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Rollpage: Difference between revisions

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When moving directly towards an enemy, you'll move 2 spaces instead of one.<br>Does not stack with other sources of Rampaging.<br> When making a rampage move, set a "heal duration" for 3-7 turns. Then, increase regeneration by:
When moving directly towards an enemy, you'll move 2 spaces instead of one.<br>Does not stack with other sources of Rampaging.<br> When making a rampage move, add 1 turn to "heal duration" (to a max. of 7). Then, increase regeneration by:
*MP: <code>(turns_remaining + 1) * 0.33</code> MP/turn.
*MP: <code>(turns_remaining + 1) * 0.33</code> MP/turn.
*HP: <code>(turns_remaining +1) * 0.65</code> HP/turn.
*HP: <code>(turns_remaining + 1) * 0.65</code> HP/turn.
When making multiple rampage moves, the heal duration does not stack - it is reset if it would be lower.
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<noinclude>
<noinclude>
==History==
==History==
*Prior to [[0.31]], Rollpage only had 1 level, which only provided rampaging.
*Prior to [[0.31]], Rollpage only had 1 level, which only provided rampaging.</noinclude>


[[Category:Mutations]]
[[Category:Mutations]]
[[Category:Good Mutations]]
[[Category:Good Mutations]]

Latest revision as of 05:52, 13 March 2024

Rank Effect Flavor
1 Rampaging. Heal MP when making a rampage move. You regenerate magic when rolling toward enemies.
2 Also heal HP when making a rampage move. You regenerate magic and health when rolling toward enemies.

When moving directly towards an enemy, you'll move 2 spaces instead of one.
Does not stack with other sources of Rampaging.
When making a rampage move, add 1 turn to "heal duration" (to a max. of 7). Then, increase regeneration by:

  • MP: (turns_remaining + 1) * 0.33 MP/turn.
  • HP: (turns_remaining + 1) * 0.65 HP/turn.

Species notes: Exclusive to Armataurs.

Good mutation

History

  • Prior to 0.31, Rollpage only had 1 level, which only provided rampaging.
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