Harlequin's trap: Difference between revisions
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{{ | {{version034}} | ||
{{flavour|A magical trap left behind by the ineffable, spectacular revues of chaos. When you or a hostile monster steps on it, up to three of the strongest monsters in sight will have their attacks temporarily interwoven with a touch of chaos. Your allies will avoid stepping on it.}} | {{flavour|A magical trap left behind by the ineffable, spectacular revues of chaos. When you or a hostile monster steps on it, up to three of the strongest monsters in sight will have their attacks temporarily interwoven with a touch of chaos. Your allies will avoid stepping on it.}} | ||
[[File:Harlequin trap.png]] A '''harlequin's trap''' is a [[trap]] that buffs 2-3 [[HD|strongest]] monsters in the trap's [[line of sight]] by [[chaos]] | [[File:Harlequin trap.png]] A '''harlequin's trap''' is a [[trap]] that buffs 2-3 of the [[HD|strongest]] monsters in the trap's [[line of sight]] by adding the [[chaos]] brand to their melee attacks for 20-28 turns. The trap cannot affect [[list of holy monsters|holy monsters]]. | ||
This trap rarely spawns naturally in the [[Depths]], [[Zot]], and [[Pandemonium]]. | This trap rarely spawns naturally in the [[Depths]], [[Zot]] (particularly [[Zot:5]]), and [[Pandemonium]]. | ||
==Strategy== | ==Strategy== | ||
Chaos can inflict deadly effects like [[slow]], [[berserk]], and 1 turn [[paralysis]], so be careful. It only affects melee attacks, so it isn't too dangerous if it | Chaos can inflict deadly effects like [[slow]], [[berserk]], and 1 turn [[paralysis]], so be careful. It only affects melee attacks, so it isn't too dangerous if it affects enemies that don't rely on melee, and you can keep your distance to avoid it. | ||
==History== | ==History== | ||
*Prior to [[0.34]], the chaos-laced status would overwrite the default attack brands a monster had, and would only affect the first attack. Additionally, it did not function on [[derived undead]]. | |||
*This trap was added in [[0.33]]. | *This trap was added in [[0.33]]. | ||
[[Category:Traps]] | [[Category:Traps]] | ||
Latest revision as of 16:17, 19 February 2026
Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
| A magical trap left behind by the ineffable, spectacular revues of chaos. When you or a hostile monster steps on it, up to three of the strongest monsters in sight will have their attacks temporarily interwoven with a touch of chaos. Your allies will avoid stepping on it. |
A harlequin's trap is a trap that buffs 2-3 of the strongest monsters in the trap's line of sight by adding the chaos brand to their melee attacks for 20-28 turns. The trap cannot affect holy monsters.
This trap rarely spawns naturally in the Depths, Zot (particularly Zot:5), and Pandemonium.
Strategy
History
- Prior to 0.34, the chaos-laced status would overwrite the default attack brands a monster had, and would only affect the first attack. Additionally, it did not function on derived undead.
- This trap was added in 0.33.