Ability: Difference between revisions
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''For unique monster abilities, see [[Special ability]]'' | ''For unique monster abilities, see [[Special ability]]'' | ||
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Abilities can be: | Abilities can be: | ||
*Natural abilities, such as a [[ | *Natural abilities, such as a [[Naga]]'s [[Spit Poison]] ability | ||
*Powers given by [[mutation]]s, such as [[ | *Powers given by [[mutation]]s, such as [[Demonspawn]]'s [[Hurl Damnation (mutation)|Hurl Damnation]] | ||
*Powers given by an [[item]], such as [[ | *Powers given by an [[item]], such as an [[artefact]]'s +[[Blink]]. | ||
*Powers given by a [[god]], such as [[Elyvilon]]'s | *Powers given by a [[god]], such as [[Elyvilon]]'s Heal Self. | ||
Abilities have both a cost and a chance of success. They may also depend on the player's state; eg. vampires cannot transform into [[Bat Form]] while full of blood. | Abilities have both a cost and a chance of success. They may also depend on the player's state; eg. vampires cannot transform into [[Bat Form]] while full of blood. Abilities based on sound or speech are stopped by [[silence]]. | ||
==Ability Costs== | ==Ability Costs== | ||
Unlike spells, which almost always only cost [[MP | Unlike spells, which almost always only cost [[MP]], abilities can have multiple costs. These include: | ||
*[[HP]] | |||
*[[MP]] | *[[MP]] | ||
*Permanent MP | *Permanent MP ([[Deep Dwarf#Innate Abilities|Deep Dwarf's Heal Wounds]]) | ||
*[[Piety]] | *[[Piety]] | ||
*[[Breath]] | *Cooldown ([[Exhaustion]], [[Breath]], -[[Barachim|Hop]]...) | ||
*[[Delay]] | *[[Delay]] | ||
*[[Drain]] | |||
*[[Pain]] | *[[Pain]] | ||
*[[ | |||
==History== | |||
*Prior to [[0.26]], many abilities were regulated with a [[food]] cost. | |||
*Prior to [[0.17]], ability scores were capped at 72, now at 125. | |||
[[Category:Abilities]] | [[Category:Abilities]] | ||
Latest revision as of 18:34, 30 April 2022
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
For unique monster abilities, see Special ability
An ability is a power that a player character may have, and may choose to use at any time. Abilities can be unleashed by pressing the a key.
Abilities can be:
- Natural abilities, such as a Naga's Spit Poison ability
- Powers given by mutations, such as Demonspawn's Hurl Damnation
- Powers given by an item, such as an artefact's +Blink.
- Powers given by a god, such as Elyvilon's Heal Self.
Abilities have both a cost and a chance of success. They may also depend on the player's state; eg. vampires cannot transform into Bat Form while full of blood. Abilities based on sound or speech are stopped by silence.