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Created page with "{{stub}} The '''Energy''' ego, exclusive to orbs, passively refills your MP when casting a spell. You have an <code>Evocations / 54</code> chance of regaining the MP u..." |
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{{flavour|It may return the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts.}} | |||
The '''Energy''' [[ego]] occasionally [[channel|refunds MP]] when casting spells. It can only be found on [[orb]]s. | |||
When successfully casting a spell, this ego gives a <code>15% + 30*[[Evocations]]/27</code> chance to have the full MP cost refunded. When you [[miscast]] a spell, you will always have MP refunded. However, it increases your ''raw'' [[spell failure]] chance by +10%, added. (For reference, the first stack of [[wizardry]] reduces raw spell failure by x75%.) | |||
Note that this does not mean that your spell failure actually increases by +10%, as its modified by a function. See the [[Spell Success#Final Step|Spell Success]] page for details. For example: | |||
*If you have a spell with 6% failure, an orb of energy increases it to 17% actual failure. | |||
*If you have a spell with 2% failure, an orb of energy increases it to 8% actual failure. | |||
*For spells with 1% failure, it varies depending on your casting ability. A 1% failure might increase to 2% or 9% actual failure. | |||
Orbs of energy do nothing for [[Djinni]]; there is no benefit or penalty. Djinn of [[Ashenzari]] can use them as a placeholder item for an extra curse if they don't have a [[shield]] yet. | |||
==See also== | |||
*[[Crystal ball of Wucad Mu]] | |||
==History== | |||
*Prior to [[0.34]], the chance of recovering MP on successful cast was 20%; it did not depend on Evocations. | |||
*Prior to [[0.30]], channeling was different, You had a <code>2 * Evocations / 108</code> chance to regain MP on any cast. Each time this happens, the channel could "backfire" - you have a <code>1 / (Evocations - MP cost)</code> chance of either being confused for <code>1 + 1d4</code> turns or losing 1-5 [[intelligence]]. It did not increase failure rate. | |||
*This ego was introduced, along with orbs, in [[0.28]]. | |||
{{orb}} | |||
Latest revision as of 22:12, 5 February 2026
| It may return the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. |
The Energy ego occasionally refunds MP when casting spells. It can only be found on orbs.
When successfully casting a spell, this ego gives a 15% + 30*Evocations/27 chance to have the full MP cost refunded. When you miscast a spell, you will always have MP refunded. However, it increases your raw spell failure chance by +10%, added. (For reference, the first stack of wizardry reduces raw spell failure by x75%.)
Note that this does not mean that your spell failure actually increases by +10%, as its modified by a function. See the Spell Success page for details. For example:
- If you have a spell with 6% failure, an orb of energy increases it to 17% actual failure.
- If you have a spell with 2% failure, an orb of energy increases it to 8% actual failure.
- For spells with 1% failure, it varies depending on your casting ability. A 1% failure might increase to 2% or 9% actual failure.
Orbs of energy do nothing for Djinni; there is no benefit or penalty. Djinn of Ashenzari can use them as a placeholder item for an extra curse if they don't have a shield yet.
See also
History
- Prior to 0.34, the chance of recovering MP on successful cast was 20%; it did not depend on Evocations.
- Prior to 0.30, channeling was different, You had a
2 * Evocations / 108chance to regain MP on any cast. Each time this happens, the channel could "backfire" - you have a1 / (Evocations - MP cost)chance of either being confused for1 + 1d4turns or losing 1-5 intelligence. It did not increase failure rate. - This ego was introduced, along with orbs, in 0.28.
| Orbs |
|---|
| Attunement • Energy • Glass • Guile • Light • Mayhem • Mesmerism • Pyromania • Stardust |