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Great mace: Difference between revisions

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imported>Flun
m 1 revision: weapons articles
imported>Patrick2011b
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{{version011}}
{{version032}}
 
{{weapon
{{weapon
  |name      = Great mace
  |name      = Great mace
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  |weight    = 27.0
  |weight    = 27.0
  |skill    = Maces & Flails
  |skill    = Maces & Flails
  |damage    = 18
  |damage    = 17
  |accuracy  = -4
  |accuracy  = -4
  |basedelay = 170%
  |basedelay = 17 (170%)
|mindelay  = 7 at skill 20
  |hands    = 2H
  |hands    = 2H
  |size      = ?
  |size      = Medium
  |damtype  = Bludgeoning
  |damtype  = Bludgeoning
  |ranged    = No
  |ranged    = No
  |acquirement = ?
  |acquirement = ?
}}
}}
{{flavour|An enormous metal war club, of great cumbrousness.
{{flavour|An enormous metal war club, of great cumbrousness.


Line 25: Line 24:


trans. Helen Zimmern, 1883.}}
trans. Helen Zimmern, 1883.}}
{{crawlquote|This weapon falls into the [[Maces & Flails]] category. It is a two handed weapon.}}
The '''great mace''' is the largest and heaviest weapon in the Maces & Flails category that most [[species]] can wield.
==Strategy==
Great maces are a fairly common weapon, often carried by [[ettin]]s, [[orc knight]]s, and [[vault guard]]s. They are closer to a [[battleaxe]] or [[glaive]] (in both rarity and strength) than they are to an [[executioner's axe]] or [[bardiche]].
Compared to something like an executioner's axe, great maces lack any special properties, but are more common and reach mindelay at a lower level. [[Troll]]s and [[Oni]] who plan to wield two-handers will want a [[giant spiked club]], but other species can find this a respectable endgame weapon.
However, [[eveningstar]]s are typically better. Compared to great maces, eveningstars deal -12% base damage, but only require one hand, allowing use of a [[shield]]. Since shields improve your survivability, this tradeoff is usually worth it. Eveningstars are considerably rarer, though.


{{crawlquote|This weapon falls into the '[[Maces & Flails]]' category. It is a two handed weapon, and it is best used by the strong.}}


The '''great mace''' is the largest and heaviest weapon in the Maces & Flails category that most races can wield. It is less devastating than an [[executioner's axe]] or a [[triple sword]], but can still deal heavy damage and reaches its minimum delay at a lower skill level. Even so, if you intend to be a two-handed weapon fighter, you will probably want to look elsewhere.
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
! || Image
! || Image
|-
|-
| '''Mundane''' || [[File:Great mace 1.png]]
| '''Mundane''' || [[File:Mace large1.png]]
|-
|-
| '''Magical/Artifact''' || [[File:Great mace 2.png]]
| '''Magical/Artifact''' || [[File:Mace large2.png]]
|-
| '''Artifact''' || [[File:Mace large3.png]]
|-
|-
! || [[Unrandart]]s
! || [[Unrandart]]s
|-
|-
| '''[[Unrandarts#+7,_+7_Great_Mace_"Undeadhunter"|"Undeadhunter"]]''' || [[File:Great_mace_undeadhunter.png]]
| '''[[Undeadhunter|"Undeadhunter"]]''' || [[File:Great_mace_undeadhunter.png]]
|-
|-
| '''[[Unrandarts#(-4_to_+16),_(-4_to_+16)_Mace_of_Variability|Mace of Variability]]''' || [[File:Mace_of_variability.png]]
| '''[[Mace of Variability]]''' || [[File:Mace_of_variability.png]]
|-
| '''[[Firestarter]]''' || [[File:Firestarter.png]]
|-
| '''[[Dark maul]]''' || [[File:Dark_maul.png]]
|}
|}
==History==
*Prior to [[0.14]], they had 18 base damage, and were much more common.
{{weapons}}
{{weapons}}
[[Category:Maces & Flails]]
[[Category:Maces & Flails]]

Latest revision as of 02:40, 8 March 2025

Version 0.32: This article may not be up to date for the latest stable release of Crawl.
Name Great mace
Skill Maces & Flails
Damage 17
Accuracy -4
Base delay (%) 17 (170%)
Min delay 7 at skill 20
Hands 2H
Size Medium
Ranged? No
An enormous metal war club, of great cumbrousness.

"There will arise one named Feridoun, who shall inherit thy throne and reverse thy fortunes, and strike thee down with a cow-headed mace."

-Firdausi, _Shahnameh_. ca. 1000 A.D.

trans. Helen Zimmern, 1883.

This weapon falls into the Maces & Flails category. It is a two handed weapon.

The great mace is the largest and heaviest weapon in the Maces & Flails category that most species can wield.

Strategy

Great maces are a fairly common weapon, often carried by ettins, orc knights, and vault guards. They are closer to a battleaxe or glaive (in both rarity and strength) than they are to an executioner's axe or bardiche.

Compared to something like an executioner's axe, great maces lack any special properties, but are more common and reach mindelay at a lower level. Trolls and Oni who plan to wield two-handers will want a giant spiked club, but other species can find this a respectable endgame weapon.

However, eveningstars are typically better. Compared to great maces, eveningstars deal -12% base damage, but only require one hand, allowing use of a shield. Since shields improve your survivability, this tradeoff is usually worth it. Eveningstars are considerably rarer, though.


Image
Mundane
Magical/Artifact
Artifact
Unrandarts
"Undeadhunter"
Mace of Variability
Firestarter
Dark maul

History