Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Archmage's trap: Difference between revisions

From Ashenzari's Archive
imported>Ge0ff
m +branches
imported>Qqqqwe2
uncba
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{version-trunk}}
{{version033}}
{{stub}}
{{stub}}
{{flavour|A magical trap crafted by some avaricious master wizard. When you or a hostile monster steps on it, you will lose a percentage of your mp, while up to three of the strongest hostile spellcasters in sight will have their spells empowered. Your allies will avoid stepping on it.}}
{{flavour|A magical trap crafted by some avaricious master wizard. When you or a hostile monster steps on it, you will lose a percentage of your mp, while up to three of the strongest hostile spellcasters in sight will have their spells empowered. Your allies will avoid stepping on it.}}
Line 6: Line 6:
*drains 1/3 of the player's [[MP]];
*drains 1/3 of the player's [[MP]];
*buffs 2-3 [[HD|strongest]] monsters in the trap's [[line of sight]] by [[brilliance|empowering]] their spells for 20-28 turns.
*buffs 2-3 [[HD|strongest]] monsters in the trap's [[line of sight]] by [[brilliance|empowering]] their spells for 20-28 turns.
These effects only occur if the player is within line of sight of the trap.


This trap spawns in the [[Snake Pit]], [[Elven Halls]], and [[Depths]] naturally.
This trap spawns in the [[Snake Pit]], [[Elven Halls]], and [[Depths]] naturally. It may also spawn in the [[hall of Zot]].


==Strategy==
==Strategy==


==History==
==History==
{{CBA|0.33|this new trap will be added to the game.}}
*Archmage's traps were added in [[0.33]].


[[Category:Traps]]
[[Category:Traps]]

Latest revision as of 21:40, 25 January 2026

Version 0.33: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.
A magical trap crafted by some avaricious master wizard. When you or a hostile monster steps on it, you will lose a percentage of your mp, while up to three of the strongest hostile spellcasters in sight will have their spells empowered. Your allies will avoid stepping on it.

An archmage's trap is a trap that does two things when activated:

These effects only occur if the player is within line of sight of the trap.

This trap spawns in the Snake Pit, Elven Halls, and Depths naturally. It may also spawn in the hall of Zot.

Strategy

History

  • Archmage's traps were added in 0.33.