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Goblin: Difference between revisions

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{{monster
{{version031}}
|name=goblin
{{monster info}}
|glyph={{LightGrey|g}}
|tile=[[File:Goblin.png]]
|flags={{Warm blood flag}}<br>{{Speaks flag}}
|resistances=none
|vulnerabilities=none
|max_chunks=2
|meat={{Contaminated corpse}}
|xp=2
|holiness={{Natural}}
|magic_resistance=1
|hp_range=2 to 6
|avg_hp=4
|armour_class=0
|evasion=12
|habitat=land
|speed=10
|size={{Small}}
|item_use={{Weapons armour}}
|attack1=4 ({{Hit type}}: {{Plain flavour}})
|attack2=
|attack3=
|attack4=
|hit_dice=1
|base_hp=2
|extra_hp=4
|fixed_hp=0
|intelligence={{Normal intelligence}}
|genus=goblin
|species=goblin
}}
{{Flavour|A short, ugly and unfriendly humanoid:  squat, broad, flat-nosed, sallow-skinned, with a wide mouth and pistachio-shaped eyes.}}


==Useful info==
==Useful Info==
'''Goblins''' are one of the first humanoid monsters you can find. Fresh, D:1 characters may have problems against them. Goblins generate with either a [[club]] or [[dagger]], though they can pick up other items from the ground. Starting from D:2, goblins have a 1/12 chance to spawn with a [[sling]].


'''Goblins''' pose no real threat to most characters - only very early level characters unskilled in fighting and with poor offensive and defensive stats are likely to have problems, such as mages and [[halfling]]s. They may carry a [[club]], [[dagger]], [[sling]], or very rarely a [[wand]].
==Tips & Tricks==
*Goblins are stronger than the likes of [[kobold (monster)|kobolds]] and [[rat]]s. If you have a choice, avoid fighting a goblin as your first enemy - try to get XP from easier prey, first.
*Pay attention to their equipment. A wandering goblin can pick up items that you haven't seen from the floor. They could be wielding a dagger of [[electrocution]] or a [[sling]]. Even the likes of [[scale mail]] can turn goblins into a much greater threat (for a D:1 enemy).
*If you find a mass of goblins and [[hobgoblin]]s on D:2-4, it's likely that [[Robin]] is around.


==Tips and tricks==
==History==
*In [[0.27]], the hidden weapon penalties for monsters were removed, so all monsters now attack faster and hit harder with weapons. To compensate, goblins' base damage was nerfed (4 -> 1), though they always generate with a weapon.


Pillar dance to recover if they hurt you too badly, run if they have a wand, and hide around a corner if they fling too many rocks at you.
[[Category:Goblin]]

Latest revision as of 20:37, 15 March 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
A short, impatient and unfriendly humanoid. Goblins first appeared only a few years ago, but are now remarkably numerous. Sadly, no number of raucous goblin parties will put them in a welcoming mood toward adventurers.

“Swish, smack! Whip crack!
Batter and beat! Yammer and bleat!
Work, work! Nor dare to shirk,
While Goblins quaff, and Goblins laugh,
Round and round far underground
Below, my lad!”
-J.R.R. Tolkien, _The Hobbit_

Useful Info

Goblins are one of the first humanoid monsters you can find. Fresh, D:1 characters may have problems against them. Goblins generate with either a club or dagger, though they can pick up other items from the ground. Starting from D:2, goblins have a 1/12 chance to spawn with a sling.

Tips & Tricks

  • Goblins are stronger than the likes of kobolds and rats. If you have a choice, avoid fighting a goblin as your first enemy - try to get XP from easier prey, first.
  • Pay attention to their equipment. A wandering goblin can pick up items that you haven't seen from the floor. They could be wielding a dagger of electrocution or a sling. Even the likes of scale mail can turn goblins into a much greater threat (for a D:1 enemy).
  • If you find a mass of goblins and hobgoblins on D:2-4, it's likely that Robin is around.

History

  • In 0.27, the hidden weapon penalties for monsters were removed, so all monsters now attack faster and hit harder with weapons. To compensate, goblins' base damage was nerfed (4 -> 1), though they always generate with a weapon.