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0.11.0: Difference between revisions

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Changelog for Dungeon Crawl Stone Soup 0.11
#redirect [[0.11]]
 
Stone Soup 0.11 (20121001)
--------------------------
 
0.11 Highlights
----------
* A new branch: the Spider Nest.
* The Swamp branch is less annoying now.
* Missile enchantments are no more.
* Monster constriction vs the player has been overhauled.
* New monsters: Arachne, Fannar, orb spider, bog body, Hell Sentinel.
* Removed monsters: Jozef, bog mummy, midge, Pit Fiend, hairy devil.
* Lots of new vaults and tiles.
* Config file overhaul: lists require += when appending, you don't need to upgrade your config by hand anymore (after this last(?) time).
 
Branches, environment
---------------------
* New wizlab: Roulette of Golubria.
* A metric buttload of new vaults, including several new branch endings and a full-level vault for deeper parts of the main dungeon.
* A new Sprint map by st, based on the Ziggurat.
* Vaults are more common.
* There are three new level layouts for the dungeon and various branches.
* You don't lose portal vaults after being banished from one.
* Escaping the Abyss places you where you came from, but grants short-term immunity to most forms of banishment.
* Pandemonium: slightly fewer exits to the dungeon are placed, but there are many more exits through the abyss (which will return you to the Dungeon).
* The Elven Halls are only three levels deep.
* Branch difficulty doesn't depend on where their entrance was anymore.
* Traps of a given type deal the same damage no matter where they are.
* Axe traps got axed.
* Wax walls are no more.
* There are no more randomly generated secret doors, but they can still be found in vaults.
* The Swamp has an improved layout, with smaller and more compact levels, and more trees. It is also less misty than before.
* Swamp trees are now mangroves, and are opaque.
* Spider Nest: replaces the old spider portal vault, contains the gossamer rune of Zot.
* Games will have one of the Spider Nest or Snake Pit, and one of the Swamp or Shoals, guaranteeing one poison themed branch and one water themed one.
 
Character
---------
* Humans get slightly more stat increases.
* Nagas get constriction at XL13 now.
* Tengu can fly when transformed.
* Grey Draconians are better at Earth and worse at Air, get more AC, and no longer fumble in water.
* Felids are better at combat and Evocations, worse at Summonings.
* Felid pounces (sneak attacks) do more damage.
* The Evocations skill increases max MP.
* Forms without some sort of hands can't use wands/etc.
 
Monsters
--------
* Player ghost Sticky Flame autohits but is range 1.
* Berserk monsters are immune to fear.
* Plants don't feel torment. Oklob farms ahoy!
* Monsters attached to the ground are -TELE.
* Jellies, porcupines, flaming corpses won't get constricted.
* Magical staves work for monsters as something more than a mere cudgel.
* Monsters can use rings and amulets.
* Mindless monsters don't have any skills (zombies with pain weapons, etc.).
* New uniques:
** Arachne, half-human, half-spider.
** Fannar, an elven ice elementalist.
* Margery gets dragon armour.
* Monsters with arcane spells won't wear heavy armour.
* Donald can spawn in Labyrinths, and complains about them.
* Urug is drastically stronger.
* Mimics can be "inept", (no adjective), "ravenous" or "monstrous", with a progression of strength and abilities.
* New monster: orb spider. Shoots weak orbs of destruction at you.
* Removed: Jozef, midges, killer bee larvae, hairy devils.
* Porcupines get spines.
* Hell Sentinels replace Pit Fiends.
* Boulder beetles can roll as a boulder.
* Jumping spiders can ensnare you with webs in melee.
* Poison attacks from sea snakes and redbacks can only be partially resisted.
* Hit dice and damage have been increased for all spider enemies.
* Emperor scorpions are much stronger.
* Ghost moths have been nerfed.
* Vampire mosquitoes lose their sickness attack, gain a stronger vampiric attack.
* Swamp worms have better melee accuracy.
* Giant leeches are more dangerous.
* Bog mummies have been replaced with bog bodies: no death curse, stronger spells, can be decomposed via Fedhas prayer.
* Monsters who submerge stop fleeing.
* Umbras don't give bonuses to demons anymore.
* Monsters (and player ghosts) can cast Ozocubu's Refrigeration.
* Monsters cast emergency spells more often.
* Monster constriction has been overhauled. Escape is easier, blinking counts as two escape attempts (rather than always succeeding), and damage values are saner.
* A "damageless constriction" effect has been implemented for certain monsters, particularly mimics.
* The Royal Jelly is able to regenerate.
 
