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List of unrands: Difference between revisions

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An '''unrand''' (or '''unrandart''') is short for '''"unrandom artefact,"''' an [[artefact]] with set appearance and properties.


An '''unrand''' (or '''unrandart''') is short for "unrandom artefact," which is an [[artefact]] with a set appearance and properties (unlike a [[randart]]).  (There's no such thing as a "List of Randarts" because they're, well, random.) An unrandart that is specialized to have unique, hardcoded properties is sometimes referred to as a [[fixedart]], although this distinction has become blurred with time.
==Useful Info==
Unrands always have the same properties between games, as opposed to [[randart]]s ("random artefacts", which have randomly generated properties). Unrands may have special mechanics not found anywhere else in the game, such as [[Frostbite]]'s ability to create freezing [[cloud]]s. Unrands with unique properties have historically been called '''fixedarts''', though the distinction has become increasingly blurred with time.


<!--'''NOTE: Before adding something to this list, go into [[wizard mode]] and use the command "create all unrandart items." If the item you want to add is not generated by that command, then it's just a randart so don't add it.'''-->
Unrands cannot be modified by [[scroll]]s, even for [[Mountain Dwarves]]. [[Chaotic]] unrands may generate in [[Xom]]'s [[bazaar]]s, with the [[chaos]] brand on top of any existing properties; this is the only way to obtain a 'modified' unrand.


=Rings=
Only one instance of any particular unrand may generate per game.
[[File:Ring_of_the_mage.png]] [[Ring of the Mage]] {Wiz MR Int+3}
*If you don't pick up an unrand that generates in a temporary [[portal]] level, or accidentally destroy the unrand by dumping it into [[lava]], it is lost forever.
*Any unrand in the possession of a monster you [[banish]] to the [[Abyss]] can be found in the Abyss, though this may take a very, very long time.
*If an [[acquirement]] (either from a [[scroll of acquirement|scroll]] or an [[Okawaru]] gift) offers an unrand and you pick something else, it can generate elsewhere.


[[File:Ring_of_robustness.png]] [[Ring of Robustness]] {AC+8}
Although it is extremely likely to find at least one unrand over the course of any given game, there is no guarantee that any particular unrand will generate, or that the unrands that ''do'' generate will be of any use to you.


[[File:Ring_of_shaolin.png]] [[Ring of Shaolin]] {EV+8}
Certain unrands are more likely to spawn in the early game, where they are most useful:<ref>{{source ref|0.32.0|artefact.cc|1584}}</ref> [[Delatra's gloves]], [[woodcutter's axe]], [[Throatcutter]], [[Hermit's pendant]], [[Devastator]], [[ratskin cloak]], [[Kryia's mail coat]], [[Lear's hauberk]], [[trident of the Octopus King]], [[robe of Augmentation]], [[staff of the Meek]], [[amulet of Elemental Vulnerability]], [[robe of Misfortune]], [[Force Lance (unrand)|Force Lance]], and toga "[[Victory]]".


[[File:Ring_of_shadows.png]] [[Ring of Shadows]] {+Inv EV+4 Acc-4 rN+ sInv Stealth++}
<!--'''NOTE: Before adding something to this list, go into [[wizard mode]] and use the command "create all unrandart items" (inputting | in wizard mode console). If the item you want to add is not generated by that command, then it's just a randart so don't add it.'''-->
==Rings==
[[File:Ring_of_the_mage.png]] [[ring of the Mage]] {Wiz Archmagi}


[[File:Ring_of_the_octopus_king.png]] [[Rings of the Octopus King]] {<random property> AC+1 EV+1 Str+1 Dex+1 Int+1}
[[File:Ring_of_the_Tortoise.png]] [[ring of the Tortoise]] {AC+8}


[[File:Ring_of_vitality.png]] [[Ring of Vitality]] {Regen HP+15}
[[File:Ring_of_the_Hare.png]] [[ring of the Hare]] {EV+10}


=Amulets=
[[File:Ring_of_shadows.png]] [[ring of Shadows]] {Umbra +Inv Stlth+}


[[File:Brooch_of_shielding.png]] [[Brooch of Shielding]] {Ward AC+4 EV+4}
[[File:Ring of the octopus king.png]] [[rings of the Octopus King]] {<one property> HP+2 AC+2 EV+2 SH+2}


[[File:Necklace_of_bloodlust.png]] [[Necklace of Bloodlust]] {+Rage *RAGE Str+2 Int-2 MR Dam+5 Stealth-}
==Amulets==
[[File:Brooch_of_shielding.png]] [[brooch of Shielding]] {Spirit SH+8}


[[File:Amulet_of_the_four_winds.png]] [[Amulet of the Four Winds]] {Clar rN+ MR}
[[File:Necklace_of_bloodlust.png]] [[necklace of Bloodlust]] {Fury *Rage Will++ Int-3 Slay+6}


[[File:Amulet_of_cekugob.png]] [[Amulet of Cekugob]] {Ward -TELE Hunger rElec rPois rN+ AC+1 EV+1}
[[File:Amulet_of_the_four_winds.png]] [[amulet of the Four Winds]] {rN+ Will+++ Clar}


[[File:Amulet_of_the_air.png]] [[Amulet of the Air]] {cFly +Lev rElec EV+3 Stealth++}
[[File:Amulet_of_the_air.png]] [[amulet of the Air]] {Inacc Air Fly rElec RMsl}


=Short Blades=
[[File:Macabre finger necklace.png]] [[macabre finger necklace]] {Ring+ rN+ HP+7}
==+3, +4 [[Vampire's Tooth]]==
{{flavour|It is lethally vampiric.}}
[[File:Vampire's_tooth.png]] '''''An ivory dagger'''''<br>
[[Vampiric]] brand


This weapon always heals its wielder for the full damage it does when used against a susceptible target. Unfortunately it doesn't do all that much damage to start with. It can be good in the early- to mid-game, where there are many living targets with only moderate amounts of HP, but one must be sure to support this dagger with spellcasting.
[[File:Amulet_of_vitality.png]] [[amulet of Vitality]] {RegenMP++ Regen++}


==+5, +7 [[Dagger of Chilly Death]]==
[[File:Dreamshard necklace.png]] [[dreamshard necklace]] {Acrobat *Dream}
{{flavour|A dagger made of one huge piece of sapphire.}}
[[File:Dagger_of_chilly_death.png]] '''''A sapphire dagger'''''<br>
[[Frost]] brand<br>
rF-<br>
rC++<br>
rPois<br>
+20 MR


Not terribly useful, except perhaps for the rPois. Unlike its fiery big brother, it's simply not a strong enough base weapon to use in typical combat.
[[File:Amulet of elemental vulnerability.png]] [[amulet of Elemental Vulnerability]] {rPois rF-- rC-- AC+8}


==-1, +4 Dagger "[[Morg]]"==
[[File:Hermit's pendant.png]] [[Hermit's pendant]] {Faith Invo=14 Evo=0 MP+5}
{{flavour|Identified: Many years ago it was the property of a powerful mage called Boris. He got lost in the Dungeon while seeking the Orb.<br><br>Unidentified: An ugly rusty dagger.}}
[[File:Dagger_morg.png]] '''''A rusty dagger'''''<br>
[[Pain (brand)|Pain]] brand<br>
+5 INT<br>
+30 MR<br>


A dagger of pain, this a great weapon for a necromancer. The INT boost is likely to be highly beneficial to them. Unfortunately, [[Boris]] will never drop it; you have to find it randomly. Obviously don't expect this little dagger to be any use against anything resistant to its pain brand.
==Short Blades==
[[File:Spriggan's_knife.png]] +7 [[Spriggan's Knife]] {stab, EV+4 Stlth+}


==+4, +10 [[Spriggan's Knife]]==
[[File:Arc blade.png]] +8 [[arc blade]] {discharge, rElec}
{{flavour|Identified: This knife was made by Spriggans, or for Spriggans, or possibly from Spriggans. Anyway, it's in some way associated with those fey folk.<br><br>Unidentified: A dainty little knife.}}
[[File:Spriggan's_knife.png]] '''''A dainty little knife'''''<br>
+4 EV<br>
+4 DEX<br>
+20 MR<br>
+50 Stealth


This weapon is very useful to a stabber; the stealth boost can be what you need to approach a monster undetected, while the EV, Dex, and MR boosts may help you survive if things don't go the way you plan. For other classes, not so much, as its base damage is too low to be used against strong/high-AC targets even with the high damage enchantment.(Although called a knife, this weapon has since been upgraded to a dagger with the removal of knives in [[0.9]].)
[[File:Captain's_cutlass.png]] +7 [[captain's cutlass]] {speed, disarm}


==+6, +7 [[Captain's Cutlass]]==
[[File:Gyre and Gimble.png]] +8 pair of quick blades [[Gyre and Gimble|"Gyre" and "Gimble"]] {protect}
{{flavour|This infamous weapon was used by a vile pirate captain to slaughter countless innocents. Finally, he met his destiny when a kraken swallowed his ship with all the crew aboard. The cutlass was thought to be forever lost, but now you have proof to the contrary in your hands.}}
[[File:Captain's_cutlass.png]] '''''A black cutlass'''''<br>
[[Speed brand|Speed]] brand<br>


Base stats are 9 damage, +3 accuracy, 12 delay.  As good as any quick blade if not better, this is a very useful weapon if you can get your hands on it.  Like all short blades it may need some slaying help against high-AC targets in the end-game, even with its higher base damage.  A very respectable weapon nonetheless. 
[[File:Vampire's_tooth.png]] +8 [[Vampire's Tooth]] {megavamp}
<!--Prior to [[0.10]] this weapon carried a slaying bonus as a property; in later versions this was incorporated into its base damage.-->


==+27, -1 [[Knife of Accuracy]]==
[[File:Stagehand's Sword.png]] +7 [[Stagehand's Sword]] {Devious DevInvis Int+6}
{{flavour|It is almost unerringly accurate.}}
[[File:Knife_of_accuracy.png]] '''''A thin dagger'''''<br>


And it is almost entirely useless. Accuracy is not needed for stabbing, and that is all that a dagger, particularly one with a -1 to-damage enchantment, is good for. Might be useful in the very early game, but is very unlikely to be found there.
[[File:Fimbulwinter.png]] +9 [[Fimbulwinter]] {Freeze IceDoom Bane rF- rC++}


=Long Blades=
==Long Blades==
==(-4 to +20), (-4 to +20) [[Sword of Power]]==
[[File:Throatcutter.png]] +7 [[Throatcutter]] {drain, coup de grace}
{{flavour|It rewards the powerful with power and the meek with weakness.}}
[[File:Sword_of_power.png]] '''''A chunky great sword'''''<br>
Enchantment varies based on your current HP:  It starts at -4, -4, and gains +1, +1 for every 5 HP up to 40, and then a further +1, +1 for every 10 HP beyond 40 up to 200.


