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Ring of protection: Difference between revisions

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{{flavour|A ring that protects its wearer from harm.}}
{{flavour|A ring that protects its wearer from harm.}}


A '''+4 ring of protection''' boosts the [[AC]] of the wearer.  
A '''+4 ring of protection''' boosts the [[AC]] of the wearer by 4.  


==Desirability==
==Desirability==
All characters are going to want more AC, but sacrificing a ring slot for it may or may not be a good idea. Unlike most [[amulet]]s, you can quickly swap rings, easily switching between them at need. Rings of protection are more likely to be useful for characters with low AC; mechanically, there is a much larger difference between 5 and 9 AC compared to 25 and 29. In particular, characters that cannot wear some or all types of armour ([[spriggan]]s, [[ogre]]s, [[troll]]s, [[octopode]]s, [[felid]]s) will appreciate having a ring of protection.
All characters benefit from more AC, but using a ring slot for it may or may not be a good idea. Unlike [[amulet]]s, though, you can quickly swap between rings.
 
Rings of protection are relatively stronger on characters with low AC. Since damage cannot be reduced below 0, going from 5 -> 9 AC is somewhat larger improvement than 25 -> 29 AC. In particular, characters that cannot wear some or all types of armour ([[Spriggan]]s, [[Oni]], [[Troll]]s, [[Octopode]]s, [[Felid]]s) will appreciate having a ring of protection.
 
A [[ring of evasion]] offers a stronger average boost to defense, but is less reliable. A [[ring of dexterity]] provides even more EV to characters with high [[Dodging]] skill. Finally, if you are fighting against a specific enemy, you might want a resistance ring instead.


==History==
==History==
*Prior to [[0.27]], oft [[curse]]d -4 rings of protection could generate.
*Prior to [[0.27]], you could find rings of protection with a -4 enchantment; such rings were always [[curse]]d.
*Prior to [[0.25]] enchantments were random values between 1 and 6 (positive and negative).
*Prior to [[0.25]] enchantments were random values between 1 and 6 (positive and negative).


{{jewellery}}
{{jewellery}}
[[Category:Rings]]

Latest revision as of 06:05, 1 May 2026

Version 0.33: This article may not be up to date for the latest stable release of Crawl.
Type Jewellery
Name Ring of protection
Icon
A ring that protects its wearer from harm.

A +4 ring of protection boosts the AC of the wearer by 4.

Desirability

All characters benefit from more AC, but using a ring slot for it may or may not be a good idea. Unlike amulets, though, you can quickly swap between rings.

Rings of protection are relatively stronger on characters with low AC. Since damage cannot be reduced below 0, going from 5 -> 9 AC is somewhat larger improvement than 25 -> 29 AC. In particular, characters that cannot wear some or all types of armour (Spriggans, Oni, Trolls, Octopodes, Felids) will appreciate having a ring of protection.

A ring of evasion offers a stronger average boost to defense, but is less reliable. A ring of dexterity provides even more EV to characters with high Dodging skill. Finally, if you are fighting against a specific enemy, you might want a resistance ring instead.

History

  • Prior to 0.27, you could find rings of protection with a -4 enchantment; such rings were always cursed.
  • Prior to 0.25 enchantments were random values between 1 and 6 (positive and negative).
Jewellery
Amulets Acrobat • Chemistry • Dissapation • Faith • Guardian spirit • Magic regeneration • Reflection • Regeneration • Wildshape
Rings Dexterity • Evasion • Flight • Intelligence • Magical power •
Poison resistance • Positive energy • Protection • Protection from cold • Protection from fire • Resist corrosion • See invisible • Slaying • Strength • Willpower • Wizardry