions

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{{Spell
{{version033}}
{{monster spell info}}
 
'''Sting''' is a monster-only spell that deals damage on impact, then inflicts the [[poison]] status. Its impact damage is 70% poison and 30% physical; normal monsters take full damage from it, resistant monsters take 53%, and immune monsters take 30%.
 
{{monsters with spell}}
 
==History==
{{suppress categories |
{{spell
|name=Sting
|name=Sting
|level=1
|level=1
|school1={{Conjurations}}
|school1={{Conjurations}}
|school2={{Poison Magic}}
|school2={{Alchemy}}
|school3=
|school3=
|sources=<div>
*[[Young Poisoner's Handbook]]
*[[Book of Stalking]]</div>
|castingnoise=1
|castingnoise=1
|spellnoise=1
|spellnoise=1
|sources=
[[Young Poisoner's Handbook]]<br>
[[Book of Cantrips]]
}}
}}
}}
{{flavour|This spell throws a magical dart of poison.}}
{{AttackSpell
{{AttackSpell
|name=Sting
|name=Sting
|formula = 1d(3+Power/5) [[poison]]
|formula = 1d(3+Power/5)<br>70% [[poison]], 30% physical
|maxdmg = 1d8
|maxdmg = 1d8
|maxsp = 25
|maxsp = 25
|range = 7
|range = 3
|target = Beam
|target = Beam
}}
|tohit = 8+Power/5
 
|<!--hit_type = normal
[[Sting]] is a level 1 [[Conjurations]]/[[Poison Magic]] spell which fires a toxic dart, dealing a small amount of physical and poison damage and possibly [[poison]]ing the target. Enemies with [[poison resistance]] (such as [[demon]]s and the [[undead]]) still take a reduced amount of damage, though this amount is almost negligible. Because most of the enemies encountered in the early game are susceptible to poison, it is very effective early on.
|hit_adder = 8
 
|hit_num = 1
[[Venom Mage]]s start with this spell memorized.
|hit_denom = 5
 
|dam_calculator = dicedef
==Strategy==
|dam_numdice = 1
Sting is excellent for softening up targets from a distance or just outright killing poison-vulnerable ones (like the game's many [[list of insects|insects]] and [[list of spiders|spiders]]). Even if you don't plan on branching into [[Poison Magic]] later on, you might consider learning Sting if you find an early poison-themed [[spellbook]]. Sting helps more fragile characters deal with the tougher early-game enemies, like [[ogre (monster)|ogres]], [[orc warrior]]s, and [[hill giant]]s. It's especially good for taking out the beefier [[List of insects#beetles|Beetles]] and [[elephant slug]]s, all of which are durable enough to take considerable punishment from other sources.
|dam_adder = 3
 
|dam_num = 1
By the time you've finished the [[Lair]], you should probably forget Sting, as its use is limited beyond that point.
|dam_denom = 5-->}}
*Prior to [[0.33]], Sting was a level 1 [[Conjurations]]/[[Alchemy]] spell that could be cast by players. It was replaced by [[Mercury Arrow]].
*Prior to [[0.31]], Sting was a level 1 [[Transmutations]]/[[Poison]] spell.
*Prior to [[0.25]], Sting was a level 1 [[Conjurations]]/[[Poison]] spell with range 7, and was entirely useless against targets with [[poison resistance]].
*Prior to [[0.19]], [[Louise]] and some [[wizard (monster)|wizards]] had this spell.

Latest revision as of 19:06, 1 July 2026

Version 0.33: This article may not be up to date for the latest stable release of Crawl.
 Sting
Casting noise 1
Spell noise 0
Range 4
Flags Dir or target, Monster, Needs tracer
Conjures a jagged shard of crystallised toxins. The stinger's impact will always poison a susceptible target. Even resistant targets have a chance to be poisoned and immune monsters will still be damaged by the physical impact of the stinger.

Sting is a monster-only spell that deals damage on impact, then inflicts the poison status. Its impact damage is 70% poison and 30% physical; normal monsters take full damage from it, resistant monsters take 53%, and immune monsters take 30%.

The following enemies cast Sting:

History

Spell Details
Damage Formula 1d(3+Power/5)
70% poison, 30% physical
Max Damage 1d8
Max Power 25
Range 3
Targeting Beam
To-hit 8+Power/5
Special
Contents