Although beefy characters, especially berserkers, can get satisfying results out of this, it prevents the use of a shield and becomes useless just when things look most grim. Don't use without some means of quick escape and a solid backup weapon. Alternatively, just use a well-enchanted, branded triple sword.
[[File:Singing_sword.png]] +11 [[Singing Sword]] {sonic wave}


==+7, +8 demon blade "[[Bloodbane]]"==
[[File:Maxwells thermic engine.png]] +2 [[Maxwell's thermic engine]] {flame, freeze, rev}
[[File:Demon_blade_bloodbane.png]] '''''A blackened demon blade'''''<br>
[[Vorpal]] brand<br>
Allows Berserk<br>
Forces Berserk<br>
-20 Stealth


Truly a shapeshifting weapon, first it was a long sword, then a katana, now a demon blade. Nice if you have clarity, are undead, or are an Ash worshiper; it's at best situationally useful otherwise. Similar to but somewhat weaker than the Sword of Jihad. Note that in [[0.9]] this weapon was the only katana in the game.
[[File:Autumn_katana.png]] +8 [[autumn katana]] {manifold assault}


==+7, +5 [[Scimitar of Flaming Death]]==
[[File:Demon_blade_leech.png]] +8 demon blade "[[Leech]]" {evervamp, Harm ^Drain rN+}
[[File:Scimitar_of_flaming_death.png]] '''''A smoking scimitar'''''<br>
[[Flaming]] brand<br>
rF++<br>
rC-<br>
rPois<br>
+20 MR


This weapon is decent in the early- to mid-game if it happens to be found there; strangely, it is a good weapon in Lair, since it will kill hydras with ease, protects against the numerous sources of poison, and protects against the one ranged threat there, fire drakes. Its damage is not really high enough for the later game, however.
[[File:Zealot's sword.png]] +10 [[zealot's sword]] {holy, Zealotry, *Rage rN+ EV+3}


==+13, +4 Demon Blade "[[Leech]]"==
[[File:Sword_of_the_doom_knight.png]] +13 [[sword of the Dread Knight]] {Decimate ^Drain *Silence Will+}
[[File:Demon_blade_leech.png]] '''''A runed demon blade'''''<br>
[[Vampiric]] brand<br>
Cursed, 25% chance of recursing itself on equip<br>
-1 AC<br>
-1 EV<br>
-1 STR<br>
-1 INT<br>
-1 DEX<br>
rN+


A vampiric demon blade is a very nice thing to have, and the slight stat, AC and EV costs are reasonably well worth it.
[[File:Sword_of_cerebov.png]] +6 [[sword of Cerebov]] {flame}


==+12, +10 [[Sword of Jihad]]==
[[File:Plutonium_sword.png]] +11 [[plutonium sword]] {^Contam Stlth-}
{{flavour|Identified: This sword was The Shining One's gift to a worshipper.<br><br>Unidentified: A long sword made of one huge piece of crystal.}}
[[File:Sword_of_jihad.png]] '''''A crystal sword'''''<br>
[[Holy wrath]] brand<br>
+3 EV<br>
rN+<br>
+20 MR<br>
Forces Berserk<br>
-50 Stealth


This weapon has since been upgraded to a [[eudemon blade]], and as such is very useful if you can nerf the berserkitis. Clarity is the best means of doing so, either through the amulet or through being an [[Ashenzari]] worshiper.
[[File:Hana's Scimitar.png]] +10 [[Hana's Scimitar]] {Valour ValArchmagi ^Dim MP+6}


==+13, +13 [[Sword of the Doom Knight]]==
==Staves==
[[File:Sword_of_the_doom_knight.png]] '''''An adamantine great sword'''''<br>
[[File:Staff of olgreb.png]] +9 [[staff of Olgreb]] {rPois∞}
[[Pain (brand)|Pain]] brand<br>
+50 MR<br>
Prevents Spellcasting


Most characters will have little use for this weapon. In order for it to be worth using, a character must have very high Long Blades skill, decent Necromancy skill, and be the type of character that can readily go without magic during fights.  A melee fighter who dabbles in Necromancy would find it useful, but even then, a well-enchanted triple sword or executioner's axe of freezing will provide better damage, unless the character's Necromancy skill is quite high indeed.  The MR does make it appealing as a switch for characters low on that property, though.
[[File:Elemental staff.png]] +3 [[Elemental Staff]] {ele, rElec rF+ rC+ AC+3}


==+12, +16 [[Plutonium Sword]]==
[[File:Majin-bo.png]] +6 [[Majin-Bo]] {spellvamp, MP+6 Int+6}
{{flavour|A triple sword made of weird glowing metal.}}
[[File:Plutonium_sword.png]] '''''A glowing triple sword'''''<br>
Cursed, recurses itself on equip<br>
Heavily mutates you (+6)<br>
-20 Stealth


Even with its upgrade from a long sword to a triple sword, this weapon is still not at all useful. It mutates you too heavily; even a single battle can leave you with yellow glow.
[[File:Staff of the Meek.png]] +7 [[staff of the Meek]] {protect, meekguard}


==+9, +9 [[Sword of Zonguldrok]]==
[[File:Lajatang of Order.png]] +7 [[lajatang of Order]] {silver, rMut}
{{flavour|This dreadful weapon is used at the user's peril.}}
[[File:Sword_of_zonguldrok.png]] '''''A bone long sword'''''<br>
[[Reaping]] brand<br>
Cursed, 33% chance to recurse itself on equip<br>
Raises angry dead<br>
Evil


Monsters killed with the weapon itself will be raised as friendly undead if they drop a corpse, due to the reaping brand. The weapon also animates all other corpses in sight as hostile undead (providing no experience or piety) every turn, however. Despite its description, this has the stats of a double sword.
[[File:Staff of Five Virtues.png]] +5 [[Staff of Five Virtues]] {rebuke VirtueSH VirtueReflect ^Fragile Will+}


==+7, +7 [[Singing Sword]]==
==Axes==
{{flavour|This blessed weapon loves nothing more than to sing to its owner, whether they want it to or not.}}
[[File:Mithril_axe_arga.png]] +8 mithril axe "[[Arga]]" {speed, Will+}
[[File:Singing_sword.png]] '''''A golden long sword'''''<br>
Makes noise


At high [[tension]], its name changes to the Screaming Sword and starts screaming instead of singing. Its ear-splitting shrieks do minor damage to all nearby monsters, including allies (in addition to waking and attracting even more monsters than usual). When you are within the range of [[Silence]], its name changes to Sulking Sword.
[[File:Obsidian_axe.png]] +16 [[obsidian axe]] {drain, demonic, Mesm ^Drain Fly SInv}


==+8, +8 [[Autumn Katana]]==
[[File:Consecrated labrys.png]] +4 [[consecrated labrys]] {holy, Valiant ^Fragile Fly SInv}
{{flavour|This exotic sword is a weapon for truly enlightened users.}}
[[File:Autumn_katana.png]] '''''A long, slightly curved sword'''''<br>
[[Vorpal]] brand<br>
[[Clarity]] ego


Base stats are 14 damage, +3 accuracy, and 12 speed: identical to the now-removed [[katana]].  A very nice weapon if you find it, having excellent speed, good damage output, a low skill requirement (it hits min delay at 12 Long Blades), and giving clarity without taking the amulet slot.
[[File:Woodcutter's axe.png]] +5 [[woodcutter's axe]]


==+6, +6 [[Sword of Cerebov]]==
[[File:Axe wrath of trog.png]] +8 [[Wrath of Trog]] {antimagic, *Rage Rampage, RageSunder}
{{flavour|Eerie flames cover its twisted blade.}}
[[File:Sword_of_cerebov.png]] '''''A great serpentine sword'''''<br>
[[Flaming]] brand<br>
Cursed<br>
Pierces 1 rank of fire resistance<br>
Evil


The [[fixedart]] great sword wielded by the [[unique]] [[Pandemonium lord]] [[Cerebov]]. The damage from its flame brand is calculated against the victim's [[fire resistance]] minus one, meaning it can even burn fire immune enemies. This effect does not reduce the enemy's fire resistance against fire damage from any other source. As a great sword, it is decent at low long blade levels, but will be outperformed by branded triple swords at high skill levels.
[[File:frostbite.png]] +8 frozen axe "[[Frostbite]]" {freeze, freezing cloud, *Noise Fly rC+}


=Staves=
[[File:urand_axe_of_woe.png]] +∞ [[Axe of Woe]]
== +4, +4 [[Staff of Dispater]] ==
{{flavour|This legendary item can unleash the fury of Hell.}}
[[File:Staff_of_dispater.png]] '''''A golden staff'''''<br>
Can be evoked to fire ranged Hellfire<br>
Evil


== +7, +7 [[Sceptre of Asmodeus]] ==
==Polearms==
{{flavour|It carries some of the powers of the arch-fiend Asmodeus.}}
[[File:Force lance (unrand).png]] +5 [[Force Lance (unrand)|Force Lance]] {heavy, knockback}
[[File:Sceptre_of_asmodeus.png]] '''''A ruby sceptre'''''<br>
Can be evoked to summon a Greater Demon<br>
Evil


