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| {{version030}} | | {{disambig}} |
| {{flavour|Reduces the chance of projectile attacks striking the caster, making them easier to dodge. Single-target attacks are much easier to repel than penetrating attacks.}}
| | '''Repel Missiles''' and '''Repulsion''' may refer to: |
| | | *The repulsion [[ego]] found on [[scarf#Egos|scarves]], which grants +15 EV against ranged attacks |
| '''Repel Missiles''' ('''RMsl''', '''repulsion''') is a passive effect and monster-only spell which causes ranged attacks to miss the caster. | | **The artefact [[Amulet of the Air]] grants repulsion |
| | | *[[Deflect Missiles]], which was formerly known as Repel Missiles |
| ==Effect==
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| Repel Missiles reduces the [[to-hit]] of ranged attacks against the caster to a random value between:
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| *vs single-target beams: 0% - 100% of its normal value | |
| *vs penetrating bolts: 50% - 100% of its normal value<ref>{{source ref|0.30.0|beam.cc|2888}}</ref>
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| This spell only helps to [[ev]]ade ranged attacks; it has no effect on the caster's ability to [[SH|block]] them.
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| ==Player sources==
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| Though the Repel Missiles spell is no longer available for players, several other sources exist for players to receive the effect:
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| *[[Scarf#Egos|Scarves of repulsion]] provide the effect while worn.
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| *Worshipers of [[Qazlal]] will eventually acquire a permanent Repel Missiles effect, as long as they maintain enough [[piety]].
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| *[[Demonspawn]] with the [[Repulsion Field]] mutation will eventually develop a permanent repel missiles effect. | |
| *The [[Amulet of the Air]] is an unrandart amulet that produces a permanent repel missiles effect. | |
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| ==Monster Version==
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| {{monsters with spell}}
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| Unlike the player version, the monster version can be [[potion of cancellation|dispelled]].
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| Monsters with Repel Missiles will start with the status permanently active, meaning they never have to cast the spell unless the status is dispelled.
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| ==Strategy==
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| Repel Missiles is effective at blocking ranged attacks, from [[list of centaurs|centaurs]] and [[faun]]s with [[ranged weapon]]s to [[bolt spell]]s and [[crystal spear]]s. Effects like [[Stunning Burst]] and [[Throw Klown Pie]] don't check [[AC]], but can be repelled or dodged. It's great in [[the Shoals]], the [[Elven Halls]], [[the Vaults]], and other areas infested with enemies who love to shoot at you.
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| Monsters with Repel Missiles are few and far between. As you would expect, trying to hit them with a ranged attack will be quite difficult. They are still vulnerable to [[Hexes]] and hex [[wand]]s, though most users have a high [[willpower]] to counteract that. And of course, things that don't miss -- like [[Borgnjor's Vile Clutch]], [[Fireball]], and [[lightning rod]]s -- are unaffected.
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| [[Yara's Violent Unravelling]] or a [[wand of quicksilver]] can be used to dispel a monster's Repel Missiles.
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| ==History==
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| {{Spell
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| |name=Repel Missiles
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| |level=2
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| |school1={{Air Magic}}
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| |school2={{Charms}}
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| |school3=
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| |castingnoise=1
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| |spellnoise=0
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| |sources=[[Book of Air]]<br>[[Book of Minor Magic]]
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| }}
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| *Prior to [[0.25]], a more advanced version of Repel Missiles called [[Deflect Missiles]] existed. Monsters with DMsl instead got Repel Missiles. | |
| *Prior to [[0.20]], Repel Missiles was a level 2 [[Air]]/[[Charms]] spell available to players; it expired as it helped dodge projectiles. However, other sources still exist.
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| *Prior to [[0.14]], the Repel Missiles status expired based on a timer.
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| ==References==
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| <references/>
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| [[Category:Status effects]]
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| [[Category:Monster spells]]
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