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Red Sonja: Difference between revisions

From Ashenzari's Archive
imported>Wwf
Monsters have been updated and temples expanded to hold additional altars.
imported>Wwf
Added tiles map image and a few words on how the exploration starts out. Probably could use a re-word.
 
(2 intermediate revisions by the same user not shown)
Line 7: Line 7:


==Layout==
==Layout==
The numbers 1 to 7 are the monsters specified by the line <nowiki>MONS:</nowiki>.
The level map for Red Sonja is:
<pre>
<nowiki>
NAME:  dungeon_sprint_1
TAGS:  sprint no_item_gen no_trap_gen no_pool_fixup no_rotate no_hmirror no_vmirror
DESC:  Sprint I: "Red Sonja"
ORDER:  1
ORIENT: encompass
MARKER: L = lua:fog_machine { \
            pow_min = 2, pow_max = 4, delay = 5, \
            size = 4, walk_dist = 8, spread_rate= 33, \
            cloud_type= "purple smoke" }
MARKER: S = lua:fog_machine { \
            pow_min = 2, pow_max = 5, delay = 10, \
            size = 3, walk_dist = 5, spread_rate= 5, \
            cloud_type= "noxious fumes" }
MARKER: e = lua:fog_machine { \
            pow_min = 3, pow_max = 4, delay = 20, \
            size = 3, walk_dist = 14, spread_rate= 2, \
            cloud_type= "freezing vapour" }
MARKER: j = lua:fog_machine { \
            pow_min = 2, pow_max = 3, delay = 2, \
            size = 10, walk_dist = 5, spread_rate= 4, \
            cloud_type= "steam" }
MARKER: H = lua:fog_machine { \
            pow_min = 2, pow_max = 3, delay = 4, \
            size = 10, walk_dist = 6, spread_rate= 4, \
            cloud_type= "foul pestilence" }
MONS:  Ijyb, ogre, Sigmund, centaur warrior, Sonja, deep troll, hornet
SUBST:  r = ~.....
KFEAT:  ~ = net trap
KITEM:  I = potion of curing
KITEM:  $ = gold q:27
KMONS:  D = kobold demonologist
KMONS:  E = floating eye
KMONS:  F = oklob plant
KMONS:  I = ballistomycete spore
KMONS:  J = unseen horror
KMONS:  P = jelly
KMONS:  Q = necrophage
KMONS:  R = demonic crawler
KMONS:  S = gargoyle
KMONS:  b = meliai
KMONS:  d = Lorocyproca
KMONS:  f = lindwurm
KMONS:  g = hog
KMONS:  h = daeva
KMONS:  i = 12-headed hydra
KMONS:  k = golden dragon
KMONS:  l = shadow dragon
KMONS:  n = hellwing
KMONS:  o = deep elf annihilator
KMONS:  p = merfolk siren
KMONS:  q = mummy priest
KMONS:  s = Tiamat
KMONS:  t = fire giant
KMONS:  G = Lom Lobon
KMONS:  u = redback
KMONS:  v = shining eye
KMONS:  z = the Lernaean hydra
KFEAT:  A = armour shop
KMONS:  a = deep elf master archer
KFEAT:  m = iron_grate
KFEAT:  Y = any shop
KITEM:  Q = any good_item
KITEM:  Z = Orb of Zot
SUBVAULT: B : red_sonja_temple
SUBVAULT: C : red_sonja_temple_small
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccxxx
xxxc{.x.1+..x.3+$$xCCx$$+..Dx**xL$$f+gggggg+i$c..+$$$$c|||$$$$$$cxxx
xxxc..+..x.2+..x$$+CC+$$x.E.xx+x$xxxxggLggcc$E+..x$$$$cc||$$$$$$cxxx
xxxc..BBBBBBBBBBBBBCCccccD..+RRx$x*xxxgggccccccc+x$$j$$ccccc$$$$cxxx
xxxc..BBBBBBBBBBBBBccc**ccccxRR+$x+x$xxx+c|**cc..x$$$$$c$$$c$$$$cxxx
xxxc..BBBBBBBBBBBBBWWW.4c$$cc+cccc..$mbc.cc$$$c..xx$$$$c*Y*c$$$$cxxx
xxxc..BBBBBBBBBBBBBWWWL.+.7c.....c..$mmc..mmm$c..wxxx+xc$$$c$$$$cxxx
xxxcTTBBBBBBBBBBBBBWWW.4c$$c.....+..$$$cc.mhm$c..wn|x*xxxx+c$$$$cxxx
xxxcxxBBBBBBBBBBBBBx+xxxcc+ccc.S.c....dc..mmm$c.pwoxx+xL...cc$$$cxxx
xxxc$$BBBBBBBBBBBBB****xxxF+$c...ccc++cc.cc..$c..wxx........cc$$cxxx
xxxcccBBBBBBBBBBBBBx+xxx*xxx$c..ccc..ccc..c+ccc..wx..........c$$cxxx
xxxcY........+$.$+$$6$$+*Axx.c..cccc$$ccc.JJcFw..xx..........cc$cxxx
xxxccc++++cccx$5$xxxxxxxxxxx$cc+c$$ce$c$cccJcqwp.c.....l|.....cecxxx
xxxc..E....cccc.ccc.......xxucc*c$$$$$$$$$cJccc77c.....|k.....c$cxxx
xxxcv......vc$c+c$cJJ......+$cccc$$$$$$$$$cJc.+77cc..........cc$cxxx
xxxc..c..E..c$I$I$c+++xxxxxxuc**+$$$$$$cccc+crxx+cc$$$$$$$$$$c$$cxxx
xxxcv......vc$***$cPPPP...ExLccccc$$$ccc....crxWWWcc$$$$$$$$cc$$cxxx
xxxc..E..c..cccccccPPP....x+.c***ccccc...ccccrxWWWWcc******cc$$$cxxx
xxxcv......vcxQQQQ.......Wxccc*t...t...cccrrrrxWWWWWcccccccc..$$cxxx
xxxc..c..E..cxQQQ.......WWxc***....cccccrrrrccxxWWWWcWWWWWc.S..$cxxx
xxxcv......vcxx.......WWWxxc**..t.ccrrrrrrrrc$$x+WWW+WWzWW+....$cxxx
xxxccc++++ccccxxx..WWWWxxxcc*.t..ccrrrrrrrrrc$$$xxWWcWWWWWcWWW..cxxx
xxxcY......Ycccc+xxxxxx+cccc$$$$$crrrrrrHrrrc$$$$cccccc+cccccWWWcxxx
xxxc........ccYYccccccccYYccmmmmmcccccrrGrrrc$$$$cWWwwwwwwwwccWWcxxx
xxxcY......YcccYYYYYYYYYYcccwwwwwwwwscrrrrrrcccxxxxWWWWwwwwwwwwWcxxx
xxxccccccccccxccccccccccccxcmmmmmcccccrrrrrr+||x||+$$aWWWWWWWcwwcxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxc..Z..+rrrrrrrrrrc||+||x$$$$$$$$WWWcwcxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxccccccccccccccccccccccccccccccccccccccxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP


