Bailey: Difference between revisions
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{{flavour|The Bailey is the still-occupied and well-guarded fortress of an orcish lord. | {{version032}} | ||
{{flavour|The Bailey is the still-occupied and well-guarded fortress of an orcish lord. The treasures within are protected by both physical barriers and large numbers of well armed humanoid warriors. | |||
}} | }} | ||
[[File:Bailey portal.png]] '''Bailey''' is temporary [[portal]] level with a medieval warfare theme. Many baileys are built around a castle theme, and some may exploit [[water]] to shoot [[Ranged Weapons]] at you. | |||
Baileys may appear on Dungeon: 7-10. The portal is signaled by the "creaking of a portcullis". | |||
== | ==Monsters== | ||
Baileys are most often filled with roaming bands of the following monsters: | |||
{| class="prettytable" style="border:none; margin:0; padding:0;" | |||
|- | |||
| {{Brown|K}} [[File:Kobold_(monster).png]] '''[[Kobold (monster)|Kobold]]''' || {{monsterlink|Goblin}} || {{monsterlink|Hobgoblin}} || {{Yellow|g}} [[File:Gnoll (monster).png]] '''[[Gnoll (monster)|Gnoll]]''' | |||
|- | |||
| {{LightRed|o}} [[File:Orc.png]] '''[[Orc]]''' || {{Yellow|o}} [[File:Orc_warrior.png]] '''[[Orc warrior]]''' || {{Cyan|o}} [[File:Orc_knight.png]] '''[[Orc knight]]''' | |||
|} | |||
Other monsters only appear in specific layouts, or as the "boss" defending the loot at the end: | |||
== | {| class="prettytable" style="border:none; margin:0; padding:0;" | ||
|- | |||
| {{monsterlink|Gnoll sergeant}} | {{monsterlink|Gnoll shaman}} | |||
|} | |||
*If you see lots of gnolls and polearms, expect to see some of these guys as well. | |||
{| class="prettytable" style="border:none; margin:0; padding:0;" | |||
|- | |||
| {{Brown|c}} [[File:Centaur_(monster).png]] '''[[Centaur (monster)|Centaur]]''' | |||
|} | |||
*If you see lots of open water, you are about to get attacked by centaurs... with javelins! | |||
== | {| class="prettytable" style="border:none; margin:0; padding:0;" | ||
|- | |||
| {{monsterlink|Orc sorcerer}} | {{monsterlink|Orc high priest}} | {{monsterlink|Kobold demonologist}} | |||
|} | |||
*If you start seeing these guys, you better have high magic resistance and a way to dispatch them quickly before they call in a bunch of demons. | |||
== | {| class="prettytable" style="border:none; margin:0; padding:0;" | ||
|- | |||
| {{monsterlink|Orc warlord}} | |||
|} | |||
*Found at the end of several baileys, these guys are a serious threat to any character. Try to fight them only after you've cleared the bailey of other monsters. | |||
==Treasure== | |||
*Baileys generally have useful loot, especially for those wielding [[axes]] or [[polearms]]. Items usually consist of good weapons and armour, as well as rare [[potion]]s and [[scroll]]s. | |||
==Tips & Tricks== | |||
*Players should exercise caution when entering a bailey. It is entirely possible to become overwhelmed by the enemies inside and end up using precious consumables to escape without gaining access to any of the treasure. | |||
*If you have a [[wand of polymorph]], you can put it to good use here. Orc warriors may be good with arbalests, but wyverns certainly are not. | |||
== | ==History== | ||
*Prior to [[0.28]], baileys could appear from D:7-14 and Orc:1. Also, many layouts were adjusted in this version. | |||
{{Portals}} | |||
{{ | |||
[[Category:Portals]] | [[Category:Portals]] | ||
Latest revision as of 03:41, 30 March 2025
Version 0.32: This article may not be up to date for the latest stable release of Crawl.
| The Bailey is the still-occupied and well-guarded fortress of an orcish lord. The treasures within are protected by both physical barriers and large numbers of well armed humanoid warriors. |
Bailey is temporary portal level with a medieval warfare theme. Many baileys are built around a castle theme, and some may exploit water to shoot Ranged Weapons at you.
Baileys may appear on Dungeon: 7-10. The portal is signaled by the "creaking of a portcullis".
Monsters
Baileys are most often filled with roaming bands of the following monsters:
| K |
g |
g |
g |
| o |
o |
o |
Other monsters only appear in specific layouts, or as the "boss" defending the loot at the end:
| j |
- If you see lots of gnolls and polearms, expect to see some of these guys as well.
| c |
- If you see lots of open water, you are about to get attacked by centaurs... with javelins!
| o |
- If you start seeing these guys, you better have high magic resistance and a way to dispatch them quickly before they call in a bunch of demons.
| o |
- Found at the end of several baileys, these guys are a serious threat to any character. Try to fight them only after you've cleared the bailey of other monsters.
Treasure
Tips & Tricks
- Players should exercise caution when entering a bailey. It is entirely possible to become overwhelmed by the enemies inside and end up using precious consumables to escape without gaining access to any of the treasure.
- If you have a wand of polymorph, you can put it to good use here. Orc warriors may be good with arbalests, but wyverns certainly are not.
History
- Prior to 0.28, baileys could appear from D:7-14 and Orc:1. Also, many layouts were adjusted in this version.
| Temporary Portals | |
|---|---|
| Early Game | Ossuary • Sewers |
| Mid Game | Bailey • Gauntlet • Ice cave • Volcano |
| Late Game | Desolation of Salt • Wizard Laboratory • Ziggurat (Mega-Zig) |
| Throughout the game | Necropolis |
| Peaceful | Bazaar • Treasure trove |