|
|
| (7 intermediate revisions by 4 users not shown) |
| Line 1: |
Line 1: |
| Changelog for Dungeon Crawl Stone Soup 0.11
| | #redirect [[0.11]] |
| | |
| Stone Soup 0.11 (20121001)
| |
| --------------------------
| |
| | |
| 0.11 Highlights
| |
| ----------
| |
| * A new branch: the Spider Nest.
| |
| * The Swamp branch is less annoying now.
| |
| * Missile enchantments are no more.
| |
| * Monster constriction vs the player has been overhauled.
| |
| * New monsters: Arachne, Fannar, orb spider, bog body, Hell Sentinel.
| |
| * Removed monsters: Jozef, bog mummy, midge, Pit Fiend, hairy devil.
| |
| * Lots of new vaults and tiles.
| |
| * Config file overhaul: lists require += when appending, you don't need to upgrade your config by hand anymore (after this last(?) time).
| |
| | |
| Branches, environment
| |
| ---------------------
| |
| * New wizlab: Roulette of Golubria.
| |
| * A metric buttload of new vaults, including several new branch endings and a full-level vault for deeper parts of the main dungeon.
| |
| * A new Sprint map by st, based on the Ziggurat.
| |
| * Vaults are more common.
| |
| * There are three new level layouts for the dungeon and various branches.
| |
| * You don't lose portal vaults after being banished from one.
| |
| * Escaping the Abyss places you where you came from, but grants short-term immunity to most forms of banishment.
| |
| * Pandemonium: slightly fewer exits to the dungeon are placed, but there are many more exits through the abyss (which will return you to the Dungeon).
| |
| * The Elven Halls are only three levels deep.
| |
| * Branch difficulty doesn't depend on where their entrance was anymore.
| |
| * Traps of a given type deal the same damage no matter where they are.
| |
| * Axe traps got axed.
| |
| * Wax walls are no more.
| |
| * There are no more randomly generated secret doors, but they can still be found in vaults.
| |
| * The Swamp has an improved layout, with smaller and more compact levels, and more trees. It is also less misty than before.
| |
| * Swamp trees are now mangroves, and are opaque.
| |
| * Spider Nest: replaces the old spider portal vault, contains the gossamer rune of Zot.
| |
| * Games will have one of the Spider Nest or Snake Pit, and one of the Swamp or Shoals, guaranteeing one poison themed branch and one water themed one.
| |
| | |
| Character
| |
| ---------
| |
| * Humans get slightly more stat increases.
| |
| * Nagas get constriction at XL13 now.
| |
| * Tengu can fly when transformed.
| |
| * Grey Draconians are better at Earth and worse at Air, get more AC, and no longer fumble in water.
| |
| * Felids are better at combat and Evocations, worse at Summonings.
| |
| * Felid pounces (sneak attacks) do more damage.
| |
| * The Evocations skill increases max MP.
| |
| * Forms without some sort of hands can't use wands/etc.
| |
| | |
| Monsters
| |
| --------
| |
| * Player ghost Sticky Flame autohits but is range 1.
| |
| * Berserk monsters are immune to fear.
| |
| * Plants don't feel torment. Oklob farms ahoy!
| |
| * Monsters attached to the ground are -TELE.
| |
| * Jellies, porcupines, flaming corpses won't get constricted.
| |
| * Magical staves work for monsters as something more than a mere cudgel.
| |
| * Monsters can use rings and amulets.
| |
| * Mindless monsters don't have any skills (zombies with pain weapons, etc.).
| |
| * New uniques:
| |
| ** Arachne, half-human, half-spider.
| |
| ** Fannar, an elven ice elementalist.
| |
| * Margery gets dragon armour.
| |
| * Monsters with arcane spells won't wear heavy armour.
| |
| * Donald can spawn in Labyrinths, and complains about them.
| |
| * Urug is drastically stronger.
| |
| * Mimics can be "inept", (no adjective), "ravenous" or "monstrous", with a progression of strength and abilities.
| |
| * New monster: orb spider. Shoots weak orbs of destruction at you.
| |
| * Removed: Jozef, midges, killer bee larvae, hairy devils.
| |
| * Porcupines get spines.
| |
| * Hell Sentinels replace Pit Fiends.
| |
| * Boulder beetles can roll as a boulder.
| |
| * Jumping spiders can ensnare you with webs in melee.
| |
| * Poison attacks from sea snakes and redbacks can only be partially resisted.
| |
| * Hit dice and damage have been increased for all spider enemies.
| |
| * Emperor scorpions are much stronger.
| |
| * Ghost moths have been nerfed.
| |
| * Vampire mosquitoes lose their sickness attack, gain a stronger vampiric attack.
| |
| * Swamp worms have better melee accuracy.
| |
| * Giant leeches are more dangerous.
| |
| * Bog mummies have been replaced with bog bodies: no death curse, stronger spells, can be decomposed via Fedhas prayer.
| |
| * Monsters who submerge stop fleeing.
| |
| * Umbras don't give bonuses to demons anymore.
| |
| * Monsters (and player ghosts) can cast Ozocubu's Refrigeration.
| |
| * Monsters cast emergency spells more often.
| |
| * Monster constriction has been overhauled. Escape is easier, blinking counts as two escape attempts (rather than always succeeding), and damage values are saner.
| |
| * A "damageless constriction" effect has been implemented for certain monsters, particularly mimics.
| |
| * The Royal Jelly is able to regenerate.