== +0, +0 [[Staff of Olgreb]] ==
[[File:Wyrmbane.png]] +8 lance "[[Wyrmbane]]" {slay drac, rPois rF+ rC+ AC+3}
{{flavour|It was the magical weapon wielded by the mighty wizard Olgreb before he met his fate somewhere within these dungeons. It increases the ability of its wielder to use venomous magic, and carries magical powers which can be evoked. The tales say that Olgreb researched rare venoms that may have some limited effect even on creatures immune to all commonly known poisons.}}
[[File:Staff_of_olgreb.png]] '''''A green glowing staff'''''<br>
[[Venom]] brand<br> <!--Not actually venom brand, it's hard-coded; but details not crucial in unrand list -->
rPois<br>
Strengthens Poison<br>
Can be evoked to cast [[Olgreb's Toxic Radiance]], with (10 * Evocations)% chance to also cast [[Venom Bolt]] simultaneously


==+3, +1 [[Elemental Staff]]==
[[File:Trident_of_the_octopus_king.png]] +8 [[trident of the Octopus King]] {venom, rElec rPois}
{{flavour|Identified: This powerful staff used to belong to the leader of the Guild of Five Elements.<br><br>Unidentified: A black glyphic staff.}}
[[File:Elemental_staff.png]] '''''A black staff'''''<br>
rF++<br>
rC++<br>
+60 MR<br>
Makes noise<br>
+2 Metabolism


Great for a mummy, who needs all the fire resistance s/he can get and doesn't care about hunger. Note that it is a fairly bad weapon, so unless you're a caster, it's not really worth using.
[[File:Rift.png]] +8 demon trident "[[Rift]]" {distort, reach+}


== +0, +0 [[Staff of Wucad Mu]]==
[[File:Condemnation.png]] +8 trishula "[[Condemnation]]" {holy, anguish, *Noise Fly rN+}
[[File:Staff_of_wucad_mu.png]] {{flavour|Its power varies in proportion to its wielder's intelligence. It can be evoked to restore large amounts of magical energy, but at the risk of damaging the user's mind.}}
'''''An ephemeral quarterstaff'''''<br>
Channels magic power


The most powerful source of mana channeling in the game. Damage and Accuracy are initially +0/+0, but when you wield it, your INT modifies these values, to a maximum of +22/+13. You need high Evocations to evoke it and to derive susbstantial MP gains.  However, with its 25% chance of incurring a Divinations [[miscast]] upon successful evocation (confusion, MP loss, or temporary INT loss) you also need [[Clarity]] and [[ring of sustain abilities|SustAbil]] to make it worth it.
[[File:Scythe_finisher.png]] +5 scythe "[[Finisher]]" {speed, execute}


=Axes=
[[File:Scythe_of_curses.png]] +13 [[scythe of Curses]] {drain, curses, ^Drain}
==+3, +11 [[Wrath of Trog]]==
{{flavour|This was the favourite weapon of the old god Trog, before it was lost one day. It induces a bloodthirsty berserker rage in anyone who uses it to strike another.}}
[[File:Axe_wrath_of_trog.png]] '''''A bloodstained battleaxe'''''<br>
Forces Berserk


==+10, +6 Mithril Axe "[[Arga]]"==
[[File:Glaive_of_the_guard.png]] +5 [[glaive of the Guard]] {elec, spectral}
{{flavour|A beautiful mithril axe, probably lost by some dwarven hero.}}
[[File:Mithril_axe_arga.png]] '''''A mithril axe'''''<br>
[[Speed brand|Speed]] brand<br>
+2 STR<br>
+30 MR


Base damage is roughly 10, accounting for the speed brand, and the min delay is 4; this makes it well superior to an unbranded quick blade, and in terms of raw damage output superior to an unbranded demon whip, although the demon whip will do better against armoured targets.
[[File:Glaive_of_prune.png]] +12 [[glaive of Prune]] {freeze, Prune}


==+12, +15 [[Obsidian Axe]]==
[[File:lochaber_axe.png]] +5 [[lochaber axe]] {reach-cleave, Poleaxe ^Drain}
{{flavour|This axe has had a curse placed upon it by one of the lords of Pandemonium so that unsuspecting adventurers like you would unleash demons into this world. Beware, for this axe has ways of taking its wielder under its command...}}
[[File:Obsidian_axe.png]] '''''A bloodied obsidian axe'''''<br>
[[Vorpal]] brand<br>
Cursed, recurses itself on equip<br>
Allow Levitate<br>
See Invisible<br>
+3 STR<br>
Evil<br>
Mesmerizes user if any hostile monster present


If you are wielding this broad axe and a monster is visible, you will be mesmerized and restricted from moving any farther away from the monster: "Visions of slaying the [monster] flood into your mind." If there are multiple monsters, you will fixate on the closest one. When mesmerized by the axe, you lose any current [[confusion]] and gain temporary [[clarity]] (suggesting a possible emergency use, if you lack potions of curing). Unwielding the axe (by [[scroll of remove curse|scroll]] or [[Tukima's Dance]]) dispels the mesmerization.  (The unwielding dispels ''all'' mesmerization, even if merfolk/sirens are involved.)
[[File:Coolibah bardiche.png]] +6 [[coolibah bardiche]] {entangling ConstrDrown ConstrBog rPois}


Every time you attack in melee with it, there's a 10% chance of summoning a friendly common demon (60% chance of [[Tier-4 demon|Tier-4]]; 40%, [[Tier-3 demon|Tier-3]]).
==Maces & Flails==
[[File:Shillelagh_devastator.png]] +6 shillelagh "[[Devastator]]" {shatter}


=Polearms=
[[File:Whip_snakebite.png]] +8 whip "[[Snakebite]]" {venom, curare, rPois}
==+13, +13 [[Scythe of Curses]]==
{{flavour|This weapon carries a terrible and highly irritating curse.}}
[[File:Scythe_of_curses.png]] '''''A warped scythe'''''<br>
[[Draining (brand)|Draining]] brand<br>
Cursed, 33% chance to recurse itself on equip<br>
Inflicts Necromancy miscasts on monsters<br>
Periodically curses random equipment in your inventory<br>
It sometimes spawns an allied death-themed monster in combat, like a shadow, a reaper or a Soul Eater.<br>
Evil<br>


This weapon will drain monsters, in addition to inflicting Necromancy miscasts on them a la mummy death curses. It will also curse random inventory items, and has a terrible weapon as its base type. Only consider it if you already have 26 skill in polearms, and really don't care about your inventory being cursed constantly.
[[File:Spellbinder.png]] +5 demon whip "[[Spellbinder]]" {antimagic, disrupt, Will+}


Ashenzari "absorbs" the curses if you worship him, preventing them from affecting you.
[[File:Morningstar eos.png]] +10 morningstar "[[Eos]]" {elec, Halo rElec}


==+4, +12 [[Glaive of Prune]]==
[[File:Sceptre_of_torment.png]] +7 [[sceptre of Torment]] {pain, torment}
{{flavour|It is the creation of a mad god, and carries a curse which transforms anyone possessing it into a prune. Fortunately, the curse works very slowly, and one can use it briefly with no consequences worse than slightly purple skin and a few wrinkles.}}
[[File:Glaive_of_prune.png]] '''''A purple glaive'''''<br>
[[Vorpal|Vorpal]] brand<br>
Chaotic


It's a +4, +12 glaive of chopping. Zin hates it. Glaives are bad weapons, generally. You're probably better off with a bardiche or a demon trident.
[[File:Sceptre_of_asmodeus.png]] +13 [[sceptre of Asmodeus]]


==+3, +5 Scythe "[[Finisher]]"==
[[File:Great_mace_undeadhunter.png]] +7 great mace "[[Undeadhunter]]" {deathbane, rN+}
{{flavour|A long and sharp scythe, specially modified for combat purposes.}}
[[File:Scythe_finisher.png]] '''''A  blackened scythe'''''<br>
[[Speed brand|Speed]] brand<br>
Cursed<br>
+3 STR


Sigmund's dream weapon, this is a reasonable choice for those who are already using two-handed polearms and have the skill to get it to min delay. Probably not worth training polearms to 26 just to use it though.
[[File:Firestarter.png]] +7 great mace "[[Firestarter]]" {flame, immolate, rFlCloud rF++}


==+5, +8 [[Glaive of the Guard]]==
[[File:Mace_of_variability.png]] +7 [[mace of Variability]] {chaos, chaos arc}
{{flavour|This weapon once belonged to Gar Dogh, the guard of a king's treasures. According to legend he was lost somewhere in the Dungeon.}}
[[File:Glaive_of_the_guard.png]] '''''A polished glaive'''''<br>
[[Electrocution]] brand<br>
+5 AC<br>
See Invisible<br>
Allows Berserk<br>


The protection is nice, but there really are better weapons, and electrocution is generally better on small, fast weapons.
[[File:Dark maul.png]] +10 [[dark maul]] {heavy}


==+2, +10 [[Spear of the Botono]]==
[[File:Urand_skullcrusher.png]] +3 giant club "[[Skullcrusher]]" {speed, Str+7}
{{flavour|It's a really dark and malign artefact and no wise man would even touch it.}}
[[File:Spear_of_the_botono.png]] '''''An ebony spear'''''<br>
[[Reaping]] brand<br>
rPois<br>
rN+<br>
Makes noise<br>
-3 HP<br>


A good weapon for the early- and mid-games, but sadly a spear will be outclassed later on, even one as good as this.
[[File:Carina at Dusk.png]] +9 giant spiked club "[[Carina at dusk|Carina at Dusk]]" {concuss, ShootingStar, rN+}


==+10, +4 [[Trident of the Octopus King]]==
==Ranged Weapons==
{{flavour|This trident was stolen many years ago from the Octopus king's garden by a really unimportant and already dead man. But beware of the Octopus king's wrath!}}
[[File:Urand punk.png]] +3 greatsling "[[Punk]]" {acid, rCorr}
[[File:Trident_of_the_octopus_king.png]] '''''A mangy trident'''''<br>
[[Venom]] brand<br>
rElec<br>
rPois<br>
+50 MR


