Jessica: Difference between revisions
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Latest revision as of 23:15, 29 November 2019
Version 0.24: This article may not be up to date for the latest stable release of Crawl.
| Jessica @ | |
|---|---|
| HP | 6-13 |
| HD | 1 |
| XP | 37 |
| Speed | 10 |
| AC | 2 |
| EV | 10 |
| Will | 10 |
| Attack1 | 5 (hit: plain)
|
| Resistances | None |
| Vulnerabilities | Holy |
| Habitat | Land |
| Intelligence | Human |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Medium |
| Type | human, human |
| Flags | Evil Speaks Warm-blooded Unique Female |
| An evil apprentice sorceress. She entered the dungeon hoping to find a quiet, secluded place where she could study the darker arts without being disturbed. |
Useful Info
Location
- The Dungeon:2-3
Spells
| Tile | Name | Damage | Range | Flags |
|---|---|---|---|---|
| Pain | 1d9 | 5 | Wizard flag | |
| Slow | — | LOS | Wizard flag | |
| Haste | — | — | Wizard flag | |
| Blink | — | — | Wizard flag |
Tips & Tricks
- Melee combatants should lure her around a corner and destroy her at close range. Ranged fighters should simply blast her on sight; she has such low life that she'll fold quickly no matter what. The only time she's a serious threat is if she manages to slow a melee fighter at range and can kite you for several turns, or if you're a caster out of MP with no means of escape.