| |
| | |
| Spells
| |
| ------
| |
| * Lee's Rapid Deconstruction works in Slime now.
| |
| * Iskenderun's Mystic Blast often explodes, but can still safely be used at point blank range.
| |
| * Death Channel is level 6.
| |
| * Simulacrum works on beef jerkies, sausages and meat rations.
| |
| * Removed: Projected Noise.
| |
| | |
| Items
| |
| -----
| |
| * Artefacts can get distortion.
| |
| * Blowguns can get evasion.
| |
| * Wearing/removing armour can be aborted.
| |
| * Fixed artefacts with fixed appearance start identified.
| |
| * Weapons may corrode upon stabbing a jelly.
| |
| * Ambrosia gives more mp, but only as you digest it.
| |
| * Raw troll hides grant regeneration.
| |
| * Jewelry auto-ids when it shows an obvious effect.
| |
| * Ankuses, scrolls of detect curse, amulets of controlled flight, and rods of smiting are no more.
| |
| * Rods of striking are better.
| |
| * Staves of energy reduce spell hunger to 1/3 instead of eliminating it.
| |
| * Missile enchantments are no more, greatly simplifying inventory management.
| |
| ** Formulas have been changed to compensate, with skill filling the role of missile enchantments.
| |
| * All missile brands start visible.
| |
| * Visored helmets don't prevent bite attacks.
| |
| * Identifying weapons by use works instantly but requires a random (per item) level of skill.
| |
| * Unbranded items can't be glowing/runed unless they're cursed.
| |
| * New item: Lightning rod. Has a continuous effect across multiple zaps, and allows you to spray wide cones of electricity at your enemies.
| |
| * Randart weapons have a wider selection of names.
| |
| * Acquirement will not provide you with items your god hates.
| |
| | |
| Cards
| |
| -----
| |
| * Trowel works everywhere.
| |
| * Sage won't time out or be overwritten on a new draw.
| |
| * Removed: Spade.
| |
| * Map and Dowsing have been combined into one.
| |
| * Walls from the Tomb expire after a while.
| |
| * New: the Mercenary. Allows you to purchase allies.
| |
| * Warpwright teleport traps expire shortly.
| |
| | |
| Gods
| |
| ----
| |
| * Trog accepts kills of holies.
| |
| * Abandoning Kikubaaqudgha rots all currently existing corpses.
| |
| * Kikubaaqudgha no longer guarantees getting all necromancy spells: instead, he gifts books with a random selection of spells.
| |
| * Banishing monsters grants some XP and Lugonu piety.
| |
| * New Xom effect: mass inner flame.
| |
| * Nemelex gives far fewer decks of summoning.
| |
| * Nemelex loses the Mark Four ability, gains Deal Four.
| |
| * Nemelex doesn't try to enforce "genuine" use of cards -- was too inaccurate.
| |
| * Xom can't gift permanent allies anymore.
| |
| * Xom grants far fewer item gifts.
| |
| * Xom acts drastically more often when you're in a tough fight.
| |
| * Elyvilon doesn't take piety when life-saving allies.
| |
| * Non-newbie Elyvilonites can't destroy non-unholy weapons.
| |
| * Fedhas' Sunlight stays in place.
| |
| * Okawaru gives almost no heed to kills and sacrifices of easy monsters, rewards toughest fights more.
| |
| * Concurrent god wraths don't dilute each other anymore.
| |
| | |
| Interface
| |
| ---------
| |
| * Stash tracking, annotations, etc, work for portal levels.
| |
| * Mutation notes mention how it was gained or lost.
| |
| * Removed options: pizza, ood_interesting, rare_interesting, note_all_spells.
| |
| * New options: auto_drop_chunks, autofight_throw, dump_kill_breakdowns, show_travel_trail, sacrifice_before_explore.
| |
| * Webtiles chat is now logged (can be disabled via note_chat_messages).
| |
| * The show_gold_turns and show_game_turns options are now enabled by default: you will see how much gold you have, and how much time your actions take.
| |
| * Fake translations: dwarven, jägerkin, kraut, wide.
| |
| * Loads of new tiles.
| |
| * The unique Pan/Hell lords get special tall tiles.
| |
| * An in-game high scores browser.
| |
| * Picking up stackable items shows how many you picked up.
| |
| * Every item, monster, feature has a description.
| |
| * Many descriptions were improved.
| |
| * Autoexplore stops on items sacrificeable to your god.
| |
| * Rods appear as a separate item class.
| |
| * Autopickup settings can now be configured in-game, via the '\' key.
| |
| * Several improvements have been made to the tutorial.
| |
| * Lantern of shadows no longer makes the whole screen dark grey in console mode.
| |
| * Targetting prompts have been massively improved. Almost all area of effect spells are now supported, and bounce paths (e.g. from lightning bolt) are displayed.
| |
| * Some added or improved status indicators.
| |
| * Message filters are case-insensitive.
| |
| * Webtiles has experimental support for watching console games on servers running both webtiles and dgamelaunch.
| |
| * Local tiles now has an abilities tab.
| |
| | |
| Wizmode
| |
| -------
| |
| * &^P to polymorph into a form.
| |
| * &P to rebuild a level based on a vault.
| |
| * &^M to memorise a spell.
| |
| * &# to (partially) load a character dump file.
| |
| | |
| Technical
| |
| ---------
| |
| * Local tiles can display non-ASCII characters, in default builds only Latin, Greek and Cyrillic.
| |
| | |
| [[Category: Crawl Versions]]
| |