Hunting Cry: Difference between revisions
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{{ | {{obsolete}} | ||
{{flavour|Alerts nearby allies of the user to their target's location.}} | |||
'''Hunting Cry''' is a monster-only spell which creates a loud [[noise]], and alerts other monsters of the same [[type|genus]] of your location. The alert is functionally the same as being [[mark]]ed for a single turn, but only to monsters of the same genus. | |||
'''Hunting Cry''' is a | |||
The following monsters can cast Hunting Cry: | The following monsters can cast Hunting Cry: | ||
{{monsterlink|Anubis guard}} | * {{monsterlink|Anubis guard}} | ||
* {{monsterlink|Seraph}} | |||
==History== | |||
*Hunting Cry was replaced by [[Warning Cry]] in [[0.18]]. | |||
*This spell was introduced in [[0.16]]. | |||
Latest revision as of 17:06, 1 December 2023
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
| Alerts nearby allies of the user to their target's location. |
Hunting Cry is a monster-only spell which creates a loud noise, and alerts other monsters of the same genus of your location. The alert is functionally the same as being marked for a single turn, but only to monsters of the same genus.
The following monsters can cast Hunting Cry:
- H
Anubis guard - A
Seraph
History
- Hunting Cry was replaced by Warning Cry in 0.18.
- This spell was introduced in 0.16.