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Drowned soul: Difference between revisions

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imported>MoogleDan
Expanded article, still needs monster data
imported>Ge0ff
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{{flavour|A cold and hollow apparition of the drowned dead, chained by some lingering attachment to the depths in which it perished. They clamour around the living, sharing the last moments of their watery fate with whatever their pale form touches.}}


==Useful Info==
==Useful Info==
'''Drowned souls''' are fragile summoned creatures which seek out the living and attempt to drown them, inflicting modest [[asphyxiation]] damage and destroying themselves in the process. They normally only appear when summoned by [[siren]]s.
'''Drowned souls''' are fragile summoned [[undead]] creatures which seek out the living and attempt to drown them, inflicting modest [[asphyxiation]] damage and destroying themselves in the process. They normally only appear when summoned by [[merfolk avatar]]s.


==Tips & Tricks==
==Tips & Tricks==
*The undead and grey [[draconian]]s have little to fear from them, being immune to asphyxiation damage.
*Species that are [[amphibious]] ([[Barachi]], [[Merfolk]], [[Octopode]]) or otherwise [[unbreathing]] ([[undead]], [[Djinni]], [[Gargoyle]]s) cannot be damaged by drowned souls, so have little to fear.
*Don't waste time targeting them; the siren will simply summon more of them, likely faster than you can kill them off. Do what you can to kill the siren, unsummoning them all instantly. Sirens usually flee into deep water, making melee a poor option. Use ranged weapons, [[Bolt spells]], or any other tools at your disposal to hit the summoner in spite of the wall of intervening summons.
*Don't waste time targeting them; the avatar will simply summon more souls, likely faster than you can kill them off. Do what you can to kill the avatar, which instantly banishes all drowned souls.
**Merfolk avatars will usually flee to deep water if you try to approach them. This makes melee more difficult.


==History==
==History==
Drowned souls will be added in [[0.14]].
*Drowned souls were added in [[0.14]].

Latest revision as of 18:13, 6 February 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
A cold and hollow apparition of the drowned dead, chained by some lingering attachment to the depths in which it perished. It rushes to embrace the living, sharing the last moments of its watery fate with whatever it touches.

Useful Info

Drowned souls are fragile summoned undead creatures which seek out the living and attempt to drown them, inflicting modest asphyxiation damage and destroying themselves in the process. They normally only appear when summoned by merfolk avatars.

Tips & Tricks

  • Species that are amphibious (Barachi, Merfolk, Octopode) or otherwise unbreathing (undead, Djinni, Gargoyles) cannot be damaged by drowned souls, so have little to fear.
  • Don't waste time targeting them; the avatar will simply summon more souls, likely faster than you can kill them off. Do what you can to kill the avatar, which instantly banishes all drowned souls.
    • Merfolk avatars will usually flee to deep water if you try to approach them. This makes melee more difficult.

History

  • Drowned souls were added in 0.14.