A good weapon if you find it early on, where its properties can be a lifesaver.  Unfortunately its to-damage enchantment is generally too low for general use.
[[File:Bow_of_zephyr.png]] +8 longbow "[[Zephyr]]" {speed, Dex+3 SInv}


==+9, +6 [[Wyrmbane]]==
[[File:Longbow_storm_bow.png]] +8 [[storm bow]] {elec, penet}
[[File:Wyrmbane.png]] '''''A scale-covered lance'''''<br>
[[Dragon slaying]] brand<br>
+5 AC<br>
rF+<br>
rPois<br>
Allows Berserk<br>


Base stats are 8 damage, +4 accuracy, and 11 delay. If a Dragon slaying-vulnerable target is killed by the base damage of this weapon, it will gain +1, +1 enchantment up to the HD of the dragon killed.  The maximum enchantment it can gain this way is +18, +18.  This ability makes Wyrmbane a decent weapon if you're willing to invest the time killing dragons with it.
[[File:Mule.png]] +7 hand cannon "[[Mule]]" {flame, backblast, rF+}


==+6, +6 [[Lehudib's Crystal Spear (unrand)|Lehudib's Crystal Spear]]==
[[File:Urand damnation.png]] +6 arbalest "[[Damnation (unrand)|Damnation]]" {[[damnation]]}
{{flavour|Presumably this relic led to the invention of the famous spell, or maybe the other way around.}}
[[File:Lehudib's_crystal_spear_(weapon).png]] '''''A crystal spear'''''<br>
[[Returning]] brand<br>
+3 INT


Good if you have decent throwing skill or find it early on. The spell does more damage, obviously.
[[File:Crossbow sniper.png]] +27 heavy crossbow "[[Sniper]]" {heavy, Acc+∞ SInv}


=Maces & Flails=
==Body Armour==
==+5, +5 [[Mace of Brilliance]]==
[[File:Victory.png]] +0 toga "[[Victory]]" {*Victory Clar}
[[File:Mace_of_brilliance.png]] '''''A brightly glowing mace'''''<br>
[[Holy wrath]] brand<br>
+5 AC<br>
+5 INT<br>
rN+<br>
See Invisible<br>
-20 Stealth


This mace also creates a halo effect similar to TSO's halo. The halo from this mace has a radius of 3 squares.
[[File:Robe of vines.png]] +1 [[robe of Vines]] {NoPotionHeal Regen++++}


Its AC, SInv and Int bonus are useful early on, but a mace is too weak a base weapon to be good against later-game monsters, even those vulnerable to holy wrath.
[[File:Robe_of_clouds.png]] +3 [[robe of Clouds]] {*Thunder rCloud rElec}


==+0, +5 Giant Club "[[Skullcrusher]]"==
[[File:Robe_of_folly.png]] +4 [[robe of Folly]] {Brilliance Will-∞ Int+8}
[[File:Giant_club_skullcrusher.png]] '''''A brutal giant club'''''<br>
[[Speed brand|Speed]] brand<br>
+5 STR


It's a giant club of speed.  If you find this and can wield it, it's about the best weapon you can hope for, barring the occasional Trog gift.
[[File:Robe_of_augmentation.png]] +4 [[robe of Augmentation]] {Str+4 Int+4 Dex+4}


==+11, +11 Morningstar "[[Eos]]"==
[[File:Robe_of_misfortune.png]] +5 [[robe of Misfortune]] {Harm *Corrode *Slow EV+5}
[[File:Morningstar_eos.png]] '''''An encrusted morningstar'''''<br>
[[Electrocution]] brand<br>
rElec<br>
See Invisible<br>
Prevents Teleportation


Has a nice enchantment and brand, but is of a mediocre base type.  The -TELE isn't a huge problem, since you can just unwield it, but be careful not to get yourself into a situation where that extra turn costs you your life.
[[File:Robe_of_night.png]] +5 [[robe of Night]] {Dark Will+ SInv}


==+7, +7 Great Mace "[[Undeadhunter]]"==
[[File:Skin_of_zhor.png]] +4 [[skin of Zhor]] {*Englaciate rC+++ SInv}
{{flavour|This weapon is imbued with magic that can counter and disrupt the magic holding undead together, inflicting great damage.}}
[[File:Great_mace_undeadhunter.png]] '''''A great steel mace'''''<br>
Disrupt undead (special brand)<br>
rN+


Deals special damage to undead but no extra to demonic monsters. If you find it and are already using two-handed maces, it's a good switch for places such as Tomb or Crypt.
[[File:Salamander_hide_armour.png]] +3 [[salamander hide armour]] {Flames, rFlCloud rF++ rC--}


==+5, +10 Whip "[[Snakebite]]"==
[[File:Cigotuvi's embrace urand.png]] +4 [[Cigotuvi's embrace]] {Corpsefed rMiasma ^Drain rN+}
{{flavour|A double-ended whip made from the cured hides of the Lair of the Beasts' deadly black mambas.}}
[[File:Whip_snakebite.png]] '''''A forked whip'''''<br>
[[Venom]] brand<br>
rPois


Good early on, but you'll want something with more base damage later.
[[File:Urand_justicars_regalia.png]] +5 [[justicar's regalia]] {Inspire Amulet+ Str+4}


==(-4 to +16), (-4 to +16) [[Mace of Variability]]==
[[File:Moon_troll_leather_armour.png]] +5 [[moon troll leather armour]] {Spirit, Regen++ MP+5}
{{flavour|It is rather unreliable.}}
[[File:Mace_of_variability.png]] '''''A great shimmering mace'''''<br>
[[Chaos]] brand<br>


A [[great mace]] that has no fixed damage or accuracy bonuses. Anything between -4/-4 and +16/+16 is possible. The mace has a 40% chance to change its attributes each turn it is wielded. Changes its color as well.  Probably not very useful, since it is two-handed and requires a large investment in [[Maces & Flails]] skill.
[[File:Kryia's mail coat.png]] +7 [[Kryia's mail coat]] {PotionHeal*2 rC+}


==+7, +6 [[Sceptre of Torment]]==
[[File:Faerie_dragon_armour.png]] [[faerie dragon scales]] (rCorr Hexes, randomised properties)
{{flavour|This truly accursed weapon is an instrument of Hell.}}
[[File:Sceptre_of_torment.png]] '''''A jewelled golden mace'''''<br>
Forces [[Symbol of Torment]]<br>
Evil


The effect triggers on 50% of attacks and 0.5% of turns that it is wielded. Great if you're undead, useless otherwise.  Even if you are undead, make sure to have a backup, since the weapon is barely mediocre against anything torment-immune.
[[File:Lear's_hauberk.png]] +18 [[Lear's hauberk]]


==+4, +8 Shillelagh "[[Devastator]]"==
[[File:Maxwell's_patent_armour.png]] +15 [[Maxwell's patent armour]] {-Tele *Silence rElec Will+ rCorr}
{{flavour|You guess this stick is loaded with something else than just lead}}
[[File:Shillelagh_devastator.png]] '''''A loaded stick'''''<br>
Explodes on attack


This is basically an upgraded club that makes things explode when you hit them with it. Useful for quickly clearing out swarms of fragile enemies like bats or killer bees, but the explosions will hurt you too, so be careful.
[[File:Armour_of_the_dragon_king.png]] +9 [[scales of the Dragon King]] {Command rPois rF+ rC+}


=Ranged Weapons=
[[File:Orange crystal plate armour.png]] +8 [[orange crystal plate armour]] {Archmagi, Int+3 Clar}
==+9, +12 Sling "[[Punk]]"==
{{flavour|A sling made of weird blue leather.}}
[[File:Sling_punk.png]] '''''A blue sling'''''<br>
[[Frost]] brand<br>
rC+


A great weapon if you're using slings.
[[File:Swamp witch's dragon scales.png]] +5 [[swamp witch's dragon scales]] {TrickPois rPois Int+3}
==+8, +8 Longbow "[[Storm Bow]]"==
{{flavour|This bow has the colour of dark rain clouds, and the smell of wet ozone.}}
[[File:Longbow_storm_bow.png]] '''''A night blue bow'''''<br>
[[Electrocution]] brand<br>
rElec<br>


Randomly spawns rain clouds, which is of dubious use even for amphibians, because of electricity's behavior in water. Otherwise a great weapon.
[[File:fire dragon occultist scales.png]] +6 [[fire dragon occultist's scales]] {FireExpos FireWiz rF++ rC- Int+3}


==+8, +8 Bow of Krishna "[[Sharnga]]"==
[[File:ice dragon arcanist scales.png]] +7 [[ice dragon arcanist's scales]] {IceExpos IceWiz rF- rC++ Str+3}
{{flavour|Identified: It once belonged to a foreign god. It works best with special arrows which are not generally available.<br><br>Unidentified: A wonderful golden bow.}}
[[File:Bow_of_krishna_sharnga.png]] '''''A golden bow'''''<br>
[[Speed brand|Speed]] brand<br>
+3 DEX<br>
See Invisible


Luckily, it doesn't need any special arrows to be effective. Experienced archers may still prefer a [[longbow]] to this weapon, though the speed is quite advantageous against unarmoured targets.
[[File:Splint mail3.png]] +8 [[Arcane splint mail]] {Archery Corona rElec Str+2 Dex+2}


==+6, +9 Crossbow "[[Hellfire]]"==
[[File:bone scales.png]] +6 [[bone scales]] {Death Bane rPois rN+ Slay+3 SH+6}
{{flavour|A flaming crossbow, forged in the fires of the Hells.}}
[[File:Crossbow_hellfire.png]] '''''A flaming crossbow'''''<br>
[[Flame]] brand<br>
rF++<br>
rC-<br>
+40 MR


Useful if you're using crossbows and can take the rC hit. Seems to have a strong tendency to be found on [[Gehenna]]:7.
[[File:Forgewarden's cuirass.png]] +12 [[Forgewarden's cuirass]] {Resonance Apostate rF++ Forge}


