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Bailey: Difference between revisions

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{{flavour|The Bailey is the still-occupied and well-guarded fortress of an orcish lord. In it his private treasures are protected by both physical barriers and large numbers of well armed humanoid warriors.
{{version032}}
{{flavour|The Bailey is the still-occupied and well-guarded fortress of an orcish lord. The treasures within are protected by both physical barriers and large numbers of well armed humanoid warriors.
}}
}}
A '''Bailey''' is a small [[portal]] vault with a medieval warfare theme. They often appear between D:7-16 or in the [[Orcish Mines]].  
[[File:Bailey portal.png]] '''Bailey''' is temporary [[portal]] level with a medieval warfare theme. Many baileys are built around a castle theme, and some may exploit [[water]] to shoot [[Ranged Weapons]] at you.


There are two possible layouts for the portal entrance: either the portal is in a metal-walled room protected by a moat and spear-wielding "g"s (usually [[goblin]]s), or the portal is out in the open and surrounded by four weapons (all the same type as will be found in the Bailey). These weapons can be branded or even [[artefact]]s. Once inside, you'll find one of five possible bailey layouts.
Baileys may appear on Dungeon: 7-10. The portal is signaled by the "creaking of a portcullis".


==Layouts==
==Monsters==
===Honeycomb===
Baileys are most often filled with roaming bands of the following monsters:
Below is one possible layout:


<pre>
{| class="prettytable" style="border:none; margin:0; padding:0;"
MAP
|-
ttttttttttttttttttttttttttttttttttttt
| {{Brown|K}} [[File:Kobold_(monster).png]] '''[[Kobold (monster)|Kobold]]''' || {{monsterlink|Goblin}} || {{monsterlink|Hobgoblin}} || {{Yellow|g}} [[File:Gnoll (monster).png]] '''[[Gnoll (monster)|Gnoll]]'''
ttttttttttttttttttttttttttttttttttttt
|-
tttttttttttttttcccccccttttttttttttttt
| {{LightRed|o}} [[File:Orc.png]] '''[[Orc]]''' || {{Yellow|o}} [[File:Orc_warrior.png]] '''[[Orc warrior]]''' || {{Cyan|o}} [[File:Orc_knight.png]] '''[[Orc knight]]'''
ttttttttttttttccde<edcctttttttttttttt
|}
ttttttttttttttcdddddddctttttttttttttt
tttttttttttttcc.ddddd.ccttttttttttttt
tttttttttttttc.........cttttttttttttt
ttttttttttttcc.1.....1.cctttttttttttt
ttttttccccccc2...1T1...2ccccccctttttt
tttttcc1...1cc.1.....1.cc1...1ccttttt
tttttc.......+....2....+.......cttttt
ttttcc.......cc.1...1.cc.......cctttt
ttttc.........c.......c.........ctttt
tttcc...1.1...ccG...Gcc...1.1...ccttt
tttc1....T....1ccc=ccc1....T....1cttt
tttcc...1.1...ccc...ccc...1.1...ccttt
ttttc.........c1.....1c.........ctttt
ttttcc.......cc..1.1..cc.......cctttt
tttttc.......c2.......2c.......cttttt
tttttcc1...1cc..1...1..cc1...1ccttttt
ttttttcc+cccc2....3....2cccc+cctttttt
tttttcc.....cc..1...1..cc.....ccttttt
tttttc1.....1c2..$$$..2c1.....1cttttt
ttttcc.......cc$$$$$$$cc.......cctttt
ttttc1.......1c|$e$e$|c1.......1ctttt
tttcc.........cce|e|ecc.........ccttt
tttc1....T....1ccccccc1....T....1cttt
tttcc.........cc1.1.1cc.........ccttt
ttttc1.......1c.......c1.......1ctttt
ttttcc.......cc1.....1cc.......cctttt
tttttc1......+.........+......1cttttt
tttttcc.....cc.........cc.....ccttttt
ttttttccccccc.....T.....ccccccctttttt
ttttttttttttcc.........cctttttttttttt
tttttttttttttc.........cttttttttttttt
tttttttttttttcc.......ccttttttttttttt
ttttttttttttttc.......ctttttttttttttt
ttttttttttttttcc.....cctttttttttttttt
tttttttttttttttcc+++ccttttttttttttttt
ttttttttttttttI.......Itttttttttttttt
ttttttttttttttI.......Itttttttttttttt
tttttttttttttI....<....Ittttttttttttt
tttttttttttttI.........Ittttttttttttt
tttttttttttttI....A....Ittttttttttttt
tttttttttttttI.........Ittttttttttttt
ttttttttttttttII.....IItttttttttttttt
ttttttttttttttttIIIIItttttttttttttttt
ttttttttttttttttttttttttttttttttttttt
ttttttttttttttttttttttttttttttttttttt
ENDMAP
</pre>


