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Concuss: Difference between revisions

From Ashenzari's Archive
imported>Zvl3
Created page with "{{version033}} ''Flame redirects here. For the wand, see wand of flame. For the removed card, see Flame card'' {{flavour|It pushes those it hits backwards, briefly stu..."
 
imported>Pisaster
redirect to concussion
 
(3 intermediate revisions by 2 users not shown)
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{{version033}}
#REDIRECT [[Concussion]]
''Flame redirects here. For the wand, see [[wand of flame]]. For the removed card, see [[Flame card]]''
{{flavour|It pushes those it hits backwards, briefly stunning them in the process. If it pushes them into a solid feature, they will instead take an additional one-quarter of any damage that pierces their armour.}}
 
The '''Concussion''' [[brand]] does the following:
*Pushes targeted mobs backwards and stuns them, and dealing an extra 25% if the mob is knocked into a solid feature. <ref> Solid features are any non-traversable terrain parts, including statues, walls, and trees, for some examples. .</ref>
 
*Only spawns on [[Maces and Flails]] weapons.
 
==Sources==
Can generate randomly, or on early game uniques, such as [[Edmund]], who often carries a flail.
 
==Strategy==
Concussion is a strong brand in closed off hallways and tight spaces, where there are more walls to hit your foes into. Can chain attacks quite well, with the stun on the knockback.
 
==History==
Added in a trunk version of 0.33.
 
==References==
<references/>
 
{{brands}}
[[Category:Brands]]

Latest revision as of 20:30, 18 December 2025

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