==+10, +0 Crossbow "[[Sniper]]"==
==Shields==
{{flavour|A crossbow made of some black material.}}
[[File:warlock.png]] +3 [[warlock's mirror]] {omnireflect}
[[File:Crossbow_sniper.png]] '''''A black crossbow'''''<br>
[[Venom]] brand<br>
See Invisible


The venom effect is nice, but a well-enchanted crossbow of velocity is probably better.
[[File:Shield_of_resistance.png]] +2 [[shield of Resistance]] {rF++ rC++ Will++}


==+2, +10 Longbow "[[Piercer]]"==
[[File:Storm Queen's shield.png]] +5 [[Storm Queen's shield]] {shock, Fly rElec}
{{flavour|An exceptionally large metal longbow.}}
[[File:Longbow_piercer.png]] '''''A very long metal bow'''''<br>
[[Vorpal]] brand<br>
-2 EV


Does a huge amount of damage at the cost of a small amount of evasion.  Pretty good.
[[File:Shield_of_the_Gong.png]] +18 [[shield of the Gong]] {Loud rN+ Will+ rCorr EV-5}


==+6, +6 [[Blowgun of the Assassin]]==
[[File:Shield_of_ignorance.png]] +10 [[tower shield of Ignorance]] {rN+ Int-4}
{{flavour|It is designed for easy concealment, but still packs a nasty punch.}}
[[File:Blowgun_of_the_assassin.png]] '''''A tiny blowgun'''''<br>
Allows Invisible<br>
+60 Stealth


The stealth bonus is somewhat nice, but most stabbers will need to switch to a dagger when close to their targets, somewhat limiting this weapon's usefulness.  Note that unlike all other randart blowguns, it does not have a speed brand (nor any brand).
==Orbs==
[[File:Urand charlatan's orb.png]] [[Charlatan's Orb]] {orb Charlatan}


=Armour=
[[File:Crystal ball of wucad mu.png]] [[crystal ball of Wucad Mu]] {Energy Mindtap}
==+X [[Faerie Dragon Armour]]==
{{flavour|Faerie dragons used to be a race of the same species as mottled ones. Too bad, their vivid colours became their bane, as they alerted potential prey. They are now extinct, and this prized relic is one of the last proofs they ever existed.}}
[[File:Faerie_dragon_armour.png]] '''''A faerie dragon armour'''''<br>
Has 1d3 Random Effects


Found by killing the Enchantress, it has random properties, usually positive.  Specifically, it will almost never have any of +Rage, *RAGE, -CAST, *TELE, or MUT(+).  It also has a small (1/20 chance of each) chance to have clarity, +(1 to 11) MP, or +(-10 to 11) HP.  It will always be positively enchanted, with somewhere between +2 and +7 enchantment. Base stats are identical to [[mottled dragon armour]]: 6 AC, -1 EV, wearable by all races that can wear armour.  It even provides the same [[sticky flame]] resistance.
[[File:Orb of Dispater.png]] [[orb of Dispater]] {+Damnation *Corrode AC+5}


==+9 [[Armour of the Dragon King]]==
[[File:Urand_skull_of_zonguldrok.png]] [[skull of Zonguldrok]] {Reaping Hat+ rN+ Int+4}
[[File:Armour_of_the_dragon_king.png]] '''''A shiny gold dragon armour'''''<br>
rF+<br>
rC+<br>
rPois<br>
+50 MR<br>


A +9 [[gold dragon armour]] with 50 MR. Very nice if you can wear it, although with enough scrolls of enchant armour you can get slightly more AC out of a normal GDA.  However, said scrolls would usually be better spent enchanting (and possibly repairing) secondary pieces of armour, such as cloaks of preservation or boots of running.  If you're a heavy armour user and you find this, use it.
[[File:Sphere of battle.png]] [[sphere of Battle]]


==+15 [[Maxwell's Patent Armour]]==  
==Cloaks==
[[File:Maxwell's_patent_armour.png]] '''''A weird-looking armour'''''<br>
[[File:Cloak of the thief.png]] +0 [[cloak of the Thief]] {Quiet SInv Stlth+}
[[Preservation]] ego<br>
Cursed<br>
+50 MR<br>
Prevents Spellcasting<br>
Prevents Teleportation


This plate mail is only wearable by non-spellcasters, and even then it is very risky, since it cannot be taken off quickly if you need to teleport. Otherwise, an excellent piece of armour.
[[File:Cloak of starlight.png ]] +1 [[cloak of Starlight]] {*Dazzle EV+4 Stlth--}


==+4 [[Robe of Augmentation]]==
[[File:Ratskin cloak.png]] +2 [[ratskin cloak]] {*Rats rPois rN+ Str-1 Int-1 Dex+1}
{{flavour|A robe made of the finest silk.}}
[[File:Robe_of_augmentation.png]] '''''A silk robe'''''<br>
+4 STR<br>
+4 INT<Br>
+4 DEX<br>


Nice, although many players may prefer resistances in their body armour slot instead.
[[File:Urand_fungal_fisticloak.png]] +3 [[fungal fisticloak]] {Shroompunch Gloves+ HP-10 Str-2 Int-2}


==+4 [[Skin of Zhor]]==
[[File:Dragonskin cloak.png]] +4 [[dragonskin cloak]] {Aegis}
{{flavour|The skin of some strange animal.}}
[[File:Skin_of_zhor.png]] '''''A smelly skin'''''<br>
rC++<br>


A very nice choice for races which cannot wear most armour and thus have trouble getting resistances. Base type is an [[animal skin]].
==Headgear==
[[File:Hat_of_the_alchemist.png]] -2 [[hat of the Alchemist]] {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr}


==+3 [[Salamander Hide Armour]]==
[[File:Mask_of_the_dragon.png]] +2 [[mask of the Dragon]] {Dragonpray SInv}
{{flavour|A leather armour made of salamander's skin.}}
[[File:Salamander_hide_armour.png]] '''''A red leather armour'''''<br>
rF++<br>
Allows Berserk


Another very nice unrand, as it provides all the fire resistance most players will ever need.
[[File:Hat_of_the_bear_spirit.png]] +2 [[hat of the Bear Spirit]] {Spirit, Bear, *Rage Will++}


==+4 [[Robe of Night]]==
[[File:Hood of the assassin.png]] +2 [[hood of the Assassin]] {Detect Stab+ Stlth++}
{{flavour|Identified: According to legend, this robe was the gift of Ratri the Goddess of the Night to one of her followers.<br><br>Unidentified: A long black robe made of strange glossy material.}}
[[File:Robe_of_night.png]] '''''A black robe'''''<br>
+30 MR<br>
See Invisible<br>
Allows Invisible<br>
+50 Stealth<br>


Good for a stabber, although as with the Robe of Augmentation many players may prefer something which gives elemental resistances to be in their armour slot.  Useful in the [[Elven Halls]], where monsters use [[Hexes]] against you and make themselves invisible.
[[File:Crown_of_dyrovepreva.png]] +3 [[crown of Dyrovepreva]] {rElec Int+2 SInv}


==+3 [[Robe of Clouds]]==
[[File:Hat_of_pondering.png]] +3 [[hat of Pondering]] {ponderous, Will+ MP+10 Int+5}
{{flavour|A robe of a material so flimsy it could almost be clouds.}}
[[File:Robe_of_clouds.png]] '''''A flimsy blue robe'''''<br>
rElec<br>
Allows Levitate<br>
Generates mist and rain<br>


This item will randomly generate thin mist and rain around you. The rain may turn into shallow water or turn shallow water into deep water. Unfortunately this makes using it for any prolonged period of time impractical for most players other than merfolk, flying tengu, and [[Fedhas]] worshipers.
==Gloves==
[[File:Fencer's_gloves.png]] +0 [[fencer's gloves]] {Riposte Dex+3}


==+10 [[Black Knight's Horse Barding]]==
[[File:Urand gadgeteer.png]] +0 [[gloves of the gadgeteer]] {Gadgeteer Wandboost ^Fragile}
{{flavour|Identified: This gear used to be worn by the personal horse of the Black Knight during his reign of terror. Pitch-black, it appears to be made not only of some strange black steel, but also of entire plates of black diamond! Naturally, such weight of metal and stone cannot be good for the mount's speed. However, it offers not only mundane protection against blows; the adamant bears an enchantment that makes its wearer partially undead.<br><br>Unidentified: You feel sorry for the horse that has to wear this mass of metal.}}
[[File:Black_knight_barding.png]] '''''A black horse barding'''''<br>
[[Ponderous]]ness ego<br>
Hunger--<br>
rN+<br>
Evil


It's your choice whether excellent AC, reduced hunger, and a rank of life protection are worth losing a bit of your centaur's speed advantage, but they probably are.
[[File:Delatra's gloves.png]] +1 [[Delatra's gloves]] {ID++}


==+3 [[Lightning Scales]]==
[[File:Gauntlets_of_war.png]] +3 [[gauntlets of War]] {Slay+5}
{{flavour|Identified: These scales have been fashioned into armour for a naga's lower body. Faintly crackling with electricity, they have been enchanted to allow their wearer to slither at almost a human's pace<br><br>Unidentified:This naga barding is made of some very metallic dragon hide, to the point of confusing you at first glance into thinking that it's actually made of metal.}}
[[File:Lightning_scales.png]] '''''A metallic naga barding'''''<br>
+2 Movement speed<br>
rElec


Probably the best naga barding out there, giving a useful resistance and almost nerfing naga's slow speed.
[[File:Mad Mage's Maulers.png]] +3 [[Mad Mage's Maulers]] {Infuse+∞ VampMP -Cast}


==-1 [[Lear's Chain Mail]]==
[[File:Ghost crab claws.png]] +2 [[ghost crab claws]] {Mist Str+4 Int+2 Slay+4 Necro}
{{flavour|A chain mail made of pure gold.}}
[[File:Lear's_chain_mail.png]] '''''A chainmail armor''''' ''[with a randomized appearance]''<br>
-3 DEX<br>
Prevents Spellcasting


