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Portal Projectile: Difference between revisions

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{{Spell
{{version031}}
|name=Portal Projectile
{{monster spell info}}
|level=2
|school1={{Translocations}}
|school2=
|school3=
|castingnoise=2
|spellnoise=see [[Noise#Ranged_combat|ranged combat noise]]
|sources=<div>
*[[Book of Spatial Translocations]]
</div>
}}


{{Flavour|This spell teleports a fired or thrown missile directly to its target, greatly increasing its accuracy (but not damage).}}
Portal Projectile is a monster-only spell which performs a single [[smite-targeting|smite-targeted]] ranged attack with their wielded ranged weapon.  Like with all smite-targeted attacks, transparent [[wall]]s (but not [[iron grate]]s or [[statue]]s) will block Portal Projectile.


[[Portal Projectile]] is a level 2 [[Translocations]] spell which grants your ranged weapons [[smite]]-targeting, allowing you to attack any target in your [[LOS]] regardless of units in between, and with substantially increased accuracy. It also allows you to teleport any item in your possession to any tile in your LOS.
{{monsters with spell}}


All [[wall]]s block Portal Projectile, even if you can see through them.
==History==
{{suppress categories |
{{spell
|name=Portal Projectile
|level=3
|school1=Translocations
|school2=Hexes
|sources=<div>[[Book of the Hunter]]<br>[[Book of Weapons]]</div>
|castingnoise=3
|spellnoise=0
|power cap=50}}
}}


==Strategy==
*Prior to [[0.31]], Portal Projectile was a player-castable level 3 Translocations/Hexes spell which gave the player the PProj status. While the status was active, all attacks made with throwing or ranged weapons would be smite-targeted. Hexslingers started with this spell. It was replaced by [[Dimensional Bullseye]].
*Its low spell level makes it easy for most characters to master. Any player focused on ranged attacks can benefit from it.
*Prior to [[0.27]], Portal Projectile's duration could be ended prematurely.
*Portal Projectile makes taking out summoners hiding behind a pack of summoned fodder easy. Even better is when you have your own pack of summons and you can still fire without risk of hitting them.
*Prior to [[0.20]], Portal Projectile was pure Translocations.
*Alternatively, if you can pin a weak monster between yourself and something dangerous, you can pelt the threat while it waits patiently for the weak foe to get out of the way.
*Prior to [[0.14]], the spell wasn't duration-based, instead launching one projectile per cast.
*The item teleporation ability offers some interesting, if convoluted, attack options, such as sending a corpse out and then casting [[Summon Undead]], [[Corpse Rot]], or [[Ignite Poison]].
*Prior to [[0.5.1]], the spell range wasn't full LOS.
*The [[returning]] and [[piercing]] brands do not function when used with this spell.

Latest revision as of 18:38, 11 June 2026

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
 Portal Projectile
Casting noise 3
Spell noise 0
Range LOS
Flags Monster, Target
Teleports a fired or thrown missile at a targeted enemy.

Portal Projectile is a monster-only spell which performs a single smite-targeted ranged attack with their wielded ranged weapon. Like with all smite-targeted attacks, transparent walls (but not iron grates or statues) will block Portal Projectile.

The following enemies cast Portal Projectile:

History

 Portal Projectile
Level 3
School1 Translocations
School2 Hexes
Source(s)
Casting noise 3
Spell noise 0
Power Cap 50


  • Prior to 0.31, Portal Projectile was a player-castable level 3 Translocations/Hexes spell which gave the player the PProj status. While the status was active, all attacks made with throwing or ranged weapons would be smite-targeted. Hexslingers started with this spell. It was replaced by Dimensional Bullseye.
  • Prior to 0.27, Portal Projectile's duration could be ended prematurely.
  • Prior to 0.20, Portal Projectile was pure Translocations.
  • Prior to 0.14, the spell wasn't duration-based, instead launching one projectile per cast.
  • Prior to 0.5.1, the spell range wasn't full LOS.
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