The boundaries of this map are bordered with trees. The first few rooms contain [[hobgoblin]]s, [[gnoll]]s, and basic [[orc]]s, while the rooms closer to the center will have [[orc warrior]]s. The final room contains a pack of warriors and an [[orc warlord]] guarding piles of treasure. Be careful, as these orcs may be surprisingly well-armed if the loot contains decent gear.
Other monsters only appear in specific layouts, or as the "boss" defending the loot at the end:


===Castle===
{| class="prettytable" style="border:none; margin:0; padding:0;"
The castle-themed bailey will have a central room made of metal walls with four small turret-houses of translucent stone walls at the corners. A deep water moat will surround most of the castle, with a 1-tile walkway on the inside. The walkway will be covered with [[orc]]s and [[orc warrior]]s wielding polearms of [[reaching]] to poke you with, keeping you from the inner chamber entrance. Inside the metal room, orc warriors and [[orc knight]]s with reaching polearms will stab you from across moats of lava.
|-
| {{monsterlink|Gnoll sergeant}} | {{monsterlink|Gnoll shaman}}
|}
*If you see lots of gnolls and polearms, expect to see some of these guys as well.  


A character with some means of confusion can reap easy experience drowning orcs, but there is no easily attainable loot on this map. Each translucent turret contains some wealth, but they can only be entered via teleport control, [[Lee's Rapid Deconstruction]] or [[Shatter]]).
{| class="prettytable" style="border:none; margin:0; padding:0;"
|-
| {{Brown|c}} [[File:Centaur_(monster).png]] '''[[Centaur (monster)|Centaur]]'''
|}
*If you see lots of open water, you are about to get attacked by centaurs... with javelins!


===Jail===
{| class="prettytable" style="border:none; margin:0; padding:0;"
The door of the first room of the jail-themed bailey leads into a long hallway with rows of doors on either side behind lines of deep water. Behind the doors are [[kobold]]s with [[hand axe]]s of returning, and they will pummel you as you walk down the corridor. While the kobolds don't do a lot of damage, the sheer quantity of hits can add up quickly, especially for low-AC characters. There will be two such hallways, and at the end of the second is a large room filled with orc warriors and kobolds, as well as a modest amount of treasure.
|-
| {{monsterlink|Orc sorcerer}} | {{monsterlink|Orc high priest}} | {{monsterlink|Kobold demonologist}}
|}
*If you start seeing these guys, you better have high magic resistance and a way to dispatch them quickly before they call in a bunch of demons.


===Spiral===
{| class="prettytable" style="border:none; margin:0; padding:0;"
The spiral-bailey consists of an extremely large room (as big as a dungeon floor), with four small outposts near the corners and a spiraling fortress in the center. The outposts are protected by deep water and contain [[orc]]s and [[orc warrior]]s with [[crossbow]]s that will fire at you on sight. Fortunately, the outposts are located far enough away from the corners that one can find safe places to heal beyond their range. Unfortunately, if you are in an emergency, the portals out are located on the far side of the rectangular room. Free-roaming orcs also populate the level, searching for intruders.
|-
| {{monsterlink|Orc warlord}}
|}
*Found at the end of several baileys, these guys are a serious threat to any character. Try to fight them only after you've cleared the bailey of other monsters.


In the center spiral is a series of small 1-tile rooms with [[orc priest]]s and orc warriors inside. They will periodically open their doors as you spend time in the bailey. They will eventually find you and hit you with their crossbow, which can be very dangerous for melee characters who have to charge in to fight. The free-roaming orcs can be killed in a straightforward manner, but pure-melee characters can defeat the outpost orcs in two ways:
==Treasure==
*Pick up a crossbow from a free-roaming orc and start shooting bolts.
*Baileys generally have useful loot, especially for those wielding [[axes]] or [[polearms]]. Items usually consist of good weapons and armour, as well as rare [[potion]]s and [[scroll]]s.
*Located in the center of each outpost is a teleport trap. Wait for the orcs to wander and they will eventually teleport out into the open.  


