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{{ | {{version034}} | ||
:''This page is about the equipment ego. For the wand, see [[wand of light]].'' | |||
{{flavour|It surrounds the wearer with a glowing halo, revealing invisible creatures, increasing accuracy against all within it other than the wearer, and reducing the wearer's stealth.}} | {{flavour|It surrounds the wearer with a glowing halo, revealing invisible creatures, increasing accuracy against all within it other than the wearer, and reducing the wearer's stealth.}} | ||
'''Light''' is an [[ego]] found | '''Light''' is an [[ego]] found on [[helmet]]s and [[orb]]s. It emits a 3-tile [[halo]], which makes enemies easier to hit,<ref>When attacking a creature inside a halo, the attack's [[to-hit]] is increased by <code>1 + 1d8</code>.</ref> reveals all [[invisible]] creatures, and decreases the user's stealth. Multiple halo sources do not stack. | ||
==Sources== | |||
*Light is normally found on helmets. | |||
*[[Monk]]s start with an [[orb]] of light, and orbs of light can very rarely be found in [[vault]]s. | |||
*[[Eos]] does not have the light ego itself, but also emits a halo. | |||
==Strategy== | ==Strategy== | ||
* | *Light can act as a form of [[see invisible]], but remember that the halo will also impact ''your'' invisibility. | ||
*The halo's to-hit boost not only helps you, but your [[allies]] ([[summon]]s, [[derived undead]], etc.) too. As monsters don't have the greatest accuracy, using light can really help your allies' damage output. | *The halo's to-hit boost not only helps you, but your [[allies]] ([[summon]]s, [[derived undead]], etc.) too. As monsters don't have the greatest accuracy, using light can really help your allies' damage output. | ||
==Notes== | ==Notes== | ||
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==History== | ==History== | ||
*Prior to [[0.34]], light could not be found on helmets, but was a standard [[orb]] ego. | |||
*The light ego, along with orbs themselves, was introduced in [[0.28]]. | *The light ego, along with orbs themselves, was introduced in [[0.28]]. | ||
{{orb}} | {{orb}} | ||
Latest revision as of 04:32, 6 February 2026
Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
- This page is about the equipment ego. For the wand, see wand of light.
| It surrounds the wearer with a glowing halo, revealing invisible creatures, increasing accuracy against all within it other than the wearer, and reducing the wearer's stealth. |
Light is an ego found on helmets and orbs. It emits a 3-tile halo, which makes enemies easier to hit,[1] reveals all invisible creatures, and decreases the user's stealth. Multiple halo sources do not stack.
Sources
Strategy
- Light can act as a form of see invisible, but remember that the halo will also impact your invisibility.
- The halo's to-hit boost not only helps you, but your allies (summons, derived undead, etc.) too. As monsters don't have the greatest accuracy, using light can really help your allies' damage output.