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Seismic Stomp: Difference between revisions

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{{flavour|Stomps heavily upon the ground, sending out violent shockwaves that fracture the ground beneath multiple nearby enemies. Flying creatures take greatly reduced damage from this attack, but those on the ground may sometimes to lose their footing altogether, delaying their next action as they struggle to regain balance on the uneven terrain.}}
{{monster spell info}}


'''Seismic Stomp''' is a monsters-only spell that damages several random enemies within 4 tiles of the caster. This deals only 1/3 damage to fliers, but can sometimes cause grounded enemies hit by it to stumble and miss their turn outright.
'''Seismic Stomp''' is a monsters-only spell that damages several random enemies within 4 tiles of the caster. This deals only 1/3 damage to fliers, but can sometimes cause grounded enemies hit by it to stumble and miss their turn outright.
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==History==
==History==
*In [[0.33]], this spell was added to the game.
*In [[0.33]], this spell was added to the game.
[[Category: Monster spells]]

Latest revision as of 09:56, 14 June 2026

Version 0.33: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.
 Seismic Stomp
Casting noise 5
Spell noise 8
Range 4
Flags Monster
Stomps heavily upon the ground, sending out violent shockwaves that fracture the ground beneath multiple nearby enemies. Flying creatures take greatly reduced damage from this attack, but those on the ground may sometimes to lose their footing altogether, delaying their next action as they struggle to regain balance on the uneven terrain.

Seismic Stomp is a monsters-only spell that damages several random enemies within 4 tiles of the caster. This deals only 1/3 damage to fliers, but can sometimes cause grounded enemies hit by it to stumble and miss their turn outright.

The number of affected enemies is 2 + (spellpower - 50) / 40 (randomly rounded), where spellpower = seismosaurus_HD * 12. So, it's 3-4 enemies for a 10 HD seismosaurus, and 4-5 enemies at max spellpower for a 12 HD seismosaurus.

The following enemies cast Seismic Stomp:

A seismosaurus will use Stomp immediately upon hatching, and can also use it randomly thereafter.

History

  • In 0.33, this spell was added to the game.
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