Harpoon Shot: Difference between revisions
From Ashenzari's Archive
More actions
imported>MoogleDan m Added ally-ignoring effect |
No edit summary |
||
| (11 intermediate revisions by 6 users not shown) | |||
| Line 1: | Line 1: | ||
{{ | {{version030}} | ||
{{monster spell info}} | |||
'''Harpoon Shot''' is a monster-only spell which inflicts damage, then drags the victim towards the caster. If there is impassable terrain (e.g. [[deep water]] if you can't fly/swim) or another creature in the way, movement is stopped, and additional impact damage is taken. It has a range of 6. | |||
This spell will not be cast if the user can make a melee attack to the target. | |||
{{monsters with spell}} | {{monsters with spell}} | ||
[[ | ==History== | ||
*Prior to [[0.29]], monsters could cast Harpoon Shot when in melee range of the target. | |||
*Prior to [[0.26]], [[pandemonium lord]]s couldn't cast this spell. | |||
*Harpoon Shot was added in [[0.22]]. | |||
Latest revision as of 16:31, 29 May 2026
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
| Casting noise | 4 |
|---|---|
| Spell noise | 0 |
| Range | 6 |
| Flags | Dir or target, Monster, Needs tracer |
| Fires a long and flexible barbed mass. The ensnared victim will either be pulled adjacent to the caster or collide with anything blocking the way. |
Harpoon Shot is a monster-only spell which inflicts damage, then drags the victim towards the caster. If there is impassable terrain (e.g. deep water if you can't fly/swim) or another creature in the way, movement is stopped, and additional impact damage is taken. It has a range of 6.
This spell will not be cast if the user can make a melee attack to the target.
The following enemies cast Harpoon Shot:
- @
Harold (2d12 damage) - C
Iron giant (2d17 damage) - k
Mongrel wurm (2d13 damage) - P
Starflower (2d16 damage) - w
Swamp worm (2d13 damage)
The following enemies may be able to cast Harpoon Shot, depending on their spell set:
- &
Pandemonium lord (2.8% chance)
History
- Prior to 0.29, monsters could cast Harpoon Shot when in melee range of the target.
- Prior to 0.26, pandemonium lords couldn't cast this spell.
- Harpoon Shot was added in 0.22.