Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Peacekeeper: Difference between revisions

From Ashenzari's Archive
imported>MoogleDan
Updated for 0.21, de-stubbed
imported>Hordes
No edit summary
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{version021}}
{{version028}}
{{monster
{{monster info}}
|name=peacekeeper
|glyph={{Yellow|8}}
|tile=[[File:Peacekeeper.png]]
|flags={{See invisible flag }}
|resistances={{Poison resistance 3}}, {{Negative energy resistance 3}}, {{Electricity resistance}}, {{Rot resistance 3}}, {{Torment resistance}}, {{drown resistance}}, {{Fire resistance}}, {{Cold resistance}}
|vulnerabilities=None
|max_chunks=0
|meat={{No corpse}}
|xp=967
|holiness={{Nonliving}}
|magic_resistance=Immune
|hp_range=34-53
|avg_hp=45
|armour_class=20
|evasion=3
|habitat=Land
|speed=15
|size={{Medium}}
|item_use=None
|attack1=25 ({{Bite type}}: {{Plain flavour}})
|attack2=15 ({{Claw type}}: {{Plain flavour}})
|hit_dice=12
|intelligence={{Brainless intelligence}}
|genus=golem
|species=peacekeeper
}}
 
{{Flavour|A four-legged humanoid construct, tasked with recapturing escaped slaves and punishing heretics. Long after the fall of the empire it once served, it continues to enforce imperial law, knowing no jurisdiction.}}
 
==Useful Info==
==Useful Info==
'''Peacekeepers''' are fast, resilient [[list of constructs|constructs]] capable of hurling barbs like a [[manticore]], pinning the player in place, while boosting the damage output of their allies. They can be found in the [[Desolation of Salt]].
'''Peacekeepers''' are fast, resilient [[list of constructs|constructs]] capable of hurling barbs like a [[manticore]], pinning the player in place. They may also boost the damage output of their [[saltling]] allies. They can be found in [[Vaults]] and the [[Desolation of Salt]].
 
==Spells==
{{Spellcaster2
|number=
|slot1=[[Throw Barbs]]
|flags1=[[Spell slot flags#Natural flag|Natural Flag]]
|slot2=[[Battlecry]]
|flags2=[[Spell slot flags#Natural flag|Natural Flag]]
}}
{{clear}}


{{monster spells}}
==Tips & Tricks==
==Tips & Tricks==
*Like everything in the Desolation, peacekeepers are much, much more dangerous when coupled with allies. Their barbs are annoying enough on their own, but become deadly when they hold you in place for a pack of might-enhanced [[saltling]]s to beat on. If you spot one, try to lure away its construct allies before engaging it.
*Like everything in the Desolation, peacekeepers are much, much more dangerous when coupled with allies. Their barbs are annoying enough on their own, but become deadly when they hold you in place for a pack of might-enhanced saltlings to beat on. If you spot one, try to lure away its construct allies before engaging it.
*Unlike saltlings, peacekeepers ''will'' make noise when they spot you. Keep that in mind if you're trying to stealthily attract the attention of a few enemies at a time.


==History==
==History==
Peacekeepers were added in [[0.19]].
*Peacekeepers were added into the Vaults in [[0.27]].
*Peacekeepers were added in [[0.19]].

Latest revision as of 02:41, 3 March 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
A four-legged humanoid construct, tasked with recapturing escaped prisoners and punishing heretics. Long after the fall of the empire it once served, it continues to enforce imperial law, knowing no jurisdiction.

Useful Info

Peacekeepers are fast, resilient constructs capable of hurling barbs like a manticore, pinning the player in place. They may also boost the damage output of their saltling allies. They can be found in Vaults and the Desolation of Salt.

Spells

Tile Name Damage Range Flags
Throw Barbs 2d13 5 Natural flag
Battlecry — — Vocal flag

Tips & Tricks

  • Like everything in the Desolation, peacekeepers are much, much more dangerous when coupled with allies. Their barbs are annoying enough on their own, but become deadly when they hold you in place for a pack of might-enhanced saltlings to beat on. If you spot one, try to lure away its construct allies before engaging it.
  • Unlike saltlings, peacekeepers will make noise when they spot you. Keep that in mind if you're trying to stealthily attract the attention of a few enemies at a time.

History

  • Peacekeepers were added into the Vaults in 0.27.
  • Peacekeepers were added in 0.19.