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Returning: Difference between revisions

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{{flavour|A skilled user can throw it in such a way that it will return to its owner.}}
{{flavour|A skilled user can throw it in such a way that it will return to its owner.}}


Weapons with the '''returning''' brand will return to the user's [[inventory]] when thrown or otherwise launched. The chance of it returning successfully depends on the attacker's [[Throwing]] skill:
Weapons with the '''returning''' property will return to the user's [[inventory]] when thrown unless they [[mulch]].
 
*At 0 skill, the weapon never returns.
*At 1 skill, 33% chance of not returning.
*At 2 skill, 20% chance.
*At 3 or more skill, (1/(4 + skill))% chance of not returning.
**At 6, 10% chance.
**At 16, 5% chance.
**At 27, 3.22% chance.


Weapons of returning wiggle slightly when wielded.
[[Boomerang]]s innately possess the returning property, and may have an additional brand.


Normally, only [[dagger]]s, [[hand axe]]s, [[spear]]s and [[javelin]]s can have the returning brand. Branded ammunition [[shop]]s may offer other missiles with this brand, such as [[arrow]]s, [[bolt]]s and [[large rock]]s.
==History==
*Prior to [[0.27]], the [[Dungeon Sprint]] exclusive [[unique]], [[Chuck]], had a [[large rock]] of returning.
*Prior to [[0.24]], returning was a brand that could be found on [[javelin]]s and [[tomahawk]]s, and Throwing skill determined the chance the weapon would return to the thrower. Tomahawks were replaced by [[boomerang]]s, which always return.
*Prior to [[0.15]], returning [[large rock]]s, [[stone]]s, [[arrow]]s, [[bolt]]s, and [[sling bullet]]s could be found in a rare ammunition shop.
*Prior to [[0.14]], this brand could also appear on the throwable melee weapons: [[dagger]]s, [[club]]s, [[hand axe]]s, and [[spear]]s.


{{brands}}
{{brands}}


[[Category:Brands]]
[[Category:Brands]]

Latest revision as of 22:04, 5 June 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
A skilled user can throw it in such a way that it will return to its owner.

Weapons with the returning property will return to the user's inventory when thrown unless they mulch.

Boomerangs innately possess the returning property, and may have an additional brand.

History

Brands
Melee weapons General Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom
Weapon type Devious • Valour • Concussion • Sundering • Entangling • Rebuke
Artefact Curare • Deathbane • Dragon slaying • Reaping • Silver
Launchers Antimagic • Chaos • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Penetration • Speed
Throwing weapons Atropa • Curare • Datura • Disjunction • Poisoned • Silver
Contents