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Freezing: Difference between revisions

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Weapons with the '''freezing''' [[brand]] will glow with a cold, blue light when wielded (this [[identification|identifies]] it) and will freeze [[monster]]s when it hits them, causing more damage to monsters without [[cold resistance]], and even more to monsters who are vulnerable to [[cold]]. It will also temporarily slow [[cold-blooded]] monsters not resistant to cold.
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{{flavour|It freezes victims, dealing an additional one-quarter of any damage that pierces defenders' armour. It may also slow down cold-blooded creatures.}}
The '''freezing''' [[brand]] does the following:
*Adds an average of roughly +25% [[cold]] damage (0% - 50%) to attacks, applied after [[AC]] and all damage factors (including [[slaying]]).<ref>{{source ref|0.30.1|attack.cc|1585}}<br>Specifically, if you dealt damage, freezing adds <code>(1d<damage_dealt>/2) + 0.5</code> cold damage, rounded down. Therefore, freezing's boost is slightly bigger than 25%. This is more noticeable on weak attacks, e.g. if you dealt 1 damage, you'd always get +1 freezing damage (for an average of +100%).</ref>
*[[Slow]]s down [[cold-blooded]] monsters that are not resistant to cold.


Weapons can be temporarily enchanted with the freezing brand with the level 2 spell [[Freezing Aura]].
===Sources===
Along with finding freezing weapons as random loot, or using a [[scroll of brand weapon]], freezing can be found on a few monsters:
*[[Wight]]s frequently carry weapons of freezing.
*[[Frost giant]]s usually generate with freezing [[battleaxe]]s.
*[[Fannar]] always comes with a [[staff of cold]] or a [[quarterstaff]] of freezing


==Tips & Tricks==
==Strategy==
This brand is best on a high-damage weapon, since the damage is multiplicative. It is the best general-purpose brand, since very few monsters are entirely immune to cold, and it has the useful secondary effect of slowing a number of monsters, including the [[draconian]] packs in Zot. [[Frost giant]]s are usually generated with freezing-branded weapons.
Freezing is one of a couple percentage-based brands that's good enough to beat a 3-rune game. It's especially good against cold-blooded creatures, including the reptiles in [[the Lair]] and draconians in [[Zot]]. Unlike [[flaming]], freezing works against [[orbs of fire]], so its somewhat better for Zot:5.


'''Added damage:'''
As freezing applies its percentage boost after AC reduction, it is no better or worse when considering strength, weapon type, slaying, or AC. An [[executioner's axe]] of freezing receives the same +25% boost to final damage as a [[quick blade]] of freezing. It's just that a quick blade's base damage is weak, so a brand like [[electrocution]] or [[pain (brand)|pain]] will be stronger for it.
*Not cold resistant or susceptible:
 
**+25% damage on avg.
==History==
*Cold resistant (1 or 2 levels):
*Prior to [[0.15]], unbranded weapons could be temporarily given this brand with the level 2 spell [[Freezing Aura]]. This temporary brand could be made permanent by reading a [[scroll of vorpalise weapon]].
**+12.5% damage on avg.
 
*Cold resistant (3 levels):
==References==
**+0 damage
<references/>
* Amount of damage is reflected by punctuation at the end of message:
**1-2 "You freeze ... ."
**3-6 "You freeze ... !"
**7 and more "You freeze ... !!"
''Source:http://www.crawl.webpark.pl/melee.html''


The extra damage ignores AC.  Also note that some particularly dangerous monsters are cold-blooded, including [[the Lernaean hydra]] and [[draconian]]s.
{{brands}}
{{brands}}
[[Category:Brands]]
[[Category:Brands]]

Latest revision as of 22:55, 28 November 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
It freezes victims, dealing an additional one-quarter of any damage that pierces defenders' armour. It may also slow down cold-blooded creatures.

The freezing brand does the following:

  • Adds an average of roughly +25% cold damage (0% - 50%) to attacks, applied after AC and all damage factors (including slaying).[1]
  • Slows down cold-blooded monsters that are not resistant to cold.

Sources

Along with finding freezing weapons as random loot, or using a scroll of brand weapon, freezing can be found on a few monsters:

Strategy

Freezing is one of a couple percentage-based brands that's good enough to beat a 3-rune game. It's especially good against cold-blooded creatures, including the reptiles in the Lair and draconians in Zot. Unlike flaming, freezing works against orbs of fire, so its somewhat better for Zot:5.

As freezing applies its percentage boost after AC reduction, it is no better or worse when considering strength, weapon type, slaying, or AC. An executioner's axe of freezing receives the same +25% boost to final damage as a quick blade of freezing. It's just that a quick blade's base damage is weak, so a brand like electrocution or pain will be stronger for it.

History

References

  1. ↑ attack.cc:1585 (0.30.1)
    Specifically, if you dealt damage, freezing adds (1d<damage_dealt>/2) + 0.5 cold damage, rounded down. Therefore, freezing's boost is slightly bigger than 25%. This is more noticeable on weak attacks, e.g. if you dealt 1 damage, you'd always get +1 freezing damage (for an average of +100%).
Brands
Melee weapons General Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom
Weapon type Devious • Valour • Concussion • Sundering • Entangling • Rebuke
Artefact Curare • Deathbane • Dragon slaying • Reaping • Silver
Launchers Antimagic • Chaos • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Penetration • Speed
Throwing weapons Atropa • Curare • Datura • Disjunction • Poisoned • Silver