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Seraph: Difference between revisions

From Ashenzari's Archive
imported>Petzl
goof in stats
 
imported>Hordes
FDA -> FDS, rw ignition stuff again
 
(39 intermediate revisions by 11 users not shown)
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{{monster
{{version030}}
|name=seraph
{{list of | holy monsters}}
|glyph={{LightMagenta|A}}
{{monster info}}
|tile=[[file:cherub.png]]
|flags={{Glows flag}}<br>{{Flying flag}}<br>{{See invisible flag}}
|resistances={{Poison resistance}}, {{Rot resistance}}, {{Fire resistance}}, {{Electricity resistance}}, {{Negative energy resistance}}, {{Holy resistance}}
|vulnerabilities=none
|xp=8406
|holiness={{Holy}}
|magic_resistance=266
|hp_range=150 - 275
|avg_hp=213
|armour_class=10
|evasion=20
|speed=10
|attack1=25 ({{Hit type}}: {{Plain flavour}})
|attack2=25 ({{Hit type}}: {{Plain flavour}})
|attack3=
|attack4=
|hit_dice=25
|base_hp=6
|extra_hp=5
|fixed_hp=0
|intelligence={{High intelligence}}
|habitat=land
|size={{Medium}}
|max_chunks=0
|meat={{No corpse}}
|genus=angel
|species=seraph
|item_use={{Weapons armour}}
}}
{{Flavour|The Seraphim, or the Burning Ones, are the highest rank of the angelic hosts, the mightiest servants of the Good Gods. They have six wings and but one face, and are said to sometimes take the forms of fiery serpents.}}


==Useful Info==
==Useful Info==
'''Seraphim''' are flying holy beings, the rugged, upgraded version of [[cherub]]im. Like cherubim, they can heal other monsters. They are extremely rare, only appearing in holy-themed [[Pandaemonium]] and [[Ziggurat]] floors.
'''Seraphim''' are flying [[holy]] beings, the rugged, upgraded version of [[angel]]s. They have a big [[HP]] pool, can [[summon]] multiple holy beings at once, and share injury with allies. They always generate with a highly-enchanted [[flaming]] [[great sword]], and either [[pearl dragon scales]] or [[fire dragon scales]].  


Spell: [[Minor Healing]]
They are extremely rare, only appearing once per holy-themed [[Pandemonium]] floor or very rarely in the [[orb run]]. However, they are not [[unique]].


==Tips & Tricks==
{{monster spells}}
Worshipping a [[good god]] ([[Zin]], [[the Shining One]], or [[Elyvilon]]) may cause it to calm down and become neutral towards you.
 
==Strategy==
*Obviously, seraphim are more dangerous to [[undead]] and [[Demonspawn]] players. If you're vulnerable to holy, consider skipping holy pan.
*If a seraph is using [[Injury Bond]], it's highly vulnerable to area-of-effect attacks.
**Despite the fact that seraphim are immune to fire, [[Ignition]] can deal great damage via Injury Bond's damage sharing (given it has enough allies nearby).
 
==History==
*In [[0.16]], seraphim received a new, much more powerful spell list. They also began spawning during the Orb run (albeit rarely).
*Prior to [[0.15]], Seraphim (and all other holy creatures) would potentially be neutral toward worshipers of [[good gods]].

Latest revision as of 23:52, 14 October 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For a list of all holy monsters, see list of holy monsters.

A six-winged servant of the good gods, of the highest rank of the angelic hosts. Its eyes burn with divine fire.

“In the year that king Uzziah died I saw also the LORD sitting upon a throne, high and lifted up, and his train filled the temple.
Above it stood the seraphims: each one had six wings; with twain he covered his face, and with twain he covered his feet, and with twain he did fly.
And one cried unto another, and said, Holy, holy, holy, is the LORD of hosts: the whole earth is full of his glory.”
-KJV Bible, Isaiah 6:1-3.

Useful Info

Seraphim are flying holy beings, the rugged, upgraded version of angels. They have a big HP pool, can summon multiple holy beings at once, and share injury with allies. They always generate with a highly-enchanted flaming great sword, and either pearl dragon scales or fire dragon scales.

They are extremely rare, only appearing once per holy-themed Pandemonium floor or very rarely in the orb run. However, they are not unique.

Spells

Tile Name Damage Range Flags
Warning Cry — — Vocal flag,
Breath flag
Summon Holies — — Magical flag
Injury Bond — LOS Magical flag
Cleansing Flame — — Magical flag

Strategy

  • Obviously, seraphim are more dangerous to undead and Demonspawn players. If you're vulnerable to holy, consider skipping holy pan.
  • If a seraph is using Injury Bond, it's highly vulnerable to area-of-effect attacks.
    • Despite the fact that seraphim are immune to fire, Ignition can deal great damage via Injury Bond's damage sharing (given it has enough allies nearby).

History

  • In 0.16, seraphim received a new, much more powerful spell list. They also began spawning during the Orb run (albeit rarely).
  • Prior to 0.15, Seraphim (and all other holy creatures) would potentially be neutral toward worshipers of good gods.