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''This page covers the spell. For the summoned construct, see [[Platinum paragon (monster)]].''
''This page covers the spell. For the summoned construct, see [[Platinum paragon (monster)]].''
{{stub}}<!--Deployment damage, strategy-->
{{Spell info}}
{{Spell info}}


'''Platinum Paragon''' is a level 9 [[Forgecraft]] spell that creates a [[platinum paragon (monster)|platinum paragon]], who deals damage when summoned and melee attacks when you do.
'''Platinum Paragon''' is a level 9 [[Forgecraft]] spell that creates a [[platinum paragon (monster)|platinum paragon]], which deals damage when deployed and performs melee attacks whenever you do.


==Useful Info==
==Useful Info==
===Imprint Weapon ability===
 
===Imprint Weapon===
Before Platinum Paragon can be cast, you must assign it an [[artefact]] melee weapon using the '''Imprint Weapon''' ability.
 
{{flavour|Analyzes the structural composition of an artefact melee weapon in your inventory and imprints it upon your Platinum Paragon spell, allowing it to wield a functional replica of it whenever you create one.}}
{{flavour|Analyzes the structural composition of an artefact melee weapon in your inventory and imprints it upon your Platinum Paragon spell, allowing it to wield a functional replica of it whenever you create one.}}


''In order to cast this spell at all'', you must first assign it an [[artefact]] melee weapon with the Imprint Weapon ability, which takes 6 turns. Any melee artefact, even artefact [[magical staves]], can be used.
Imprinting a weapon takes 6 turns. Any melee artefact can be imprinted, including [[magical staves]].


===Summoning===
===Summoning===
When casting the spell, you deploy the platinum paragon in a targeted square within a 7x7 region around you, dealing damage to nearby creatures (even allies).
When cast, the spell deploys a platinum paragon in a non-occupied targeted square within a 7×7 region around you. The target square cannot contain [[lava]] or [[deep water]], even if the imprinted weapon grants [[flight]]. Deployment immediately deals damage to adjacent creatures, including allies. The initial deployment deals <code>4d(10 + spellpower / 10)</code> damage.
 
===Paragon Attacks===
The platinum paragon can fight independently. In addition, it performs an instant melee attack whenever you make a melee attack. [[Coglin]]s who are dual-wielding will only trigger one paragon attack per melee action, but otherwise has no limit on the number of synchronized attacks it can make during a single turn (making [[quick blade]]s a good choice for those who want to attack with the paragon). When attacking independently, platinum paragons always make weapon attacks at 1.0 base delay, regardless of the attack delay of the imprinted weapon. [[Heavy]] and [[speed]] will modify this to 1.5 and 0.7 delay, respectively.
 
Paragons are [[size|large-sized]], meaning they are able to wield artefact [[giant club]]s and [[giant spiked club]]s. They cannot equip [[shields]].


The paragon can fight by itself, though in addition, it performs an instant melee attack whenever you melee attack. Dual-wielding [[Coglin]]s will only trigger one attack from the paragon.
===Protected Status===
While you are standing within 2 tiles of your platinum paragon, you gain the '''Protected''' status. Protected gives the paragon a 1 in 3 chance to completely nullify an incoming melee or ranged weapon attack targeting you. This does not redirect any damage to the paragon. Non-melee/ranged weapon sources of damage (e.g. spells and wands) are unaffected.


The paragon builds up charge as it attacks enemies, and when it has attained a sufficient amount, the spell can be recast to perform a powerful finisher - unleashing a weapon attack with a bonus damage multiplier against many nearby enemies, and destroying the paragon in the process.
===Charge and Overload===
The platinum paragon builds up charge as it attacks enemies. Once it has accumulated sufficient charge, Platinum Paragon can be recast to unleash a powerful finisher, which works similarly to [[Manifold Assault]] in a 5x5 area - instantly performing one melee attack against every enemy in the radius. There are two charge levels that can be reached (shown by a charge bar icon next to the paragon in tiles mode, as well as messages indicating when it is ready and when it is at maximum power); level one grants a +125% attack damage bonus to the finisher, and level two grants a +200% bonus.