There's obviously no reason to wear this, although it is nowhere near as bad as the Robe of Misfortune or Folly.
==Boots==
[[File:Slick slippers.png]] +2 pair of [[slick slippers]] {slick, slippery, EV+4}


==-1 [[Robe of Folly]]==
[[File:Seven-league boots.png]] +3 pair of [[seven-league boots]] {Rampage+∞}
{{flavour|A dull grey robe.}}
[[File:Robe_of_folly.png]] '''''A robe''''' ''[with a randomized appearance]''<br>
Cursed, 50% chance to recurse itself on equip<br>
-5 INT<br>
Prevents Spellcasting<br>


This robe can be dangerous if your INT is particularly low. Nowhere near as bad as the Robe of Misfortune, of course.
[[File:mountain_boots.png]] +3 pair of [[mountain boots]] {steadfast, rC+}


==-5 [[Robe of Misfortune]]==
==Bardings==
{{flavour|A splendid flowing robe of fur and silk.}}
[[File:Lightning scales.png]] +6 [[lightning scales]] {swift, rElec}
[[File:Robe_of_misfortune.png]] '''''A robe''''' ''[with a randomized appearance]''<br>
Cursed, recurses itself on equip<br>
-4 EV<br>
-2 STR<br>
-2 DEX<br>
-2 INT<br>
Prevents Spellcasting<br>
Forces Teleportation<br>
-80 Stealth<br>
Heavily mutates you (+5)<br>


The worst artefact in the game. It is quite dangerous to wear for any period of time, given its mutagenic radiation, its teleportitis, and its prevention of spellcasting. And due to its randomized appearance, wearing any unidentified randart robe always poses a risk. Make sure you have scrolls of remove curse handy. 
[[File:Black knight barding.png]] +10 [[Black Knight's barding]] {ponderous, rPois rN+}


=Shields=
==Evocables==
==+8 [[Shield of Ignorance]]==
[[File:Horn of geryon.png]] [[Horn of Geryon]]
[[File:Shield_of_ignorance.png]] '''''A dull large shield'''''<br>
Cursed, 33% chance to recurse itself on equip<br>
+2 AC<br>
+2 EV<br>
-6 INT<br>
rN+


A nice shield if you can take the INT hit. Be aware that walking around with 2 intelligence is unwise, even if you're not a spellcaster. Being crippled by every passing [[neqoxec]] is not fun, even if you don't suffer a statdeath.
==Retired==
[[File:Knife_of_accuracy.png]] +27, -1 [[knife of Accuracy]]


==+15 Shield "[[Bullseye]]"==
[[File:Lehudib's_crystal_spear_(weapon).png]] +6, +6 [[Lehudib's crystal spear (unrand)|Lehudib's crystal spear]] {return, Int+3}
[[File:Shield_Bullseye.png]] '''''A round shield'''''<br>
-5 EV


If you care about SH more than EV, then you should probably just upgrade to a large shield then. Only [[Kobold]]s and [[Halfling]]s might consider wearing it.
[[File:Shield_Bullseye.png]] +15 shield "[[Bullseye]]" {EV-5}


==+5 [[Shield of Resistance]]==
[[File:Boots of the spider.png]] +3 pair of [[boots of the spider]] {+Jump, Stlth+}
{{flavour|A bronze shield.}}
[[File:Shield_of_resistance.png]] '''''A bronze shield'''''<br>
rF+<br>
rC+<br>
+40 MR


A wonderful item for any player to have; even spellcasters should train their Shields skill to 15 to negate the penalties from this beautiful item should they find it.
[[File:Spear_of_the_botono.png]] +6 [[spear of the Botono]] {reap, rPois rN+ HP-6}


==+6 [[Shield of the Gong]]==
[[File:Blowgun_of_the_assassin.png]] +6 [[blowgun of the Assassin]] {+Inv Stlth++}
{{flavour|Unidentified: This is a large gong; you wonder if it could be worn as a shield.<br><br>Identified: This shield shall surely be heard!}}
[[File:Shield_of_the_Gong.png]] '''''A bronze gong'''''<br>
[[Amulet of guardian spirit|Guardian Spirit]] ego<br>
rElec<br>
rN+<br>
+50 MR<br>
Makes noise when you block


Despite first appearances, this item is actually incredibly dangerous to use. The noises it makes are worse than shouting or the Singing Sword; they attract every monster on the level to your position. Combined with the fact that the guardian spirit attribute renders it useless to casters, who have crowd control spells, it is very difficult to imagine a character who would find this shield safe and usable.
[[File:Ring_of_vitality.png]] [[ring of Vitality]] {Regen HP+15}


=Cloaks=
[[File:Cloak_of_flash.png]] +3 [[cloak of Flash]] {+Fly EV+4}
==+1 [[Cloak of the Thief]]==
{{flavour|It allows its wearer to excel in the arts of thievery.}}
[[File:Cloak_of_the_thief.png]] '''''A tattered cloak'''''<br>
+2 EV<br>
+2 DEX<br>
-3 Damage<br>
See Invisible<br>
Allows Invisible<br>
Allows Levitate<br>
+60 Stealth


Stabbers might consider it, but most characters probably won't want to take the -3 damage unless they already have a lot of slaying. <!--  Still, this item was actually "improved" by the changes to slaying in 0.10: Dam-3 is a lot less nasty than it used to be.-->
[[File:Crown of eternal torment.png]] +3 [[crown of Eternal Torment]] {rTorment HP-- rN+++ SInv *Curse}


==+1 [[Ratskin Cloak]]==
[[File:Amulet_of_cekugob.png]] [[amulet of Cekugob]] {Dismiss -Tele rElec rPois rN++ AC+1 EV+1}
{{flavour|An enchantress with a magic loom and way too much time on her hands stitched this cloak from the hides of hundreds of rats, most of them orange. It's a bit awkward to wear and looks rather foolish, but it provides excellent protection from rats of all kinds.}}
[[File:Ratskin_cloak.png]] '''''A motley cloak'''''<br>
-1 DEX<br>
-1 INT<br>
rPois<br>
rN+


Useful if you need rPois and/or life protection, although a normal cloak of poison resistance is probably better.
[[File:urand_talos.png]] +12 [[Armour of Talos]] {ponderous, rF+}


==+3 [[Cloak of Flash]]==
[[File:Mace_of_brilliance.png]] +1 eveningstar [[Brilliance]] {holy, rN+ AC+5 Int+5}
[[File:Cloak_of_flash.png]] '''''A vibrating cloak'''''<br>
+4 EV<br>
Allows Levitate<br>


A very nice item to have, although some might say a [[cloak of preservation]] is better.
[[File:Scimitar_of_flaming_death.png]] +6 [[scimitar of Flaming Death]] {flame, rPois rF++ rC- Will+}


==+0 [[Cloak of Starlight]]==
[[File:Dagger_of_chilly_death.png]] +9 [[dagger of Chilly Death]] {flash freeze, rPois rF- rC++ Will+}
{{flavour|A cloak woven of pure light beams.}}
[[File:Cloak_of_starlight.png]] '''''A phosphorescent cloak'''''<br>
+4 EV<br>
rC+<br>
rElec<br>
-30 Stealth


A good source of rElec and EV, although at the cost of 2 potential AC. The Stealth hit is not generally too terrible; usually you either have enough stealth it doesn't matter, or you aren't using stealth at all. Only stabbers might disagree.
[[File:Hat of the High Council.png]] +2 [[hat of the High Council]] {Archmagi, Wiz- Stlth-}


==+4 [[Dragonskin cloak]]==
[[File:Longbow_piercer.png]] +7 longbow "[[Piercer]]" {penet, EV-2}
{{flavour|This opalescent cloak gleams with all dragon colours}}
[[File:Dragonskin_cloak.png]] '''''A opalescent scaly cloak'''''


The [[fixedart]] cloak [[Tiamat]] leaves upon her demise. When worn by the player, it has a 50% chance of granting one level of resistance to any of the following elements (rolled at the time of the attack): [[Fire]], [[Steam]], [[Cold]], [[Electricity]], [[Poison]], [[Sticky Flame]], [[Negative energy]].
[[File:Demon_blade_bloodbane.png]] +8 demon blade "[[Bloodbane]]" {slice, *Rage +Rage Stlth-}


=Helmets=
[[File:Maxwell's etheric cage.png]] +0 [[Maxwell's etheric cage]] {RegenMP *Contam rElec MP+4}
==+2 [[Hat of the Bear Spirit]]==
{{flavour|Once owned by Ukta, a powerful Ogre shaman, this fur hat houses the spirit of an especially mighty bear.}}
[[File:Hat_of_the_bear_spirit.png]] '''''A fur hat'''''<br>
[[Amulet of guardian spirit|Guardian Spirit]] ego<br>
+2 AC<br>
Allows Rage<br>
rN+<br>
+50 MR


For berserkers who want guardian spirit but also want a free amulet slot, this is a great way to go about that.
[[File:Boots of the assassin.png]] +2 pair of [[boots of the Assassin]] {Detection Stab+ Stlth++}


==+3 [[Crown of Dyrovepreva]]==
[[File:Dagger_morg.png]] +4 dagger "[[Morg]]" {pain, Will+ Int+5}
{{flavour|A large crown of dull bronze, set with a dazzling array of gemstones.}}
[[File:Crown_of_dyrovepreva.png]] '''''A jewelled bronze crown'''''<br>
+2 INT<br>
rElec<br>
See Invisible<br>
+1 Metabolism


A good switch if you need SInv or rElec, although the hunger cost means you shouldn't wear it for long unless you don't have hunger issues.
[[File:Sword_of_zonguldrok.png]] +9 [[Sword of Zonguldrok]] {reap}


==+0 [[Mask of the Dragon]]==
[[File:Sword_of_power.png]] +9 [[sword of Power]] {lifebolt}
[[File:Mask_of_the_dragon.png]] '''''A blue mask'''''<br>
+3 Accuracy<br>
+3 Damage<br>
+40 MR<br>
See Invisible


