Mace: Difference between revisions
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{{ | {{version031}} | ||
{{weapon | {{weapon | ||
|name = Mace | |name = Mace | ||
|cost = ? | |cost = ? | ||
|skill = Maces & Flails | |skill = Maces & Flails | ||
|damage = 8 | |damage = 8 | ||
|accuracy = +3 | |accuracy = +3 | ||
|basedelay = 140% | |basedelay = 14 (140%) | ||
|mindelay = 7 at skill 14 | |||
|hands = 1H | |hands = 1H | ||
|size = | |size = Little | ||
|ranged = No | |ranged = No | ||
|acquirement = ? | |acquirement = ? | ||
}} | }} | ||
{{flavour|A short club with a metal head. | |||
{{flavour|A short metal | |||
---- | ---- | ||
| Line 22: | Line 20: | ||
-Edmund Burke, "On Conciliation With America", speech in Parliament. 1775.}} | -Edmund Burke, "On Conciliation With America", speech in Parliament. 1775.}} | ||
{{crawlquote|This weapon falls into the [[Maces & Flails]] category. It is a one handed weapon.}} | |||
The '''mace''' is a fairly light [[Maces & Flails]] weapon. Many [[background]]s can start with one. | |||
==Strategy== | |||
As a "simple" starting weapon, the mace is slightly weaker than the [[falchion]], but stronger than a [[hand axe]]. Maces & Flails scale with [[strength]] and have good single-target damage, making them good for characters planning to use heavy armour. | |||
Although a decent option for the early game, you'll want to find something more powerful in fairly short order. [[Flail]]s are stronger and attack just as quickly, though at an accuracy penalty. | |||
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" | {| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" | ||
! || | ! || Image | ||
|- | |- | ||
| '''Mundane''' || [[File: | | '''Mundane''' || [[File:Mace1.png]] | ||
|- | |- | ||
| ''' | | '''Magical''' || [[File:Mace2.png]] | ||
|- | |- | ||
| ''' | | '''Artifact''' || [[File:Mace3.png]] | ||
|} | |} | ||
{{weapons}} | {{weapons}} | ||
[[Category:Maces & Flails]] | [[Category:Maces & Flails]] | ||
Latest revision as of 01:29, 13 February 2024
| Name | Mace |
|---|---|
| Skill | Maces & Flails |
| Damage | 8 |
| Accuracy | +3 |
| Base delay (%) | 14 (140%) |
| Min delay | 7 at skill 14 |
| Hands | 1H |
| Size | Little |
| Ranged? | No |
| A short club with a metal head.
"[My plan] does not propose to fill your lobby with squabbling colony agents, who will require the interposition of your mace at every instant to keep the peace among them." -Edmund Burke, "On Conciliation With America", speech in Parliament. 1775. |
This weapon falls into the Maces & Flails category. It is a one handed weapon.
The mace is a fairly light Maces & Flails weapon. Many backgrounds can start with one.
Strategy
As a "simple" starting weapon, the mace is slightly weaker than the falchion, but stronger than a hand axe. Maces & Flails scale with strength and have good single-target damage, making them good for characters planning to use heavy armour.
Although a decent option for the early game, you'll want to find something more powerful in fairly short order. Flails are stronger and attack just as quickly, though at an accuracy penalty.
| Image | |
|---|---|
| Mundane | |
| Magical | |
| Artifact |
| Weapons | |
|---|---|
| Axes | Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe |
| Maces & Flails | Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace (Hammer) • Morningstar • Sacred scourge • Whip |
| Long Blades | Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword |
| Polearms | Bardiche • Demon trident • Glaive • Halberd (Scythe) • Partisan • Spear • Trident • Trishula |
| Ranged Weapons | Arbalest • Hand cannon • Longbow • Orcbow • Shortbow • Sling • Triple crossbow |
| Short Blades | Dagger • Quick blade • Rapier • Short sword |
| Staves | Lajatang • Magical staff • Quarterstaff |
| Throwing | Boomerang • Dart • Javelin • Large rock • Stone • Throwing net |