Injury Bond: Difference between revisions
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'''Injury Bond''' is a monster-only spell that protects nearby allies, causing half of any damage dealt to an ally to instead affect the caster. This redirected damage can eventually kill the caster, ending the effect immediately. | '''Injury Bond''' is a monster-only spell that protects nearby allies, causing half of any damage dealt to an ally to instead affect the caster. This redirected damage can eventually kill the caster, ending the effect immediately. | ||
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==History== | ==History== | ||
*Injury Bond was added in [[0.12]]. | *Injury Bond was added in [[0.12]]. | ||
Latest revision as of 18:14, 29 May 2026
Version 0.29: This article may not be up to date for the latest stable release of Crawl.
| Casting noise | 5 |
|---|---|
| Spell noise | 0 |
| Range | LOS |
| Flags | Helpful, Monster |
| Binds the caster to nearby allies, reducing all damage they take by half in exchange for suffering half of the prevented damage themselves. |
Injury Bond is a monster-only spell that protects nearby allies, causing half of any damage dealt to an ally to instead affect the caster. This redirected damage can eventually kill the caster, ending the effect immediately.
The following enemies cast Injury Bond:
Players can protect their allies by summoning a guardian golem.
History
- Injury Bond was added in 0.12.