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Red Sonja: Difference between revisions

From Ashenzari's Archive
imported>CommanderC
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imported>Wwf
Added tiles map image and a few words on how the exploration starts out. Probably could use a re-word.
 
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'''Red Sonja''' is the first module for [[Dungeon Sprint]]. It places you in a maze of small, interconnected chambers filled with gold, shops, and a wide variety of unique opponents. Remembering what one can expect in each room is vital, as certain side paths are deadly to unprepared characters.
'''Red Sonja''' is the first module for [[Dungeon Sprint]]. It places you in a maze of small, interconnected chambers filled with gold, shops, and a wide variety of unique opponents. Remembering what one can expect in each room is vital, as certain side paths are deadly to unprepared characters.
Line 7: Line 7:


==Layout==
==Layout==
The numbers 1 to 7 are the monsters specified by the line <nowiki>MONS:</nowiki>.
The level map for Red Sonja is:
<pre>
 
<nowiki>
[[File:Red Sonja level map.png]]
NAME:  dungeon_sprint_1
 
TAGS:  sprint no_item_gen no_trap_gen no_monster_gen no_pool_fixup no_rotate no_hmirror no_vmirror
The dungeon map definition can be found in the source code repository<ref>https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/sprint/red_sonja.des</ref>
DESC:  Sprint I: "Red Sonja"
===Starting Path===
ORIENT: encompass
Your character starts out in the upper left corner of the map. In the next three rooms to your right you will encounter [[Ijyb]], an [[ogre]], and then [[Sigmund]]. After that you can experiment on how to proceed.
MARKER: L = lua:fog_machine { \
 