Slaying is always nice, although you are giving up any AC from your helmet slot to wear this. This is usually worthwhile, unless you are really low on AC.
==History==
{{CBA|0.35|[[Stagehand's Sword]], [[Hana's Scimitar]], the [[coolibah bardiche]], the [[Staff of Five Virtues]], [[Carina at dusk]], [[Arcane splint mail]], [[bone scales]], [[Fimbulwinter]], the [[Swamp witch's dragon scales]], the [[fire dragon occultist's scales]], the [[ice dragon arcanist's scales]], the [[ghost crab claws]] and [[Forgewarden's cuirass]] will be added.  The [[Wrath of Trog]] and [[Zephyr]] are reworked.  The [[Glaive of Prune]] will be renamed the Partisan of Prune.  The [[Amulet of the Four Winds]] will be renamed the Amulet of Tranquility.}}
*'''[[0.34]]:''' Reworked [[Faerie dragon scales]], [[Mask of the Dragon]], [[crystal ball of Wucad Mu]], and [[Scales of the Dragon King]].  Renamed the [[sword of the Doom Knight]] to the [[sword of the Dread Knight]].
*'''[[0.33]]:''' Added the [[justicar's regalia]], [[fungal fisticloak]], and the [[crown of Vainglory]]. Replaced the [[sword of Zonguldrok]] with the [[skull of Zonguldrok]]. The [[macabre finger necklace]] now gives +7 HP. -Cast on the [[sword of the Doom Knight]] and [[Maxwell's patent armour]] was replaced with *Silence.
*'''[[0.32]]:''' Added the [[Charlatan's Orb]] and [[gloves of the gadgeteer]]. Returned the [[sword of the Doom Knight]]. Reworked [[cloak of the Thief]].
*'''[[0.31]]:''' Added [[Mule]].
*'''[[0.30]]:''' Added [[Hermit's pendant]], [[Consecrated labrys]], [[Slick slippers]], [[Force Lance (unrand)|Force lance]], [[Storm Queen's shield]], [[Victory|toga "Victory"]]. Converted the [[staff of Dispater]], [[staff of Battle]], and [[staff of Wucad Mu]] into [[orb]]s. [[Vorpal]]-branded unrands got other [[brand]]s. Reworked [[Sniper]], [[Dark maul]], [[Mad Mage's Maulers]], [[ring of the Hare]], [[Majin-Bo]], [[sceptre of Asmodeus]], [[Elemental Staff]], [[Lochaber axe]], and removed [[Morg]].
*'''[[0.29]]:''' Added [[Condemnation]], [[mountain boots]], [[lochaber axe]], [[amulet of Elemental Vulnerability]]. Reworked [[amulet of Vitality]], [[rings of the Octopus King]].
*'''[[0.28]]:''' Added [[Delatra's gloves]], [[woodcutter's axe]], [[Throatcutter]], [[staff of the Meek]]. Reworked [[trident of the Octopus King]], [[autumn katana]], [[Leech]], [[ring of the Mage]], [[necklace of Bloodlust]], [[Lear's hauberk]], [[robe of Misfortune]], [[hat of the Bear Spirit]], [[robe of Vines]]. Certain artefacts are now weighted to spawn in the early game.
*'''[[0.27]]:''' Added the [[seven-league boots]]. Reworked the [[Amulet of the Air]], [[Wrath of Trog]], and [[robe of Folly]].
*'''[[0.26]]:''' Reworked the [[salamander hide armour]], [[ratskin cloak]], [[staff of Wucad Mu]], [[cloak of the Thief]], [[Majin-Bo]], [[glaive of the Guard]], [[shield of Resistance]], [[cloak of Starlight]], and [[sword of Power]]. The ring of Phasing is renamed to [[ring of the Hare]], and the ring of Robustness is renamed to [[ring of the Tortoise]]. Also, [[Black Knight's barding]] and [[lightning scales]] became [[barding]]s.
*'''[[0.25]]:''' Added [[Cigotuvi's embrace]], merged "[[Bloodbane]]" into "[[Leech]]", reworked the [[boots of the Assassin]] into the [[hood of the Assassin]], reworked [[Scythe of Curses]] and [[brooch of Shielding]], and removed [[Maxwell's Etheric Cage]].
*'''[[0.24]]:''' Added the [[staff of Battle]], reworked the [[Storm Bow]] and [[Gyre and Gimble]], and removed [[Piercer]].
*'''[[0.23]]:''' Added the demon trident "[[Rift]]", and reworked the [[Singing Sword]], [[Spriggan's Knife]], [[robe of Misfortune]], [[sceptre of Torment]], [[Finisher]], [[robe of Clouds]] and [[skin of Zhor]]. Tweaked the [[arc blade]] and [[storm bow]].
*'''[[0.22]]:''' Reworked [[mace of Variability]], [[Vampire's Tooth]], and removed the rF-, rC- properties from [[Maxwell's Thermic Engine]].
*'''[[0.20]]:''' Added the double sword [[Maxwell's Thermic Engine]]; removed [[scimitar of Flaming Death]], [[dagger of Chilly Death]] and [[hat of the High Council]]. Renamed sword of Jihad into [[zealot's sword]]. The ring of Shaolin is renamed to [[ring of Phasing]], and the bow of Krishna "Sharnga" is renamed to longbow "[[Zephyr]]". The [[necklace of Bloodlust]], [[large shield of Ignorance]], [[sceptre of Torment]] and the [[ratskin cloak]] were reworked.
*'''[[0.19]]:''' Added new versions of [[Punk]], [[Firestarter]], [[Frostbite]], [[trident of the Octopus King]], [[staff of Olgreb]], [[sword of Zonguldrok]], [[Damnation]], [[Eos]], [[fencer's gloves]], and [[Wyrmbane]] and removed [[Brilliance]], [[amulet of Cekugob]], and [[sword of the Doom Knight]].
*'''[[0.18]]:''' Added the frozen axe [[Frostbite]] and the [[warlock's mirror]]. [[Hellfire (unrand)|Hellfire]] was renamed into [[Damnation (unrand)|Damnation]]. The [[armour of Talos]] was added and subsequently removed after a short time in [[trunk]].
*'''[[0.17]]:''' Added the [[robe of Vines]], [[Maxwell's etheric cage]], and [[Kryia's mail coat]]; removed the [[cloak of Flash]]; the [[crown of Eternal Torment]] was considered for inclusion, but discarded.
*'''[[0.16]]:''' Added [[Gyre and Gimble]]; replaced the [[ring of Vitality]] with the [[amulet of Vitality]]; removed the [[spear of the Botono]] and [[blowgun of the Assassin]]
*'''[[0.15]]:''' Removed the [[boots of the spider]]; added the [[orange crystal plate armour]], the [[Majin-Bo]], and a new version of the [[Blowgun of the Assassin]].
*'''[[0.14]]:''' Removed the [[blowgun of the Assassin]], [[Bullseye]], and [[Lehudib's crystal spear (unrand)|Lehudib's crystal spear]]; added [[dark maul]], [[arc blade]], [[Spellbinder]], [[lajatang of Order]], [[boots of the spider]], [[macabre finger necklace]], [[hat of the High Council]], [[Firestarter]] and a new version of the [[boots of the Assassin]].
*'''[[0.13]]:''' Removed [[knife of Accuracy]] and [[boots of the Assassin]]; added [[Moon troll leather armour]].


==+2 [[Hat of the Alchemist]]==
==References==
[[File:Hat_of_the_alchemist.png]] '''''A dirty hat'''''<br>
<references />
rF+<br>
rC+<br>
rElec<br>
+30 MR


A very desirable artefact, particularly for Spriggans, Ogres, and Trolls, who often have trouble gaining resistances due to their restricted armour. A wonderful item for an Octopode.
[[Category:Items]]
 
[[Category:Artefacts]]
==+3 [[Hat of Pondering]]==
[[Category:Unrands|!]]
{{flavour|The favorite hat of the slug wizard Gastronok, stained with reddish slime and enchanted to aid in his arcane pondering. It has been specially enchanted to protect against the effects of salt, though you probably don't care.}}
[[File:Hat_of_pondering.png]] '''''A slimy wizard hat'''''<br>
[[Ponderous]]ness ego<br>
+5 INT<br>
+30 MR<br>
+10 MP
 
Can you take the movement hit? You have to decide. Luckily, this hat is most beneficial to those who are likely to have the means to speed themselves up, i.e. casters with [[Swiftness]] or [[Haste]]. Sometimes found on [[Gastronok]].
 
=Boots=
==+2 [[Boots of the Assassin]]==
{{flavour|These boots were specially designed by the Assassin's Guild.}}
[[File:Boots_of_the_assassin.png]] '''''Some soft boots'''''<br>
+3 DEX<br>
Allows Invisible<br>
+80 Stealth
 
A boon to stabbers, good for anyone else, although boots of running are preferable if you find them.
 
=Gloves=
==+3 [[Gauntlets of War]]==
[[File:Gauntlets_of_war.png]] '''''A pair of thick gauntlets'''''<br>
+5 Accuracy<br>
+5 Damage
 
+5 slaying in the gloves slot: what more could you want? Very useful for anybody.
 
==+2 [[Fencer's Gloves]]==
{{flavour|A pair of gloves made from white silk.}}
[[File:Fencer's_gloves.png]] '''''A pair of silk gloves'''''<br>
+3 EV<br>
+3 DEX<br>
+8 Accuracy
 
Between the DEX bonus and the raw EV bonus, these gloves give you a lot of extra EV. They're very nice if you find them.
 
[[Category:Item]][[Category:Artefacts]]

Latest revision as of 09:39, 17 October 2026

Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

An unrand (or unrandart) is short for "unrandom artefact," an artefact with set appearance and properties.

Useful Info

Unrands always have the same properties between games, as opposed to randarts ("random artefacts", which have randomly generated properties). Unrands may have special mechanics not found anywhere else in the game, such as Frostbite's ability to create freezing clouds. Unrands with unique properties have historically been called fixedarts, though the distinction has become increasingly blurred with time.