Spells
------
* Lee's Rapid Deconstruction works in Slime now.
* Iskenderun's Mystic Blast often explodes, but can still safely be used at point blank range.
* Death Channel is level 6.
* Simulacrum works on beef jerkies, sausages and meat rations.
* Removed: Projected Noise.
 
Items
-----
* Artefacts can get distortion.
* Blowguns can get evasion.
* Wearing/removing armour can be aborted.
* Fixed artefacts with fixed appearance start identified.
* Weapons may corrode upon stabbing a jelly.
* Ambrosia gives more mp, but only as you digest it.
* Raw troll hides grant regeneration.
* Jewelry auto-ids when it shows an obvious effect.
* Ankuses, scrolls of detect curse, amulets of controlled flight, and rods of smiting are no more.
* Rods of striking are better.
* Staves of energy reduce spell hunger to 1/3 instead of eliminating it.
* Missile enchantments are no more, greatly simplifying inventory management.
** Formulas have been changed to compensate, with skill filling the role of missile enchantments.
* All missile brands start visible.
* Visored helmets don't prevent bite attacks.
* Identifying weapons by use works instantly but requires a random (per item) level of skill.
* Unbranded items can't be glowing/runed unless they're cursed.
* New item: Lightning rod. Has a continuous effect across multiple zaps, and allows you to spray wide cones of electricity at your enemies.
* Randart weapons have a wider selection of names.
* Acquirement will not provide you with items your god hates.
 
Cards
-----
* Trowel works everywhere.
* Sage won't time out or be overwritten on a new draw.
* Removed: Spade.
* Map and Dowsing have been combined into one.
* Walls from the Tomb expire after a while.
* New: the Mercenary. Allows you to purchase allies.
* Warpwright teleport traps expire shortly.
 
Gods
----
* Trog accepts kills of holies.
* Abandoning Kikubaaqudgha rots all currently existing corpses.
* Kikubaaqudgha no longer guarantees getting all necromancy spells: instead, he gifts books with a random selection of spells.
* Banishing monsters grants some XP and Lugonu piety.
* New Xom effect: mass inner flame.
* Nemelex gives far fewer decks of summoning.
* Nemelex loses the Mark Four ability, gains Deal Four.
* Nemelex doesn't try to enforce "genuine" use of cards -- was too inaccurate.
* Xom can't gift permanent allies anymore.
* Xom grants far fewer item gifts.
* Xom acts drastically more often when you're in a tough fight.
* Elyvilon doesn't take piety when life-saving allies.
* Non-newbie Elyvilonites can't destroy non-unholy weapons.
* Fedhas' Sunlight stays in place.
* Okawaru gives almost no heed to kills and sacrifices of easy monsters, rewards toughest fights more.
* Concurrent god wraths don't dilute each other anymore.
 
Interface
---------
* Stash tracking, annotations, etc, work for portal levels.
* Mutation notes mention how it was gained or lost.
* Removed options: pizza, ood_interesting, rare_interesting, note_all_spells.
* New options: auto_drop_chunks, autofight_throw, dump_kill_breakdowns, show_travel_trail, sacrifice_before_explore.
* Webtiles chat is now logged (can be disabled via note_chat_messages).
* The show_gold_turns and show_game_turns options are now enabled by default: you will see how much gold you have, and how much time your actions take.
* Fake translations: dwarven, jägerkin, kraut, wide.
* Loads of new tiles.
* The unique Pan/Hell lords get special tall tiles.
* An in-game high scores browser.
* Picking up stackable items shows how many you picked up.
* Every item, monster, feature has a description.
* Many descriptions were improved.
* Autoexplore stops on items sacrificeable to your god.
* Rods appear as a separate item class.
* Autopickup settings can now be configured in-game, via the '\' key.
* Several improvements have been made to the tutorial.
* Lantern of shadows no longer makes the whole screen dark grey in console mode.
* Targetting prompts have been massively improved. Almost all area of effect spells are now supported, and bounce paths (e.g. from lightning bolt) are displayed.
* Some added or improved status indicators.
* Message filters are case-insensitive.
* Webtiles has experimental support for watching console games on servers running both webtiles and dgamelaunch.
* Local tiles now has an abilities tab.
 
Wizmode
-------
* &^P to polymorph into a form.
* &P to rebuild a level based on a vault.
* &^M to memorise a spell.
* &# to (partially) load a character dump file.
 
Technical
---------
* Local tiles can display non-ASCII characters, in default builds only Latin, Greek and Cyrillic.
 
[[Category: Crawl Versions]]

Latest revision as of 15:50, 8 February 2022

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