            pow_min = 2, pow_max = 4, delay = 5, \
==References==
            size = 4, walk_dist = 8, spread_rate= 33, \
<references/>
            cloud_type= "purple smoke" }
MARKER: S = lua:fog_machine { \
            pow_min = 2, pow_max = 5, delay = 10, \
            size = 3, walk_dist = 5, spread_rate= 5, \
            cloud_type= "noxious fumes" }
MARKER: e = lua:fog_machine { \
            pow_min = 3, pow_max = 4, delay = 20, \
            size = 3, walk_dist = 14, spread_rate= 2, \
            cloud_type= "freezing vapour" }
MARKER: j = lua:fog_machine { \
            pow_min = 2, pow_max = 3, delay = 2, \
            size = 10, walk_dist = 5, spread_rate= 4, \
            cloud_type= "steam" }
MARKER: H = lua:fog_machine { \
            pow_min = 2, pow_max = 3, delay = 4, \
            size = 10, walk_dist = 6, spread_rate= 4, \
            cloud_type= "foul pestilence" }
MONS:  Ijyb, ogre, Sigmund, jelly, centaur warrior, Sonja, deep troll
SUBST:  r = r.
SUBST: r = ~.
KITEM:  I = potion of curing
KITEM:  $ = gold q:27
KMONS:  B = yellow wasp
KMONS:  D = kobold demonologist
KMONS:  E = giant eyeball
KMONS:  F = oklob plant
KMONS:  I = giant spore
KMONS:  J = unseen horror
KMONS:  K = elephant slug
KMONS:  P = pulsating lump
KMONS:  Q = necrophage
KMONS:  R = demonic crawler
KMONS:  S = metal gargoyle
KMONS:  b = Norris
KMONS:  d = Lorocyproca
KMONS:  f = lindwurm
KMONS:  g = hog
KMONS:  h = daeva
KMONS:  i = 12-headed hydra
KMONS:  k = golden dragon
KMONS:  l = shadow dragon
KMONS:  n = hellwing
KMONS:  o = deep elf annihilator
KMONS:  p = mermaid
KMONS:  q = mummy priest
KMONS:  s = Tiamat
KMONS:  t = fire giant
KMONS:  G = Lom Lobon
KMONS:  u = trapdoor spider
KMONS:  v = shining eye
KMONS:  z = the Lernaean hydra
KMONS:  # = giant amoeba
KFEAT:  A = armour shop
KMONS:  a = deep elf master archer
KFEAT:  m = iron_grate
KFEAT:  Y = any shop
KITEM:  P = any good_item
KITEM:  Z = Orb of Zot
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccxxx
xxxc{[x.1+..x.3+$$xCCx$$+..Dx**xL$$f+gggggg+i$c~~+$$$$c|||$$$$$$cxxx
xxxc(.+..x.2+..x$$+r#+$$x.E.xx+x$xxxxggLggcc$E+~~x$$$$cc||$$$$$$cxxx
xxxc..xxxxx+xxxxx+xCCccccD..+RRx$x*xxxgggccccccc+x$$j$$ccccc$$$$cxxx
xxxc..xxxx$$c$$$c*cccc**ccccxRR+$x=x$xxx+c|**cc..x$$$$$c$$$c$$$$cxxx
xxxc..xC.xxxc$$cc*cWWW.5c$$cc+cccc~.$mbc.cc$$$c..xx$$$$c*Y*c$$$$cxxx
xxxc..x.....cc+c..+WWWL.+.Bc.rrrrc..$mmc..mmm$c..wxxx=xc$$$c$$$$cxxx
xxxcTTxC.Y..K+...CcWWW.5c$$crrrrr+..$$$cc.mhm$c..wn|x*xxxx=c$$$$cxxx
xxxcxxx.....ccC4x=xx=xxxcc+cccrSrc~...dc..mmm$c.pwoxx=xLr..cc$$$cxxx
xxxc$$cC.C.Cccx+x*x****xxxF+$crrrccc++cc.cc..$c..wxxrrrrr...cc$$cxxx
xxxccccccccccxx.xxxx=xxx*xxx$crrccc..ccc..c+ccc..wxrrrrrrr...c$$cxxx
xxxcYr.......=$.$+$$7$$+*Axxucrrcccc$$ccc.JJcFw..xxrrrrrr....cc$cxxx
xxxccc++++cccx$6$xxxxxxxxxxx$cc+c$$ce$c$cccJcqwp.c.....l|.....cecxxx
xxxc..E....cccc.ccc.......xxucc*c$$$$$$$$$cJcccBBc.....|k.....c$cxxx
xxxcv......vc$c+c$cJJ......+$cccc$$$$$$$$$cJc.+BBccrrrrrrrrrrcc$cxxx
xxxc..c..E..c$I$I$c+++xxxxxxuc**+$$$$$$cccc+crxx+cc$$$$$$$$$$c$$cxxx
xxxcv......vc$***$cPPPP...ExLccccc$$$ccc....crxWWWcc$$$$$$$$cc$$cxxx
xxxc..E..c..cccccccPPP....x+uc***ccccc...ccccrxWWWWcc******cc$$$cxxx
xxxcv......vcxQQQQ.......Wxccc*t...t...cccrrrrxWWWWWcccccccc..$$cxxx
xxxc..c..E..cxQQQ.......WWxc***....cccccrrrrccxxWWWWcWWWWWc.S..$cxxx
xxxcv......vcxx.......WWWxxc**..t.ccrrrrrrrrc$$x=WWW+WWzWW+....$cxxx
xxxccc++++ccccxxx..WWWWxxxcc*.t..ccrrrrrrrrrc$$$xxWWcWWWWWcWWW..cxxx
xxxcY......Ycccc+xxxxxx+cccc$$$$$crrrrrrHrrrc$$$$cccccc+cccccWWWcxxx
xxxc........ccYYccccccccYYccmmmmmcccccrrGrrrc$$$$cWWwwwwwwwwccWWcxxx
xxxcY......YcccYYYYYYYYYYcccwwwwwwwwscrrrrrrcccxxxxWWWWwwwwwwwwWcxxx
xxxccccccccccxccccccccccccxcmmmmmcccccrrrrrr+||x||+$$aWWWWWWWcwwcxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxc..Z..+rrrrrrrrrrc||=||x$$$$$$$$WWWcwcxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxccccccccccccccccccccccccccccccccccccccxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
</nowiki>
</pre>


[[Category:Crawl variants]]
[[Category:Crawl variants]]

Latest revision as of 16:11, 28 March 2022

This page is a stub. You could probably expand this page should you wish to do so.
Version 0.28: This article may not be up to date for the latest stable release of Crawl.

Red Sonja is the first module for Dungeon Sprint. It places you in a maze of small, interconnected chambers filled with gold, shops, and a wide variety of unique opponents. Remembering what one can expect in each room is vital, as certain side paths are deadly to unprepared characters.

See the Sprint guide for further advice.

Layout

The level map for Red Sonja is:

The dungeon map definition can be found in the source code repository[1]

Starting Path

Your character starts out in the upper left corner of the map. In the next three rooms to your right you will encounter Ijyb, an ogre, and then Sigmund. After that you can experiment on how to proceed.

References

Contents