While standing within 2 tiles of your paragon, you get the Protected status, which provides a 1/3 chance for the paragon to block any attack targeting you.
This attack can only be aimed at unoccupied tiles within three tiles of the paragon, or directly on the paragon itself. After performing this attack, the platinum paragon is dismissed.


==Strategy==
==Strategy==
[[Unrandart]]s can be imprinted, which can result in unique synergies - the [[lochaber axe]] is one of the best weapons you can give to your paragon. Some weapons are very risky to wield yourself, such as [[Obsidian axe]] with its self-mesmerizing, the [[Dark maul]] being slow even at maximum skill, or the [[Wrath of Trog]] being antimagic and risking berserk on each swing, but are completely safe and overpowered on the Platinum Paragon, and can push you towards getting Platinum Paragon online.


Even without unrandarts, some randart brands still work well: [[distortion]] can be wielded without consequence by your Platinum Paragon, [[antimagic]] will get you the spellcaster countering without the MP penalty, and [[heavy]] on a slow weapon will still be swung by your Paragon at the same speed as you attack with your own weapons.
Because Platinum Paragons attack at 1.0 base delay and cannot use shields, a strong two-handed weapon is generally preferable. The paragon effectively allows you to make use of powerful weapon properties without personally suffering many of the drawbacks associated with wielding the weapon yourself.
 
Platinum paragons are a great target for [[Nazja's Percussive Tempering]], which amplifies their massive melee damage by 25%.
 
===Choosing a Weapon===
 
[[Unrandart]]s can be imprinted, allowing for unusual and powerful synergies. The [[lochaber axe]] is particularly effective, as its special properties can be used by the paragon without requiring you to wield it yourself.
 
Weapons that are normally dangerous or inconvenient for the player can also make excellent choices:
 
* [[Obsidian axe]] — its self-mesmerizing effect is less problematic when used by the paragon.
* [[Dark maul]] — its slow attack speed does not prevent the paragon from attacking at its normal base delay.
* [[Wrath of Trog]] — its [[antimagic]] property and risk of triggering berserk are avoided by the paragon.
* [[distortion]] — can be used by the paragon without the usual consequences for the player.
* [[antimagic]] — provides the spellcaster-countering effect without imposing the usual MP penalty on the player.
* [[heavy]] — attacking with the paragon bypasses the attack speed penalty.
 
Artefact weapons with intrinsic resistances can also be useful in particular branches, especially weapons providing [[corrosion resistance|rCorr]] or [[flight]]. The paragon is [[non-living]], so it cannot go berserk.
 
===Weapons to Avoid===


The paragon is controlled by the computer, and is not very smart about its own positioning and movement, so it benefits from polearm reach and axe cleaving.  It cannot wear a shield, so it is best to imprint a 2-handed weapon, particularly high-damage, low-speed ones, especially as it ignores its own weapons speed whenever you attack.
The [[Sceptre of Torment]] and [[Singing Sword]] are generally poor choices because their effects can harm the player when activated by the paragon.


==History==
==History==
*This spell was added in [[0.33]].
*Platinum Paragon was added in [[0.33]].

Latest revision as of 18:50, 2 October 2026

Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

This page covers the spell. For the summoned construct, see Platinum paragon (monster).

 Platinum Paragon
Level 9
School1 Forgecraft
Source(s) Book of Weapons
Casting noise 9
Spell noise 15
Power Cap 200
Range 3
Flags Not self, Target
Constructs a gleaming metal champion whose prowess rivals that of the greatest living warriors. It is resistant to all forms of magic and wields a perfect replica of any artefact melee weapon the caster chooses.

It creates a damaging shockwave around itself when first deployed and slowly gains charge as it attacks enemies. When it has gained sufficient charge, the spell may be recast to overload the paragon, unleashing a flurry of attacks in a wide area which inflict increased damage, but destroying the paragon in the process.

Due to the magical link it maintains with its creator, it will perform an extra attack whenever they do, and will sometimes even parry attacks directed at them, if they are close enough together.

