Duane: Difference between revisions
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Latest revision as of 06:47, 11 September 2015
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
| Duane @ | |
|---|---|
| HP | 136 to 136 |
| HD | 18 |
| XP | 2912 |
| Speed | 10 |
| AC | 0 |
| EV | 10 |
| Will | -5 |
| Attack1 | 22 (hit: plain)
|
| Resistances | none |
| Vulnerabilities | none |
| Habitat | land |
| Intelligence | Normal |
| Uses | Weapons & armour |
| Holiness | Natural |
| Size | Medium |
| Type | human, human |
| Flags | Unique Spellcaster Actual spells Warm-blooded See invisible Speaks |
| A mercenary whose only significant trait is his unusually large ears. He was hired to guard something (or possibly someone), but who or what that is, he can't tell you. If he did, he'd have to kill you. In fact, he'd like to just kill you anyway. |
Useful Info
Duane was a weak human unique.
Spells: Magic Dart (3d6), Slow, Haste, and Blink.
Tips & Tricks
High magic resistance or an amulet of resist slowing will protect you from Slow.