Unrands cannot be modified by scrolls, even for Mountain Dwarves. Chaotic unrands may generate in Xom's bazaars, with the chaos brand on top of any existing properties; this is the only way to obtain a 'modified' unrand.

Only one instance of any particular unrand may generate per game.

  • If you don't pick up an unrand that generates in a temporary portal level, or accidentally destroy the unrand by dumping it into lava, it is lost forever.
  • Any unrand in the possession of a monster you banish to the Abyss can be found in the Abyss, though this may take a very, very long time.
  • If an acquirement (either from a scroll or an Okawaru gift) offers an unrand and you pick something else, it can generate elsewhere.

Although it is extremely likely to find at least one unrand over the course of any given game, there is no guarantee that any particular unrand will generate, or that the unrands that do generate will be of any use to you.

Certain unrands are more likely to spawn in the early game, where they are most useful:[1] Delatra's gloves, woodcutter's axe, Throatcutter, Hermit's pendant, Devastator, ratskin cloak, Kryia's mail coat, Lear's hauberk, trident of the Octopus King, robe of Augmentation, staff of the Meek, amulet of Elemental Vulnerability, robe of Misfortune, Force Lance, and toga "Victory".

Rings

ring of the Mage {Wiz Archmagi}

ring of the Tortoise {AC+8}

ring of the Hare {EV+10}

ring of Shadows {Umbra +Inv Stlth+}

rings of the Octopus King {<one property> HP+2 AC+2 EV+2 SH+2}

Amulets

brooch of Shielding {Spirit SH+8}

necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6}

amulet of the Four Winds {rN+ Will+++ Clar}

amulet of the Air {Inacc Air Fly rElec RMsl}

macabre finger necklace {Ring+ rN+ HP+7}

amulet of Vitality {RegenMP++ Regen++}

dreamshard necklace {Acrobat *Dream}

amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8}

Hermit's pendant {Faith Invo=14 Evo=0 MP+5}

Short Blades

+7 Spriggan's Knife {stab, EV+4 Stlth+}

+8 arc blade {discharge, rElec}

+7 captain's cutlass {speed, disarm}

+8 pair of quick blades "Gyre" and "Gimble" {protect}

+8 Vampire's Tooth {megavamp}

+7 Stagehand's Sword {Devious DevInvis Int+6}

+9 Fimbulwinter {Freeze IceDoom Bane rF- rC++}

Long Blades

+7 Throatcutter {drain, coup de grace}

+11 Singing Sword {sonic wave}

+2 Maxwell's thermic engine {flame, freeze, rev}

+8 autumn katana {manifold assault}

+8 demon blade "Leech" {evervamp, Harm ^Drain rN+}

+10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3}

+13 sword of the Dread Knight {Decimate ^Drain *Silence Will+}

+6 sword of Cerebov {flame}

+11 plutonium sword {^Contam Stlth-}

+10 Hana's Scimitar {Valour ValArchmagi ^Dim MP+6}

Staves

+9 staff of Olgreb {rPois∞}

+3 Elemental Staff {ele, rElec rF+ rC+ AC+3}

+6 Majin-Bo {spellvamp, MP+6 Int+6}

+7 staff of the Meek {protect, meekguard}

+7 lajatang of Order {silver, rMut}

+5 Staff of Five Virtues {rebuke VirtueSH VirtueReflect ^Fragile Will+}

Axes

+8 mithril axe "Arga" {speed, Will+}

+16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv}

+4 consecrated labrys {holy, Valiant ^Fragile Fly SInv}

+5 woodcutter's axe

+8 Wrath of Trog {antimagic, *Rage Rampage, RageSunder}

+8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+}

+∞ Axe of Woe

Polearms

+5 Force Lance {heavy, knockback}

+8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}

+8 trident of the Octopus King {venom, rElec rPois}

+8 demon trident "Rift" {distort, reach+}

+8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+}

+5 scythe "Finisher" {speed, execute}

+13 scythe of Curses {drain, curses, ^Drain}

+5 glaive of the Guard {elec, spectral}

+12 glaive of Prune {freeze, Prune}

+5 lochaber axe {reach-cleave, Poleaxe ^Drain}

+6 coolibah bardiche {entangling ConstrDrown ConstrBog rPois}

Maces & Flails

+6 shillelagh "Devastator" {shatter}

+8 whip "Snakebite" {venom, curare, rPois}

+5 demon whip "Spellbinder" {antimagic, disrupt, Will+}

+10 morningstar "Eos" {elec, Halo rElec}

+7 sceptre of Torment {pain, torment}

+13 sceptre of Asmodeus

+7 great mace "Undeadhunter" {deathbane, rN+}

+7 great mace "Firestarter" {flame, immolate, rFlCloud rF++}

+7 mace of Variability {chaos, chaos arc}

+10 dark maul {heavy}

+3 giant club "Skullcrusher" {speed, Str+7}

+9 giant spiked club "Carina at Dusk" {concuss, ShootingStar, rN+}

Ranged Weapons

+3 greatsling "Punk" {acid, rCorr}

+8 longbow "Zephyr" {speed, Dex+3 SInv}

+8 storm bow {elec, penet}

+7 hand cannon "Mule" {flame, backblast, rF+}

+6 arbalest "Damnation" {damnation}

+27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv}

Body Armour

+0 toga "Victory" {*Victory Clar}

+1 robe of Vines {NoPotionHeal Regen++++}

+3 robe of Clouds {*Thunder rCloud rElec}

+4 robe of Folly {Brilliance Will-∞ Int+8}

+4 robe of Augmentation {Str+4 Int+4 Dex+4}

+5 robe of Misfortune {Harm *Corrode *Slow EV+5}

+5 robe of Night {Dark Will+ SInv}

+4 skin of Zhor {*Englaciate rC+++ SInv}

+3 salamander hide armour {Flames, rFlCloud rF++ rC--}

+4 Cigotuvi's embrace {Corpsefed rMiasma ^Drain rN+}

+5 justicar's regalia {Inspire Amulet+ Str+4}

+5 moon troll leather armour {Spirit, Regen++ MP+5}

+7 Kryia's mail coat {PotionHeal*2 rC+}

faerie dragon scales (rCorr Hexes, randomised properties)

+18 Lear's hauberk

+15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr}

+9 scales of the Dragon King {Command rPois rF+ rC+}

+8 orange crystal plate armour {Archmagi, Int+3 Clar}

+5 swamp witch's dragon scales {TrickPois rPois Int+3}

+6 fire dragon occultist's scales {FireExpos FireWiz rF++ rC- Int+3}

+7 ice dragon arcanist's scales {IceExpos IceWiz rF- rC++ Str+3}

+8 Arcane splint mail {Archery Corona rElec Str+2 Dex+2}

+6 bone scales {Death Bane rPois rN+ Slay+3 SH+6}

+12 Forgewarden's cuirass {Resonance Apostate rF++ Forge}

Shields

+3 warlock's mirror {omnireflect}

+2 shield of Resistance {rF++ rC++ Will++}

+5 Storm Queen's shield {shock, Fly rElec}

+18 shield of the Gong {Loud rN+ Will+ rCorr EV-5}

+10 tower shield of Ignorance {rN+ Int-4}

Orbs

Charlatan's Orb {orb Charlatan}

crystal ball of Wucad Mu {Energy Mindtap}

orb of Dispater {+Damnation *Corrode AC+5}

skull of Zonguldrok {Reaping Hat+ rN+ Int+4}

sphere of Battle

Cloaks

+0 cloak of the Thief {Quiet SInv Stlth+}

+1 cloak of Starlight {*Dazzle EV+4 Stlth--}

+2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1}

+3 fungal fisticloak {Shroompunch Gloves+ HP-10 Str-2 Int-2}

+4 dragonskin cloak {Aegis}

Headgear

-2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr}

+2 mask of the Dragon {Dragonpray SInv}

+2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++}

+2 hood of the Assassin {Detect Stab+ Stlth++}

+3 crown of Dyrovepreva {rElec Int+2 SInv}

+3 hat of Pondering {ponderous, Will+ MP+10 Int+5}

Gloves

+0 fencer's gloves {Riposte Dex+3}

+0 gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile}

+1 Delatra's gloves {ID++}

+3 gauntlets of War {Slay+5}

+3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast}

+2 ghost crab claws {Mist Str+4 Int+2 Slay+4 Necro}

Boots

+2 pair of slick slippers {slick, slippery, EV+4}

+3 pair of seven-league boots {Rampage+∞}

+3 pair of mountain boots {steadfast, rC+}

Bardings

+6 lightning scales {swift, rElec}

+10 Black Knight's barding {ponderous, rPois rN+}

Evocables

Retired

+27, -1 knife of Accuracy

+6, +6 Lehudib's crystal spear {return, Int+3}

+15 shield "Bullseye" {EV-5}

+3 pair of boots of the spider {+Jump, Stlth+}

+6 spear of the Botono {reap, rPois rN+ HP-6}

+6 blowgun of the Assassin {+Inv Stlth++}

ring of Vitality {Regen HP+15}

+3 cloak of Flash {+Fly EV+4}

+3 crown of Eternal Torment {rTorment HP-- rN+++ SInv *Curse}

amulet of Cekugob {Dismiss -Tele rElec rPois rN++ AC+1 EV+1}

+12 Armour of Talos {ponderous, rF+}

+1 eveningstar Brilliance {holy, rN+ AC+5 Int+5}

+6 scimitar of Flaming Death {flame, rPois rF++ rC- Will+}

+9 dagger of Chilly Death {flash freeze, rPois rF- rC++ Will+}

+2 hat of the High Council {Archmagi, Wiz- Stlth-}

+7 longbow "Piercer" {penet, EV-2}

+8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-}

+0 Maxwell's etheric cage {RegenMP *Contam rElec MP+4}

+2 pair of boots of the Assassin {Detection Stab+ Stlth++}

+4 dagger "Morg" {pain, Will+ Int+5}

+9 Sword of Zonguldrok {reap}

+9 sword of Power {lifebolt}

History

References