Sceptre of Torment: Difference between revisions
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imported>Ion frigate Created page with "{{flavour|This truly accursed weapon is an instrument of Hell.}} File:Sceptre_of_torment.png '''''A jewelled golden mace'''''<br> +7, +6 mace Forces [[Symbol of Torment..." |
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{{flavour| | {{version031}} | ||
{{flavour|An accursed golden sceptre, created by some unknown hellish power. When used in combat, it causes agonising pain in all those unfortunate enough to gaze upon it, save for the wielder.}} | |||
[[File:Sceptre of torment.png]] '''''the +7 sceptre of Torment''''' | |||
+7 [[eveningstar]] | |||
The effect | [[Pain brand]]<br> | ||
Casts [[Symbol of Torment]] on 20% of successful attacks - the wielder is immune to these torments<br> | |||
[[Evil]] | |||
==Desirability== | |||
The '''sceptre of Torment'''<ref>{{source ref|0.31.0|art-data.txt|311}}</ref> is an excellent weapon for those invested in [[Necromancy]] that can take full advantage of the [[pain brand]]. Even with no Necromancy skill, a +7 eveningstar is still a respectable one-handed weapon for a [[Maces & Flails]] user. Its auto-torment effect is very useful in a standard 3-rune game, but becomes significantly less helpful in late-game areas where most monsters are immune to torment like the [[Tomb]], the [[Hells]], the [[Abyss]], and [[Pandemonium]]. | |||
==References== | |||
<references /> | |||
==History== | |||
*Prior to [[0.23]], the sceptre of Torment had a [[staff]] as its base type, did not have the [[pain]] brand, triggered torment on 50% of its attacks, and did not protect the wielder from its torment. | |||
*Prior to [[0.20]], the sceptre of Torment also had a very small chance of activating each turn when you weren't attacking with it. | |||
*Prior to [[0.17]], the sceptre of Torment had a [[mace]] as its base type. | |||
*Prior to [[0.15]], the Sceptre of Torment was a +7, +6 weapon. | |||
[[Category:Unrands]] | [[Category:Unrands]] | ||
[[Category:Maces & Flails]] | |||
[[Category:Evil]] | |||
Latest revision as of 18:38, 22 August 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
| An accursed golden sceptre, created by some unknown hellish power. When used in combat, it causes agonising pain in all those unfortunate enough to gaze upon it, save for the wielder. |
+7 eveningstar
Pain brand
Casts Symbol of Torment on 20% of successful attacks - the wielder is immune to these torments
Evil
Desirability
The sceptre of Torment[1] is an excellent weapon for those invested in Necromancy that can take full advantage of the pain brand. Even with no Necromancy skill, a +7 eveningstar is still a respectable one-handed weapon for a Maces & Flails user. Its auto-torment effect is very useful in a standard 3-rune game, but becomes significantly less helpful in late-game areas where most monsters are immune to torment like the Tomb, the Hells, the Abyss, and Pandemonium.
References
- ↑ art-data.txt:311 (0.31.0)
History
- Prior to 0.23, the sceptre of Torment had a staff as its base type, did not have the pain brand, triggered torment on 50% of its attacks, and did not protect the wielder from its torment.
- Prior to 0.20, the sceptre of Torment also had a very small chance of activating each turn when you weren't attacking with it.
- Prior to 0.17, the sceptre of Torment had a mace as its base type.
- Prior to 0.15, the Sceptre of Torment was a +7, +6 weapon.