NAME: red_sonja_temple_1
[[File:Red Sonja level map.png]]
TAGS: red_sonja_temple no_item_gen no_trap_gen no_pool_fixup no_rotate no_hmirror no_vmirror
# No Ashenzari or Beogh.
MONS: jelly, yak
KITEM: $ = gold q:27
KFEAT: C = altar_cheibriados
KFEAT: D = altar_dithmenos
KFEAT: E = altar_elyvilon
KFEAT: F = altar_fedhas
KFEAT: G = altar_gozag
KFEAT: H = altar_hepliaklqana
KFEAT: K = altar_kikubaaqudgha
KFEAT: N = altar_nemelex_xobeh
KFEAT: O = altar_okawaru
KFEAT: Q = altar_qazlal
KFEAT: R = altar_ru
KFEAT: S = altar_sif_muna
KFEAT: T = altar_trog
KFEAT: U = altar_uskayaw
KFEAT: V = altar_vehumet
KFEAT: W = altar_wu_jian
KFEAT: Y = altar_yredelemnul
KFEAT: Z = altar_zin
KFEAT: ' = altar_the_shining_one
KFEAT: s = any shop
MAP
xxxxx+xxxxx+x
xxxx$$c$$$c*c
xEZxxxc$$cc*c
x'OTFQcc+cW.+
xK.s..2+...Sc
xY..UHccV1x+x
cDRCGNccx+x*x
ccccccccx.xxx
ENDMAP


NAME: red_sonja_temple_small_1
The dungeon map definition can be found in the source code repository<ref>https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/sprint/red_sonja.des</ref>
TAGS: red_sonja_temple_small no_item_gen no_trap_gen no_pool_fixup no_rotate no_hmirror no_vmirror
===Starting Path===
MONS: slime creature
Your character starts out in the upper left corner of the map. In the next three rooms to your right you will encounter [[Ijyb]], an [[ogre]], and then [[Sigmund]]. After that you can experiment on how to proceed.
KFEAT: J = altar_jiyva
KFEAT: L = altar_lugonu
KFEAT: M = altar_makhleb
KFEAT: X = altar_xom
MAP
JL
.1
MX
ENDMAP


</nowiki>
==References==
</pre>
<references/>


[[Category:Crawl variants]]
[[Category:Crawl variants]]

Latest revision as of 16:11, 28 March 2022

This page is a stub. You could probably expand this page should you wish to do so.
Version 0.28: This article may not be up to date for the latest stable release of Crawl.

Red Sonja is the first module for Dungeon Sprint. It places you in a maze of small, interconnected chambers filled with gold, shops, and a wide variety of unique opponents. Remembering what one can expect in each room is vital, as certain side paths are deadly to unprepared characters.

See the Sprint guide for further advice.

Layout

The level map for Red Sonja is:

The dungeon map definition can be found in the source code repository[1]

Starting Path

Your character starts out in the upper left corner of the map. In the next three rooms to your right you will encounter Ijyb, an ogre, and then Sigmund. After that you can experiment on how to proceed.

References

Contents