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Sling: Difference between revisions

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#REDIRECT [[Slings]]
{{version033}}
{{weapon
|name      = Sling
|weight    = 2.0
|skill    = Ranged Weapons
|damage    = 7
|accuracy  = +0
|basedelay = 14
|mindelay  = 7 at skill 14
|hands    = 1H
|size      = Little
|ranged    = Yes
|acquirement = 10
}}
{{flavour|A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins.
 
----
 
"And David put his hand in his bag, and took thence a stone, and slang it, and smote the Philistine in his forehead, that the stone sank into his forehead; and he fell upon his face to the earth."
 
-KJV Bible, 1 Samuel 17:49.}}
{{crawlquote|This weapon falls into the 'Ranged Weapons' category. It is a one-handed weapon.}}
 
'''Slings''' are one-handed [[Ranged Weapons]]. They are the lightest ranged weapon, and much more common than the sole other ranged one-hander, [[hand cannon]]s.
 
==Strategy==
Generally, any D:1 character with a sling is stronger than the same character without one; slings can attack from range for 0 MP, and can deal enough damage to take out D:1 enemies. Even if you don't plan on going ranged weapons long-term, an early sling is useful for the first few floors.
 
Slings are stronger than [[stone]]s, but [[boomerang]]s have better damage/turn and don't use the weapon slot. [[Shortbow]]s offer +1 base damage and more accuracy, although you can't wield a shield with one.
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
! || Image
|-
| '''Mundane''' || [[File:Sling 1.png]]
|-
| '''Magical''' || [[File:Sling 2.png]]
|-
| '''Artifact''' || [[File:Sling 3.png]]
|-
! || [[Unrandart]]
|-
| '''[[Punk]]''' || [[File:Urand punk.png]]
|}
 
==History==
*In [[0.29]], hunting slings were renamed back into slings, with the removal of the [[Slings (skill)|Slings skill]] and [[fustibali]]. They now use Ranged Weapons skill. Also, prior to this version:
**Hunting slings required use of [[stone]]s or [[sling bullet]]s, which added 2 or 4 damage to your shots.
**They had an accuracy of +2 and a base delay of 12 (mindelay of 6).
**Their damage did not scale with [[DEX]] and their attack speed wasn't slowed down by [[encumbrance rating|armour encumbrance]], like all ranged weapons.
*In [[0.15]], slings were renamed into [[hunting sling]]s, with the addition of [[greatsling]]s (fustibali). Ranged combat also worked differently; they had 0 base damage, which was improved by their ammo.
 
{{weapons}}
[[Category:Slings]]

Latest revision as of 18:30, 28 December 2025

Version 0.33: This article may not be up to date for the latest stable release of Crawl.
Name Sling
Skill Ranged Weapons
Damage 7
Accuracy +0
Base delay (%) 14
Min delay 7 at skill 14
Hands 1H
Size Little
Ranged? Yes
A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins.

"And David put his hand in his bag, and took thence a stone, and slang it, and smote the Philistine in his forehead, that the stone sank into his forehead; and he fell upon his face to the earth."

-KJV Bible, 1 Samuel 17:49.

This weapon falls into the 'Ranged Weapons' category. It is a one-handed weapon.

Slings are one-handed Ranged Weapons. They are the lightest ranged weapon, and much more common than the sole other ranged one-hander, hand cannons.

Strategy

Generally, any D:1 character with a sling is stronger than the same character without one; slings can attack from range for 0 MP, and can deal enough damage to take out D:1 enemies. Even if you don't plan on going ranged weapons long-term, an early sling is useful for the first few floors.

Slings are stronger than stones, but boomerangs have better damage/turn and don't use the weapon slot. Shortbows offer +1 base damage and more accuracy, although you can't wield a shield with one.

Image
Mundane
Magical
Artifact
Unrandart
Punk

History

  • In 0.29, hunting slings were renamed back into slings, with the removal of the Slings skill and fustibali. They now use Ranged Weapons skill. Also, prior to this version:
    • Hunting slings required use of stones or sling bullets, which added 2 or 4 damage to your shots.
    • They had an accuracy of +2 and a base delay of 12 (mindelay of 6).
    • Their damage did not scale with DEX and their attack speed wasn't slowed down by armour encumbrance, like all ranged weapons.
  • In 0.15, slings were renamed into hunting slings, with the addition of greatslings (fustibali). Ranged combat also worked differently; they had 0 base damage, which was improved by their ammo.
Weapons
Axes Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe
Maces & Flails Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace (Hammer) • Morningstar • Sacred scourge • Whip
Long Blades Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword
Polearms Bardiche • Demon trident • Glaive • Halberd (Scythe) • Partisan • Spear • Trident • Trishula
Ranged Weapons Arbalest • Hand cannon • Longbow • Orcbow • Shortbow • Sling • Triple crossbow
Short Blades Dagger • Quick blade • Rapier • Short sword
Staves Lajatang • Magical staff • Quarterstaff
Throwing Boomerang • Dart • Javelin • Large rock • Stone • Throwing net