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==Strategy==
==Strategy==
*If you haven't identified scrolls of noise yet, be wary of read-identifying scrolls near unexplored areas. If one of your scrolls happens to be a scroll of noise, there's no telling what sort of things you'll wake up.
*If you haven't identified scrolls of noise yet, be wary of read-identifying scrolls near unexplored areas, especially away from [[stairs]]. If one of your scrolls happens to be a scroll of noise, there's no telling what sort of things you'll wake up.
*If you utilize shouting in your play style to draw monsters to you (e.g. ambushing, hit & run with stairs, verifying an area is cleared of monsters, etc.), a scroll of noise is not entirely useless to you, as its greater [[noise]] will draw monsters from further away. Keep that in mind as you run across them.
*If you utilize shouting in your play style to draw monsters to you (e.g. ambushing, hit & run with stairs, verifying an area is cleared of monsters, etc.), a scroll of noise is not entirely useless to you, as its greater [[noise]] will draw monsters from further away. Keep that in mind as you run across them.



Latest revision as of 11:06, 5 January 2025

Version 0.32: This article may not be up to date for the latest stable release of Crawl.
Type Scroll
Name Scroll of noise
Icon
A prank scroll that creates a loud noise when read.

Reading a scroll of noise causes a loud clanging noise to emanate from the player's location, alerting monsters to your presence. At 25 intensity, this is more than twice as loud as shouting by pressing t.

Strategy

  • If you haven't identified scrolls of noise yet, be wary of read-identifying scrolls near unexplored areas, especially away from stairs. If one of your scrolls happens to be a scroll of noise, there's no telling what sort of things you'll wake up.
  • If you utilize shouting in your play style to draw monsters to you (e.g. ambushing, hit & run with stairs, verifying an area is cleared of monsters, etc.), a scroll of noise is not entirely useless to you, as its greater noise will draw monsters from further away. Keep that in mind as you run across them.

See Also

History

Scrolls
Acquirement • Amnesia • Butterflies • Blinking • Brand weapon • Enchant armour • Enchant weapon • Fear • Fog • Identify • Immolation • Noise • Poison • Revelation • Silence • Summoning • Teleportation • Torment • Vulnerability