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Spell school: Difference between revisions

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imported>Ge0ff
Update to 0.26
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*[[Earth Magic]]
*[[Earth Magic]]
*[[Poison Magic]]
*[[Poison Magic]]
==History==
*In [[0.26]], the [[Charms]] spell school was removed.
*Prior to [[0.15]], there was an aptitude penalty for training opposed elemental magic schools (Fire/Ice and Air/Earth).
*In [[0.8]], the [[Enchantments]] school of magic was split into [[Charms]] and [[Hexes]].
*Prior to [[0.6]], the [[Divinations]] spell school existed.


==See also==
==See also==

Latest revision as of 16:39, 2 June 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.

A spell school is the category to which a spell belongs. A spell may belong to one, two or three schools. The more schools a spell belongs to, the more skill and XP will be needed to train to achieve facility with that spell: spell casting success is based on the average of the spell's schools' skills.

The spell schools currently extant are:

History

  • In 0.26, the Charms spell school was removed.
  • Prior to 0.15, there was an aptitude penalty for training opposed elemental magic schools (Fire/Ice and Air/Earth).
  • In 0.8, the Enchantments school of magic was split into Charms and Hexes.
  • Prior to 0.6, the Divinations spell school existed.

See also