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Deep elf knight: Difference between revisions

From Ashenzari's Archive
imported>MoogleDan
Cleaned up
 
imported>Ge0ff
Update to 0.27
 
(22 intermediate revisions by 7 users not shown)
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{{monster
{{version027}}
|name=deep elf knight
{{list of | deep elves}}
|glyph={{Cyan|e}}
{{monster info}}
|tile=[[Image:Deep_elf_knight.png]]
|flags={{Spellcaster flag}}<br>{{Actual spells flag}}<br>{{Warm blood flag}}<br>{{Fighter  flag}}<br>{{Speaks flag}}
|resistances=none
|vulnerabilities=none
|max_chunks=3
|meat={{Contaminated corpse}}
|xp=868
|holiness={{Natural}}
|magic_resistance=88
|hp_range=33 - 66
|avg_hp=49
|armour_class=0
|evasion=15
|habitat=land
|speed=11
|size={{Medium}}
|item_use={{Weapons armour}}
|attack1=14 ({{Hit type}}: {{Plain flavour}})
|attack2=
|attack3=
|attack4=
|hit_dice=11
|base_hp=3
|extra_hp=3
|fixed_hp=0
|intelligence={{High intelligence}}
|genus=elf
|species=elf
}}
{{Flavour|A battle-hardened deep elf reaver.}}


==Useful Info==
==Useful Info==
'''Deep elf knights''' are the toughest of the [[list of deep elves|deep elf]] fighter mages. Like [[deep elf soldier]]s and [[deep elf fighter]]s, they generate with decent elven gear and can cast any spells an [[orc wizard]] is capable of. Unlike their peers, they have nearly as much durability as an [[orc knight]], but their offensive capabilities are only slightly improved. They can be found in the [[Elven Halls]] and some [[bailey]]s.  
'''Deep elf knights''' are the toughest of the [[list of deep elves|deep elf]] fighter-mages. Like many of their peers, they generate with long or short blades, light armour, and occasionally a bow or a buckler. Unlike their peers, they have nearly as much durability as an [[orc knight]], but their offensive capabilities are only slightly improved. They are most commonly found in the [[Elven Halls]] and near the entrance to [[the Vaults]].


Spell Set A: [[Magic Dart]] (3d5), [[Slow]], [[Haste]], [[Blink]]<br>
{{monster spells}}
Spell Set B: [[Throw Flame]] (3d8), [[Magic Dart]] (3d5), [[Confuse]], [[Invisibility]]<br>
Spell Set C: [[Throw Frost]] (3d8), [[Throw Flame]] (3d8), [[Magic Dart]] (3d5), [[Cantrip]], [[Haste]], [[Invisibility]]


==Tips & Tricks==
==Tips & Tricks==
*Use [[conservation]] to protect your [[scroll]]s and [[potion]]s, and try to take out the more dangerous deep elves before worrying about the knights.
*While by no means harmless, you usually have more to worry about from the various pure-caster deep elf types.
*Be careful of them if they generate with a good weapon: a deep elf knight with a good [[long sword]] of [[flaming]] or [[electrocution]] can ruin your day.
 
==History==
*Prior to [[0.27]], deep elf knights could have one of two possible spell sets:
**[[Stone Arrow]] (3d18), [[Force Lance]] (3d14), and [[Haste]]
**[[Throw Icicle]] (3d20), [[Haste]], and [[Invisibility]]
*Prior to [[0.25]], their first spell set had [[Iskenderun's Mystic Blast]] instead of [[Force Lance]].


[[category:Elf]]
[[category:Elf]]

Latest revision as of 17:32, 11 November 2021

Version 0.27: This article may not be up to date for the latest stable release of Crawl.

For a list of all deep elves, see list of deep elves.

A battle-hardened deep elf fighter.

Useful Info

Deep elf knights are the toughest of the deep elf fighter-mages. Like many of their peers, they generate with long or short blades, light armour, and occasionally a bow or a buckler. Unlike their peers, they have nearly as much durability as an orc knight, but their offensive capabilities are only slightly improved. They are most commonly found in the Elven Halls and near the entrance to the Vaults.

Spells

Tile Name Damage Range Flags
Throw Icicle 3d20 5 Wizard flag
Force Lance 3d14(+2d14) 3 Wizard flag
Haste — — Wizard flag
Invisibility — — Wizard flag

Tips & Tricks

  • While by no means harmless, you usually have more to worry about from the various pure-caster deep elf types.
  • Be careful of them if they generate with a good weapon: a deep elf knight with a good long sword of flaming or electrocution can ruin your day.

History