Sanguine Armour: Difference between revisions
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imported>Bluelbanez Created page with "{| cellpadding="4" cellspacing="0" border="1" |- style="font-style:italic;" |Rank||Effect||Flavor |- |1||When you have 2/3 of your max health or less, gain +6 AC.||When serio..." |
imported>Bluelbanez Created page with "{| cellpadding="4" cellspacing="0" border="1" |- style="font-style:italic;" |Rank||Effect||Flavor |- |1||When you have 2/3 of your max health or less, gain +6 AC.||When serio..." |
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Latest revision as of 23:29, 28 December 2016
| Rank | Effect | Flavor |
| 1 | When you have 2/3 of your max health or less, gain +6 AC. | When seriously injured, your bleeding wounds create armour. (AC +0). |
| 2 | The same as the previous level but +9 AC. | When seriously injured, your bleeding wounds create thick armour. (AC +0). |
| 3 | The same as the previous level but +12 AC. | When seriously injured, your bleeding wounds create very thick armour. (AC +0). |