Protection: Difference between revisions
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{{ | {{version030}} | ||
{{flavour|Weapon: It grants its wielder temporary protection when it strikes (+7 to AC).<br> | {{flavour|Weapon: It grants its wielder temporary protection when it strikes (+7 to AC).<br> | ||
Shield: It protects its wearer from harm (+3 to AC).}} | Shield: It protects its wearer from harm (+3 to AC).}} | ||
The '''protection''' [[brand]]/[[ego]] does the following: | |||
*On [[weapon]]s, whenever an enemy is hit, the wielder gains +7 AC for 3-4 turns.<ref>{{source ref|0.30.1|player.cc|8402}}</ref> Further attacks will increase the duration, to a max. of 5 turns at a time. | |||
*On [[shield]]s, grants a permanent +3 AC bonus. | |||
==Desirability== | ==Desirability== | ||
As a weapon brand, protection's extra AC can be useful in the early/mid game. However, since the AC boost never increases, it's likely worth replacing later on. | |||
Shields of protection are objectively stronger than plain shields. A resistance may be more desirable, but since shield [[ego]]s are rare, a shield of protection might be the best option available for a long time. | |||
==History== | ==History== | ||
*Prior to [[0.19]], weapons of protection provided a passive bonus (+5 AC) instead of a temporary +7 AC on hit. | *Prior to [[0.19]], weapons of protection provided a passive bonus (+5 AC) instead of a temporary +7 AC on hit. | ||
*Prior to [[0.6]], ranged weapons would generate with the protection brand instead of [[Evasion (brand)|evasion]]. | *Prior to [[0.6]], ranged weapons would generate with the protection brand instead of [[Evasion (brand)|evasion]]. | ||
==References== | |||
<references/> | |||
{{brands}} | {{brands}} | ||
[[Category:Brands]] | [[Category:Brands]] | ||
[[Category:Egos]] | [[Category:Egos]] | ||
Latest revision as of 20:15, 16 May 2026
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
| Weapon: It grants its wielder temporary protection when it strikes (+7 to AC). Shield: It protects its wearer from harm (+3 to AC). |
Desirability
As a weapon brand, protection's extra AC can be useful in the early/mid game. However, since the AC boost never increases, it's likely worth replacing later on.
Shields of protection are objectively stronger than plain shields. A resistance may be more desirable, but since shield egos are rare, a shield of protection might be the best option available for a long time.
History
References
- ↑ player.cc:8402 (0.30.1)
| Brands | ||
|---|---|---|
| Melee weapons | General | Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom |
| Weapon type | Devious • Valour • Concussion • Sundering • Entangling • Rebuke | |
| Artefact | Curare • Deathbane • Dragon slaying • Reaping • Silver | |
| Launchers | Antimagic • Chaos • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Penetration • Speed | |
| Throwing weapons | Atropa • Curare • Datura • Disjunction • Poisoned • Silver | |