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Ring of flight: Difference between revisions

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{{item
{{item
  |itemtype=Jewellery
  |itemtype=Jewellery
  |name=Ring of flight
  |name=Ring of flight
  |cost=
  |cost=
|weight=1
}}
}}
{{flavour|This ring allows its wearer to fly. The ring's power cannot be evoked while airborne, so it's ill-suited for longer trips above deadly liquid.}}
{{flavour|A ring that grants its wearer flight.}}


By wearing a [[ring of flight]], you gain the [[ability]] to [[fly]] for a short time, allowing you to cross impassable terrain and gain a bonus to your [[stealth]]. The ring's rate of success is determined by your [[Evocations]] skill. Each successful use costs 1 [[MP]] and a small amount of [[nutrition]]. You may end your flight at will as a separate ability.
By wearing a [[ring of flight]], you gain the ability to [[fly]] for as long as you wear it. Note that flying characters still trigger [[trap]]s as normal.


Note that a flying character will still trigger [[trap]]s as normal.
==Strategy==
Flight is useful in areas where [[water]] is common, such as the [[Swamp]] or [[Shoals]]. Having flight on hand can help you avoid or fight monsters wherever water and lava are present. While many monsters in the aforementioned Lair branches swim faster than the average player, flight still prevents many of the penalties while fighting in water, including its effect on [[invisibility]].


==Strategy==
A ring of flight can be swapped in whenever needing to cross water or lava, similar to a [[potion of enlightenment]], at the temporary cost of a ring slot.  
Although useful, this ring has one crucial limitation: you cannot extend your flight with this ring once you are already airborne. If you find yourself over [[deep water]] or [[lava]] and your flight is nearly over, don't be afraid to read a [[scroll of blinking]] to get yourself back to land as quickly as possible. Alternatively, if you have a different source of flight, you can use that to extend your duration. All the same, consider manually landing whenever flight isn't necessary to avoid traveling into dangerous situations with only a short duration remaining.


==History==
==History==
The ring of flight was introduced in [[0.12]], replacing the [[ring of levitation]].
*Prior to [[0.27]], flight was a temporary ability. You could [[evoke]] the ring for 3 MP, with a failure rate that scaled down with [[Evocation]]s. You could not extend the duration of the effect by evoking the ring while already flying.
*The ring of flight was introduced in [[0.12]], replacing the [[ring of levitation]].
 
{{jewellery}}


[[Category:Ring]]
[[Category:Rings]]

Latest revision as of 14:07, 5 October 2026

Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Type Jewellery
Name Ring of flight
Icon
A ring that grants its wearer flight.

By wearing a ring of flight, you gain the ability to fly for as long as you wear it. Note that flying characters still trigger traps as normal.

Strategy

Flight is useful in areas where water is common, such as the Swamp or Shoals. Having flight on hand can help you avoid or fight monsters wherever water and lava are present. While many monsters in the aforementioned Lair branches swim faster than the average player, flight still prevents many of the penalties while fighting in water, including its effect on invisibility.

A ring of flight can be swapped in whenever needing to cross water or lava, similar to a potion of enlightenment, at the temporary cost of a ring slot.

History

  • Prior to 0.27, flight was a temporary ability. You could evoke the ring for 3 MP, with a failure rate that scaled down with Evocations. You could not extend the duration of the effect by evoking the ring while already flying.
  • The ring of flight was introduced in 0.12, replacing the ring of levitation.
Jewellery
Amulets Acrobat • Chemistry • Dissapation • Faith • Guardian spirit • Magic regeneration • Reflection • Regeneration • Wildshape
Rings Dexterity • Evasion • Flight • Intelligence • Magical power •
Poison resistance • Positive energy • Protection • Protection from cold • Protection from fire • Resist corrosion • See invisible • Slaying • Strength • Willpower • Wizardry