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Sword of Power: Difference between revisions

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{{flavour|A mighty sword which rewards the powerful with power and the meek with weakness. Particularly hale users will find that power directed into their foes in the form of devastating, though inaccurate, energy bolts.}}
{{flavour|A mighty sword which rewards the powerful with power and the meek with weakness. Particularly hale users will find that power directed into their foes in the form of devastating, though inaccurate, energy bolts.}}
[[File:Sword_of_power.png]] '''''the +5 word of Power'''''
[[File:Sword_of_power.png]] '''''the +9 sword of Power'''''


+5 [[vorpal]] [[great sword]]
+9 [[great sword]]
<br>Has an <code>HP/270</code> %<ref>{{source ref|0.28.0|art-func.h|262}}</ref> chance to fire an inaccurate 1d40<ref>{{source ref|0.28.0|zap-data.h|1754}}</ref> [[bolt spell|bolt]] when striking in melee. Minimum of 10% activation chance.
<br>When striking in melee, has a <code>10 * HP / 27</code> % chance to fire an inaccurate 1d40 range 4 [[bolt spell|bolt]] in the direction of your target.<ref>{{source ref|0.30.0|art-func.h|292}}</ref><ref>{{source ref|0.30.0|zap-data.h|1731}}</ref>


==Desirability==
==Desirability==
The sword of Power<ref>{{source ref|0.28.0|art-data.txt|242}}</ref> is a decent weapon for most high level [[Long Blades]] users, if they don't mind losing the [[shield]] slot. Meek characters, as the flavor suggests, should probably stick to some other sword; a +9 [[brand]]ed [[triple sword]] deals similar damage, and is unaffected by HP.
The '''sword of Power'''<ref>{{source ref|0.30.0|art-data.txt|241}}</ref> is a decent weapon for most high-level [[Long Blades]] users, if they don't mind giving up their off-hand slot. It's especially effective when fighting groups of enemies in straight corridors, as the beams will cut through the creatures standing behind your target.
 
This sword reaches its full potential when wielded by robust species ([[Ogre]]s, [[Naga]]s, [[Minotaur]]s, etc.) or characters that can consistently go [[berserk]]. Frail characters, as the flavor suggests, should probably choose a different sword; a +9 [[brand]]ed [[triple sword]] deals similar damage independent of your HP, while a [[demon blade]] or [[double sword]] requires less skill investment and allows you to use a [[shield]].


==History==
==History==
*Prior to [[0.26]], the Sword of Power was a +0, un[[brand]]ed greatsword. Every 10 HP you had increased its enchantment, up to a max of +[[27]].
*The Sword of Power was removed in [[0.34]]
*In older versions, the Sword of Power's enchantment would vary from -4, -4 to +20, +20, making it range from distinctly bad to still worse than a well-branded [[triple sword]].
*Prior to [[0.30]], the Sword of Power was a +5 [[vorpal]] great sword.
*Prior to [[0.26]], the Sword of Power was a +0, un[[brand]]ed great sword. Every 10 HP you had increased its enchantment, up to a max of +[[27]].
*In older versions, the Sword of Power's enchantment would vary from -4, -4 to +20, +20, making it anywhere from distinctly bad to being still worse than a well-branded [[triple sword]].


==References==
==References==

Latest revision as of 21:12, 19 September 2026

Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
A mighty sword which rewards the powerful with power and the meek with weakness. Particularly hale users will find that power directed into their foes in the form of devastating, though inaccurate, energy bolts.

the +9 sword of Power

+9 great sword
When striking in melee, has a 10 * HP / 27 % chance to fire an inaccurate 1d40 range 4 bolt in the direction of your target.[1][2]

Desirability

The sword of Power[3] is a decent weapon for most high-level Long Blades users, if they don't mind giving up their off-hand slot. It's especially effective when fighting groups of enemies in straight corridors, as the beams will cut through the creatures standing behind your target.

This sword reaches its full potential when wielded by robust species (Ogres, Nagas, Minotaurs, etc.) or characters that can consistently go berserk. Frail characters, as the flavor suggests, should probably choose a different sword; a +9 branded triple sword deals similar damage independent of your HP, while a demon blade or double sword requires less skill investment and allows you to use a shield.

History

  • The Sword of Power was removed in 0.34
  • Prior to 0.30, the Sword of Power was a +5 vorpal great sword.
  • Prior to 0.26, the Sword of Power was a +0, unbranded great sword. Every 10 HP you had increased its enchantment, up to a max of +27.
  • In older versions, the Sword of Power's enchantment would vary from -4, -4 to +20, +20, making it anywhere from distinctly bad to being still worse than a well-branded triple sword.

References