Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Sniping (ego): Difference between revisions

From Ashenzari's Archive
No edit summary
 
Predelnik (talk | contribs)
No edit summary
 
Line 1: Line 1:
{{version035}}
{{version034}}
{{stub}}
{{stub}}
{{flavour|It increases your damage by an additional 50% with ranged and thrown weapons against incapacitated (asleep, paralysed, petrified, confused or netted) targets.}}
{{flavour|It increases your damage by an additional 50% with ranged and thrown weapons against incapacitated (asleep, paralysed, petrified, confused or netted) targets.}}

Latest revision as of 07:57, 6 October 2026

Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
This page is a stub. You could probably expand this page should you wish to do so.
It increases your damage by an additional 50% with ranged and thrown weapons against incapacitated (asleep, paralysed, petrified, confused or netted) targets.

Sniping is an ego found only on hats and helmets that increases your damage against incapacitated opponents when using ranged or thrown weapons.

Desirability

Even with a modicum of stealth, you should be able to get off full screen sleep snipes on a large number of enemies. Combined with hexes, mephitic cloud, or sphinx sisters this can drastically increase the firepower of a ranged character.