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{{flavour|A talisman to be worn as jewellery around the neck, charged with arcane powers of unknown provenance.
{{flavour|A talisman to be worn as jewellery around the neck, charged with arcane powers of unknown provenance.
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-Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831.}}
-Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831.}}


An '''amulet''' is a type of [[jewellery]]. Regardless of [[species]], all characters may wear only one amulet at a time. Many amulets require attunement to the wearer to begin functioning; others have other mechanics intended to discourage swapping them in the heat of battle.
An '''amulet''' is a type of [[jewellery]]. Regardless of [[species]], all characters may wear only one amulet at a time. Some amulets require attunement to the wearer to begin functioning, but all amulets require 5 turns to put on or take off to discourage swapping mid-battle.


There are seven base types of amulets; [[randart|random artefact]] amulets use one of these base types, but have one or more other properties. For a list of preset artefact amulets, see [[List of unrands#Amulets|List of unrands]]:
There are nine base types of amulets:


*[[File:Amulet of the acrobat.png]] [[Amulet of the acrobat]]: Increases [[EV]] by 15, but only while you are moving or waiting; requires attunement at full HP.
*[[File:Amulet of the acrobat.png]] '''[[Amulet of the acrobat]]''': Increases [[EV]] by 15, but only while you are moving or waiting.
*[[File:Amulet of faith.png]] [[Amulet of faith]]: Increases [[piety]] gain and gift drop rate by 33%, but causes you to lose 33% of your piety when unequipped.
*[[File:Amulet of chemistry.png]] '''[[Amulet of chemistry]]''': Increases power with [[Alchemy]] spells and restores [[MP]] when you quaff a potion.
*[[File:Amulet of guardian spirit.png]] [[Amulet of guardian spirit]]: Grants [[spirit shield]], dividing damage taken between HP and MP. Drains MP to 0 when equipped.
*[[File:Amulet of dissipation.png]] '''[[Amulet of dissipation]]''': Negative status effects expire twice as quickly.
*[[File:Amulet of inaccuracy.png]] [[Amulet of inaccuracy]]: Decreases player [[to-hit]] by 5; always [[curse]]d.
*[[File:Amulet of faith.png]] '''[[Amulet of faith]]''': Increases [[piety]] gain by 25% and gift drop rate by 33%, but causes you to lose 33% of your piety when unequipped.
*[[File:Amulet of magic regeneration.png]] [[Amulet of magic regeneration]]: Increases MP regeneration rate by 0.2 per turn; requires attunement at full MP.
*[[File:Amulet of guardian spirit.png]] '''[[Amulet of guardian spirit]]''': Grants [[spirit shield]], dividing damage taken between HP and MP.
*[[File:Amulet of reflection.png]] [[Amulet of reflection]]: Increases the player's [[SH]] score by 5 and grants the [[reflection]] ego; requires attunement at full HP.
*[[File:Amulet of magic regeneration.png]] '''[[Amulet of magic regeneration]]''': Increases MP regeneration rate by 0.4 per turn; requires attunement at full MP.
*[[File:Amulet of regeneration.png]] [[Amulet of regeneration]]: Increases HP [[regeneration rate]] by 0.4 per turn; requires attunement at full HP.
*[[File:Amulet of reflection.png]] '''[[Amulet of reflection]]''': Increases the player's [[SH]] score by 5 and grants the [[reflection]] ego.
*[[File:Amulet of regeneration.png]] '''[[Amulet of regeneration]]''': Increases HP [[regeneration rate]] by 0.8 per turn; requires attunement at full HP.
*[[File:Amulet of wildshape.png]] '''[[Amulet of wildshape]]''': Increases [[Shapeshifting]] skill by 5.
 
[[randart|Random artefact]] amulets use one of these base types, but contain additonal properties. However, a few [[List of unrands#Amulets|unrand amulets]] don't have a base type.


==Obsolete Amulets==
==Obsolete Amulets==
*[[Amulet of harm]] (removed in [[0.25]]; [[harm]] ego moved to [[scarves]] and [[randart]] armour)
*'''[[Amulet of inaccuracy]]''' (removed in [[0.27]])
*[[Amulet of the gourmand]] (removed in [[0.25]])
*'''[[Amulet of harm]]''' (removed in [[0.25]]; [[harm]] ego moved to [[scarves]] and [[randart]] armour)
*[[Amulet of rage]] (removed in [[0.25]])
*'''[[Amulet of the gourmand]]''' (removed in [[0.25]])
*[[Amulet of resist mutation]] (removed in [[0.18]])
*'''[[Amulet of rage]]''' (removed in [[0.25]])
*[[Amulet of resist corrosion]] (replaced by [[ring of resist corrosion]] in [[0.18]])
*'''[[Amulet of dismissal]]''' (removed in [[0.19]])
*[[Amulet of stasis]] (removed in [[0.18]])
*'''[[Amulet of resist mutation]]''' (removed in [[0.18]])
*[[Amulet of warding]] (removed in [[0.18]])
*'''[[Amulet of resist corrosion]]''' (replaced by [[ring of resist corrosion]] in [[0.18]])
*[[Amulet of conservation]] (removed in [[0.15]])
*'''[[Amulet of stasis]]''' (removed in [[0.18]])
*[[Amulet of controlled flight]] (removed in [[0.11]])
*'''[[Amulet of warding]]''' (removed in [[0.18]])
*[[Amulet of resist slowing]] (replaced with [[amulet of stasis]] in [[0.6]])
*'''[[Amulet of conservation]]''' (removed in [[0.15]])
*'''[[Amulet of controlled flight]]''' (removed in [[0.11]])
*'''[[Amulet of resist slowing]]''' (replaced with [[amulet of stasis]] in [[0.6]])
 
==History==
*In [[0.34]], amulets of chemistry, dissipation and wildshape were added.
*Prior to [[0.26]], equipping an amulet required only 0.5 turns instead of 5 turns. Also, amulets of the acrobat and reflection required attunement to the wearer to begin functioning.


{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"

Latest revision as of 23:06, 6 March 2026

Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
A talisman to be worn as jewellery around the neck, charged with arcane powers of unknown provenance.

“Gringoire put out his hand for the little bag, but she drew back. 'Do not touch it! It is an amulet, and either you will do mischief to the charm, or it will hurt you.'”
-Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831.

An amulet is a type of jewellery. Regardless of species, all characters may wear only one amulet at a time. Some amulets require attunement to the wearer to begin functioning, but all amulets require 5 turns to put on or take off to discourage swapping mid-battle.

There are nine base types of amulets:

Random artefact amulets use one of these base types, but contain additonal properties. However, a few unrand amulets don't have a base type.

Obsolete Amulets

History

  • In 0.34, amulets of chemistry, dissipation and wildshape were added.
  • Prior to 0.26, equipping an amulet required only 0.5 turns instead of 5 turns. Also, amulets of the acrobat and reflection required attunement to the wearer to begin functioning.
Image
Standard



Artefact
Jewellery
Amulets Acrobat • Chemistry • Dissapation • Faith • Guardian spirit • Magic regeneration • Reflection • Regeneration • Wildshape
Rings Dexterity • Evasion • Flight • Intelligence • Magical power •
Poison resistance • Positive energy • Protection • Protection from cold • Protection from fire • Resist corrosion • See invisible • Slaying • Strength • Willpower • Wizardry