At the very end of the long spiraling fortress hallway (the center of the map) is an [[orc knight]] and a pile of treasure. He is most likely using some equipment from the treasure pile, so be careful!
==Tips & Tricks==
*Players should exercise caution when entering a bailey. It is entirely possible to become overwhelmed by the enemies inside and end up using precious consumables to escape without gaining access to any of the treasure.
*If you have a [[wand of polymorph]], you can put it to good use here. Orc warriors may be good with arbalests, but wyverns certainly are not.


===Catacombs===
==History==
The catacombs-bailey consists of a series of small square chambers aligned in a grid, with doors leading diagonally from one room to the next. Each room has 3-5 monsters, which may include gnolls and kobolds with [[returning]] weapons or (if the bailey spawns deeper in the dungeon), [[deep elf knight]]s and [[deep elf priest]]s. The last room will contain a small pile of loot.
*Prior to [[0.28]], baileys could appear from D:7-14 and Orc:1. Also, many layouts were adjusted in this version.
 
==Treasure==
Baileys generally have good loot, with the exception of Castle which has practically no loot. Items include:
*[[Artefact]]s, especially those of unusual or rare items, such as [[troll hide]]s and [[bardiche]]s.
*Large stacks of useful [[potion]]s ([[potion of gain strength]], [[potion of gain dexterity]], [[potion of gain intelligence]], [[potion of cure mutation]], and [[potion of experience]]).
*Small stacks of rare and valuable [[scroll]]s ([[scroll of enchant armour]], [[scroll of acquirement]]).
*Other miscellaneous items, including reaching- and returning- branded weapons.


==Timeout Messages==
{{Portals}}
{{flavour|1st Message: The oriflamme is being lowered.<br>2nd Message: The oriflamme is close to the ground.<br>Timeout: The portal closes with a thud.}}


[[Category:Portals]]
[[Category:Portals]]

Latest revision as of 03:41, 30 March 2025

Version 0.32: This article may not be up to date for the latest stable release of Crawl.
The Bailey is the still-occupied and well-guarded fortress of an orcish lord. The treasures within are protected by both physical barriers and large numbers of well armed humanoid warriors.

Bailey is temporary portal level with a medieval warfare theme. Many baileys are built around a castle theme, and some may exploit water to shoot Ranged Weapons at you.

Baileys may appear on Dungeon: 7-10. The portal is signaled by the "creaking of a portcullis".

Monsters

Baileys are most often filled with roaming bands of the following monsters:

K Kobold g Goblin g Hobgoblin g Gnoll
o Orc o Orc warrior o Orc knight

Other monsters only appear in specific layouts, or as the "boss" defending the loot at the end:

j Gnoll sergeant | g Gnoll shaman
  • If you see lots of gnolls and polearms, expect to see some of these guys as well.
c Centaur
  • If you see lots of open water, you are about to get attacked by centaurs... with javelins!
o Orc sorcerer | o Orc high priest | K Kobold demonologist
  • If you start seeing these guys, you better have high magic resistance and a way to dispatch them quickly before they call in a bunch of demons.
o Orc warlord
  • Found at the end of several baileys, these guys are a serious threat to any character. Try to fight them only after you've cleared the bailey of other monsters.

Treasure

  • Baileys generally have useful loot, especially for those wielding axes or polearms. Items usually consist of good weapons and armour, as well as rare potions and scrolls.

Tips & Tricks

  • Players should exercise caution when entering a bailey. It is entirely possible to become overwhelmed by the enemies inside and end up using precious consumables to escape without gaining access to any of the treasure.
  • If you have a wand of polymorph, you can put it to good use here. Orc warriors may be good with arbalests, but wyverns certainly are not.

History

  • Prior to 0.28, baileys could appear from D:7-14 and Orc:1. Also, many layouts were adjusted in this version.
Temporary Portals
Early Game Ossuary • Sewers
Mid Game Bailey • Gauntlet • Ice cave • Volcano
Late Game Desolation of Salt • Wizard Laboratory • Ziggurat (Mega-Zig)
Throughout the game Necropolis
Peaceful Bazaar • Treasure trove