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Ragged hierophant: Difference between revisions

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imported>Cacophonie
Add where and with whom hierophants appear
imported>Spudwalt
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{{version019}}
{{version021}}
{{stub}}
{{monster info}}
{{monster
|name=ragged hierophant
|glyph={{LightMagenta|p}}
|tile=[[File:ragged hierophant.png]]
|flags={{Speaks flag}}<br> {{See invisible flag}}<br> {{Warm blood flag}}
|resistances=None
|vulnerabilities=None
|max_chunks=4
|meat={{Clean corpse}}
|xp= 1041
|holiness={{Natural}}
|magic_resistance=40
|hp_range=96-137
|avg_hp=120
|armour_class=1
|evasion=10
|habitat=Land
|speed=10
|size={{Medium}}
|item_use={{Open doors}}<br> {{Weapons armour}}<br> {{Starting equipment}}<br>
|attack1=12 ({{Hit type}}: {{Plain flavour}})
|hit_dice=9
|intelligence={{Human intelligence}}
|genus=human
|species=human
}}
 
{{Flavour|A bedraggled priest, once-fine robes now lined with salt and dust. Forsaken by the gods, it now relies on constructs to protect itself.}}
 
==Useful Info==
==Useful Info==
'''Ragged hierophants''' are fierce enemy support fighters who reduce the damage done to friendly [[saltling]]s and [[peacekeeper]]s by redirecting it to themselves. While they lack the healing ability of [[ironheart preserver]]s, they make up for it with their formidable [[Resonance Strike]], calling forth the power of the earth to smite foes. As [[Resonance Strike]] grows stronger for every two [[list of constructs|constructs]] (i.e. said [[saltling]]s and [[peacekeeper]]s) adjacent to the player, they can quickly escalate the amount damage players take. They found in the [[Desolation of Salt]] in company of [[saltling]]s and [[peacekeeper]]s and occasionally with [[servant of whispers|servants of whispers]], [[imperial myrmidons]], [[ironbrand convoker]]s, and [[halazid warlock]]s
'''Ragged hierophants''' are support units, ill suited for direct combat. Instead, they reduce the damage done to their allies by redirecting it to themselves, and assault you from safety with [[Resonance Strike]], a [[smite]]-targeted spell which grows stronger for every [[list of constructs|construct]] adjacent to the player, quickly whittling away players' health. They are found throughout the [[Desolation of Salt]].


==Spells==
{{monster spells}}
{{Spellcaster2
|number=
|slot1=[[Injury Bond]]
|flags1=[[Spell slot flags#Wizard flag|Wizard flag]]
|slot2=[[Resonance Strike]]
|flags2=[[Spell slot flags#Wizard flag|Wizard flag]]
}}
{{clear}}
==Tips & Tricks==
==Tips & Tricks==
*While a ragged hierophant can make [[saltling]]s and [[peacekeeper]]s significantly deadlier, they are fairly harmless on their own. If possible, pull their allies away from them with long-ranged attacks and quiet spells, going in for the kill once you've taken away their biggest weapons.


==History==
==History==
Added in [[0.19]]
*Prior to [[0.28]], ragged hierophants could [[see invisible]].
*Ragged hierophants were added in [[0.19]].
 
[[Category:Human]]

Latest revision as of 07:32, 25 February 2022

Version 0.21: This article may not be up to date for the latest stable release of Crawl.
ragged hierophant a 
HP 79-160
HD 9
XP 899
Speed 10
AC 2
EV 10
Will 40
Attack1 12 (hit: plain)



Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Open doors
Weapons & armour
Starting equipment
Holiness Natural
Size Medium
Type human, human
Flags Speaks
Warm-blooded
A bedraggled priest, once-fine robes now lined with salt and dust. Forsaken by the gods, it now relies on constructs to protect itself.

Useful Info

Ragged hierophants are support units, ill suited for direct combat. Instead, they reduce the damage done to their allies by redirecting it to themselves, and assault you from safety with Resonance Strike, a smite-targeted spell which grows stronger for every construct adjacent to the player, quickly whittling away players' health. They are found throughout the Desolation of Salt.

Spells

Tile Name Damage Range Flags
Injury Bond — LOS Wizard flag
Resonance Strike (3-7)d9 LOS Wizard flag

Tips & Tricks

  • While a ragged hierophant can make saltlings and peacekeepers significantly deadlier, they are fairly harmless on their own. If possible, pull their allies away from them with long-ranged attacks and quiet spells, going in for the kill once you've taken away their biggest weapons.

History