Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 19 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Hunting Cry: Difference between revisions

From Ashenzari's Archive
imported>Mattlistener
m Undid my edits.
imported>Ge0ff
No edit summary
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{delete}}
{{obsolete}}
{{flavour|Alerts nearby allies of the user to their target's location.}}


{{version016}}
'''Hunting Cry''' is a monster-only spell which creates a loud [[noise]], and alerts other monsters of the same [[type|genus]] of your location. The alert is functionally the same as being [[mark]]ed for a single turn, but only to monsters of the same genus.
{{stub}}
 
{{flavour|?}}
 
'''Hunting Cry''' is a monsters-only spell which awakens other monsters on the current floor and alerts them to your location. The exact mechanics are a mystery!!


The following monsters can cast Hunting Cry:
The following monsters can cast Hunting Cry:


{{monsterlink|Anubis guard}}
* {{monsterlink|Anubis guard}}
* {{monsterlink|Seraph}}


{{monsterlink|Seraph}}
==History==
*Hunting Cry was replaced by [[Warning Cry]] in [[0.18]].
*This spell was introduced in [[0.16]].

Latest revision as of 17:06, 1 December 2023

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Alerts nearby allies of the user to their target's location.

Hunting Cry is a monster-only spell which creates a loud noise, and alerts other monsters of the same genus of your location. The alert is functionally the same as being marked for a single turn, but only to monsters of the same genus.

The following monsters can cast Hunting Cry:

History

Contents