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Control Winds: Difference between revisions

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imported>CommanderC
Created page with "{{version013}} '''Control Winds''' is a monsters-only spell which allows the caster to continuously manipulate the winds to aid them and their allies. It is a self-enchant that ..."
 
imported>Spudwalt
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{{version013}}
{{obsolete}}
{{flavour|Allows limited powers over the flow of air in caster's sight, blowing away or dissipating any nearby clouds affecting the caster or their allies.}}


'''Control Winds''' is a monsters-only spell which allows the caster to continuously manipulate the winds to aid them and their allies. It is a self-enchant that will act continuously for a number of turns after being cast, with the following effects:
'''Control Winds''' was a monsters-only spell which allowed the caster to continuously manipulate the wind to aid them and their allies. It was a self-enchant that acted for several turns after being cast, with the following effects:
*It immediately extinguished any [[tree|forest fires]] in [[line of sight]] of the caster.
*It blew [[cloud]]s away from the caster.
*Allied monsters within a few tiles of the caster got a boost to their accuracy with missile and thrown weapons.


*It will immediately extinguish any forest fires in LoS of the caster.
The following monsters cast Control Winds:
*It blows clouds away from the caster.
*Allied monsters within a few squares of the caster get a boost to their accuracy with missile and thrown weapons.


The following monsters cast Control Winds:
{{monsterlink|Spriggan air mage}}
*[[Spriggan air mage]]
 
==History==
*Control Winds was removed in [[0.19]].
*Control Winds was added in [[0.13]].


[[Category:Monster spells]]
[[Category:Monster spells]]
[[Category:Crystal Ball Articles]]

Latest revision as of 05:33, 14 September 2020

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Allows limited powers over the flow of air in caster's sight, blowing away or dissipating any nearby clouds affecting the caster or their allies.

Control Winds was a monsters-only spell which allowed the caster to continuously manipulate the wind to aid them and their allies. It was a self-enchant that acted for several turns after being cast, with the following effects:

  • It immediately extinguished any forest fires in line of sight of the caster.
  • It blew clouds away from the caster.
  • Allied monsters within a few tiles of the caster got a boost to their accuracy with missile and thrown weapons.

The following monsters cast Control Winds:

i Spriggan air mage

History

  • Control Winds was removed in 0.19.
  • Control Winds was added in 0.13.
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