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Endoplasm: Difference between revisions

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==History==
==History==
{{CBA|0.33|endoplasms will no longer have [[poison resistance|rPois]].}}
*Prior to [[0.33]] endoplasms had [[poison resistance|rPois]].}}
*Prior to [[0.27]], endoplasms were known as '''oozes'''; they were slightly stronger, but did not know Freeze.
*Prior to [[0.27]], endoplasms were known as '''oozes'''; they were slightly stronger, but did not know Freeze.

Latest revision as of 07:47, 6 October 2026

Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

For a list of all jellies, see list of jellies.

A glob of grey sludge that has somehow developed a rudimentary awareness and limited motility. It periodically draws heat from its surroundings to sustain itself, freezing enemies unfortunate enough to be adjacent at the time.

“Sea horses floundering in the slimy mud,
Tossed up their heads, and dashed the ooze about them.”
-John Dryden. _All For Love_, I, i, 15-17. 1678.

Useful Info

Endoplasms are puddles of creeping, animated filth. Barely more durable than rats or frilled lizards, they are most notable for being able to Freeze their foes.

Spells

Tile Name Damage Range Flags
Freeze 1d5 1 Natural flag

Tips & tricks

  • Endoplasms are fragile and practically defenseless; even the naturally cold-vulnerable Djinn can usually kill them before they can pose any sort of threat.
  • Freeze doesn't miss and ignores armour; don't engage endoplasms in melee if you have 5 or fewer HP remaining.

History

  • Prior to 0.33 endoplasms had rPois.}}
  • Prior to 0.27, endoplasms were known as oozes; they were slightly stronger, but did not know Freeze.