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Merfolk (monster): Difference between revisions

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''For the player race, see [[Merfolk]]. For a list of merfolk monsters, see [[List of merfolk]]''
''For the player race, see [[merfolk]]. For a list of merfolk monsters, see [[List of merfolk]]''
{{monster info|merfolk}}
 
<!--monster-bot-begin-->
{{monster
|name=merfolk
|glyph={{LightRed|m}}
|tile=[[File:Merfolk.png]]
|flags={{Speaks flag}}<br>{{Warm blood flag}}
|resistances={{Drown resistance}}
|vulnerabilities=None
|max_chunks=3
|meat={{Contaminated corpse}}
|xp=189
|holiness={{Natural}}
|magic_resistance=36
|hp_range=23-51
|avg_hp=37
|armour_class=4
|evasion=12
|habitat=Amphibious
|speed= 10 (swim: 60%)
|size={{Medium}}
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
|attack1=18 ({{Hit type}}: {{Plain flavour}})
|attack2=
|attack3=
|attack4=
|hit_dice=9
|base_hp=2
|extra_hp=4
|fixed_hp=0
|intelligence={{Normal intelligence}}
|genus=merfolk
|species=merfolk
}}
 
<!--monster-bot-end-->
 
{{Flavour|Half fish, half man, the merfolk are citizens of both water and land, and they'll fiercely protect their chosen territory.}}


==Useful Info==
==Useful Info==
'''Merfolk''' are the nimble, aquatic humanoids who defend [[the Shoals]] from interlopers. They are only lightly armoured but may carry decent weapons, usually [[polearms]] or [[javelin]]s. Be careful not to face them in the water, as they gain combat bonuses when in their own element.
'''Merfolk''' are the nimble, aquatic humanoids who defend [[the Shoals]] from interlopers. They can carry [[boomerang]]s, [[throwing net]]s, and often come with [[trident]]s.


===Variant Merfolk===
==Tips & Tricks==
You may encounter a '''merfolk berserker''' while exploring one particular [[vault]]. These extra-beefy merfolk can call upon [[Trog]] for various benefits, and carry a powerful polearm as well as several [[potions of berserk rage]].
*Regular merfolk are among the easiest opponents in the Shoals. However, a squad of merfolk can still hurt a lot, and any monster with a throwing net is inherently dangerous.
 
Spells: [[Berserker Rage]], [[Trog's Hand]], [[Brothers in Arms]]
 
{{Flavour|A particularly angry merfolk warrior, toting a sharp and bloody polearm.}}


==Tips & Tricks==
==History==
These are the among the easiest opponents you'll encounter while exploring the Shoals. Don't let them wail on you with [[brand]]ed weapons, but you can usually save them for last while dealing with deadlier opponents.
*Prior to [[0.29]], merfolk were more likely to spawn with nets.
*Prior to [[0.27]], monsters had hidden weapon penalties (they attacked slower).
*Prior to [[0.13]], you could find '''merfolk berserkers''' in a particular [[vault]]. These extra-beefy merfolk could call upon [[Trog]] for various powers ([[Berserker Rage]], [[Trog's Hand]], [[Brothers in Arms]]), and carried a powerful polearm as well as several [[potions of berserk rage]].


[[Category:Merfolk]]
[[Category:Merfolk]]

Latest revision as of 19:59, 28 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For the player race, see Merfolk. For a list of merfolk monsters, see List of merfolk

merfolk m 
HP 36-74
HD 10
XP 301
Speed 10 (swim: 60%)
AC 4
EV 12
Will 40
Attack1 22 (hit: plain)



Resistances rDrown
Vulnerabilities None
Habitat Amphibious
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type merfolk, merfolk
Flags Speaks
Warm-blooded
A hybrid with the torso of a human and the tail of a fish. It is capable of dwelling both in water and on land, and fiercely defends its domain.

“Again at length my thought reviving came,
When I no longer found my self the same;
Then first this sea-green beard I felt to grow,
And these large honours on my spreading brow;
My long-descending locks the billows sweep,
And my broad shoulders cleave the yielding deep;
My fishy tail, my arms of azure hue,
And ev'ry part divinely chang'd, I view.”
-Ovid, _Metamorphoses_, XIII, 546-7. 8 A.D.
trans. Garth, Dryden, et al.

Useful Info

Merfolk are the nimble, aquatic humanoids who defend the Shoals from interlopers. They can carry boomerangs, throwing nets, and often come with tridents.

Tips & Tricks

  • Regular merfolk are among the easiest opponents in the Shoals. However, a squad of merfolk can still hurt a lot, and any monster with a throwing net is inherently dangerous.

History