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Thermic dynamo: Difference between revisions

From Ashenzari's Archive
imported>GamerKilroy
Added a tip about early Dynamos, as they are devastating in if found in D:11
imported>GamerKilroy
Added a tip about early Dynamos, as they are devastating in if found in D:11
 
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Latest revision as of 15:57, 13 February 2025

Version 0.32: This article may not be up to date for the latest stable release of Crawl.
A clashing tempest of boundless energy, channelling into capacitor jewels. Its whirls of fire and ice occasionally escape and ricochet wildly off of walls.

Useful Info

Thermic dynamos are fire-and-ice-themed nonliving monsters. They appear in the Elven Halls and in some vaults.

Spells

Tile Name Damage Range Flags
Rebounding Blaze 3d21 6 Magical flag
Rebounding Chill 3d21 6 Magical flag

Tips & Tricks

  • Their spells can bounce off walls, so you need to be careful about your position to avoid being multizapped.
  • While they are immune to most elements, electricity deals full damage to them, so a lightning rod is effective against them. Arcjolt is another good way to take advantage of this, as it ignores EV.
  • Even if rare, they can spawn in some vaults as early as Dungeon:11. If you see one and don't have good resistances (or are not willing to use a Potion of resistance), consider leaving it for later.

History

  • In 0.32, thermic dynamos were added to the game.