Platinum Paragon is a level 9 Forgecraft spell that creates a platinum paragon, which deals damage when deployed and performs melee attacks whenever you do.

Useful Info

Imprint Weapon

Before Platinum Paragon can be cast, you must assign it an artefact melee weapon using the Imprint Weapon ability.

Analyzes the structural composition of an artefact melee weapon in your inventory and imprints it upon your Platinum Paragon spell, allowing it to wield a functional replica of it whenever you create one.

Imprinting a weapon takes 6 turns. Any melee artefact can be imprinted, including magical staves.

Summoning

When cast, the spell deploys a platinum paragon in a non-occupied targeted square within a 7×7 region around you. The target square cannot contain lava or deep water, even if the imprinted weapon grants flight. Deployment immediately deals damage to adjacent creatures, including allies. The initial deployment deals 4d(10 + spellpower / 10) damage.

Paragon Attacks

The platinum paragon can fight independently. In addition, it performs an instant melee attack whenever you make a melee attack. Coglins who are dual-wielding will only trigger one paragon attack per melee action, but otherwise has no limit on the number of synchronized attacks it can make during a single turn (making quick blades a good choice for those who want to attack with the paragon). When attacking independently, platinum paragons always make weapon attacks at 1.0 base delay, regardless of the attack delay of the imprinted weapon. Heavy and speed will modify this to 1.5 and 0.7 delay, respectively.

Paragons are large-sized, meaning they are able to wield artefact giant clubs and giant spiked clubs. They cannot equip shields.

Protected Status

While you are standing within 2 tiles of your platinum paragon, you gain the Protected status. Protected gives the paragon a 1 in 3 chance to completely nullify an incoming melee or ranged weapon attack targeting you. This does not redirect any damage to the paragon. Non-melee/ranged weapon sources of damage (e.g. spells and wands) are unaffected.

Charge and Overload

The platinum paragon builds up charge as it attacks enemies. Once it has accumulated sufficient charge, Platinum Paragon can be recast to unleash a powerful finisher, which works similarly to Manifold Assault in a 5x5 area - instantly performing one melee attack against every enemy in the radius. There are two charge levels that can be reached (shown by a charge bar icon next to the paragon in tiles mode, as well as messages indicating when it is ready and when it is at maximum power); level one grants a +125% attack damage bonus to the finisher, and level two grants a +200% bonus.

This attack can only be aimed at unoccupied tiles within three tiles of the paragon, or directly on the paragon itself. After performing this attack, the platinum paragon is dismissed.

Strategy

Because Platinum Paragons attack at 1.0 base delay and cannot use shields, a strong two-handed weapon is generally preferable. The paragon effectively allows you to make use of powerful weapon properties without personally suffering many of the drawbacks associated with wielding the weapon yourself.

Platinum paragons are a great target for Nazja's Percussive Tempering, which amplifies their massive melee damage by 25%.

Choosing a Weapon

Unrandarts can be imprinted, allowing for unusual and powerful synergies. The lochaber axe is particularly effective, as its special properties can be used by the paragon without requiring you to wield it yourself.

Weapons that are normally dangerous or inconvenient for the player can also make excellent choices:

  • Obsidian axe — its self-mesmerizing effect is less problematic when used by the paragon.
  • Dark maul — its slow attack speed does not prevent the paragon from attacking at its normal base delay.
  • Wrath of Trog — its antimagic property and risk of triggering berserk are avoided by the paragon.
  • distortion — can be used by the paragon without the usual consequences for the player.
  • antimagic — provides the spellcaster-countering effect without imposing the usual MP penalty on the player.
  • heavy — attacking with the paragon bypasses the attack speed penalty.

Artefact weapons with intrinsic resistances can also be useful in particular branches, especially weapons providing rCorr or flight. The paragon is non-living, so it cannot go berserk.

Weapons to Avoid

The Sceptre of Torment and Singing Sword are generally poor choices because their effects can harm the player when activated by the paragon.

History

  • Platinum Paragon was added in 0.33.