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Teleport Other: Difference between revisions

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{{spell info}}


'''Teleport Other''' is a level 3 [[Translocations]] spell which causes a monster to randomly [[teleport]] out of [[LOS]] after 3-5 turns, which certain areas may delay. High [[willpower]] defends against it, and there is no way to control where the target will land. As the name implies, you cannot target yourself with it.
'''Teleport Other''' is a level 3 [[Translocations]] spell which, if it succeeds a [[willpower]] check causes a monster to randomly [[teleport]] out of [[LOS]] after 3-5 turns, which certain areas may delay. The monster will be teleported to a random location outside [[line of sight]]. It is [[smite-targeted]], but as the name implies, you cannot target yourself with it.  


[[Warper]]s start with this spell in their libraries.
[[Warper]]s start with this spell in their libraries.


==Strategy==
==Strategy==
Teleport is a powerful effect in theory, as monsters are very likely to teleport a large distance away. However, the flaw with Teleport Other is that it checks [[willpower]], so the spell often struggles with low success rates. Investing more into Translocations, a spell school that doesn't directly kill enemies, can be a difficult task. And many monsters simply have too much willpower to reasonably hex. Even if the teleport works, the monster can potentially be warped into your retreat path or even teleport right where it started.
Teleport is a powerful effect in theory, as monsters are very likely to teleport a large distance away. However, the flaw with Teleport Other is that it checks [[willpower]], so the spell often struggles with low success rates. Investing more into Translocations, a spell school that doesn't directly kill enemies, can be a difficult task. And many monsters simply have too much willpower to reasonably hex without a [[vulnerability]]-like effect. Even if the teleport works, the monster can potentially be warped into your retreat path or just out of LOS.


Overall, a strong but ultimately unreliable effect, which isn't a great trait for an escape spell.
Overall, a strong but ultimately unreliable effect, which isn't a great trait for an escape spell.


==History==
==History==
{{CBA|0.33|this spell will be [[smite-targeted]].}}
*Prior to [[0.33]], this spell was not [[smite-targeted]].
*Prior to [[0.32]], monsters affected by this spell didn't always teleport out of LOS.
*Prior to [[0.32]], monsters affected by this spell didn't always teleport out of LOS.
*Prior to [[0.28]], this spell had a power cap of 200.
*Prior to [[0.28]], this spell had a power cap of 200.

Latest revision as of 12:15, 20 October 2025

Version 0.33: This article may not be up to date for the latest stable release of Crawl.
 Teleport Other
Level 3
School1 Translocation
Source(s) Book of Displacement
There-And-Back Book
Casting noise 3
Spell noise 0
Power Cap 100
Range LOS
Flags Will check, Escape, Not self, Target
Attempts to teleport a targeted creature out of the caster's sight, after a short delay.

Teleport Other is a level 3 Translocations spell which, if it succeeds a willpower check causes a monster to randomly teleport out of LOS after 3-5 turns, which certain areas may delay. The monster will be teleported to a random location outside line of sight. It is smite-targeted, but as the name implies, you cannot target yourself with it.

Warpers start with this spell in their libraries.

Strategy

Teleport is a powerful effect in theory, as monsters are very likely to teleport a large distance away. However, the flaw with Teleport Other is that it checks willpower, so the spell often struggles with low success rates. Investing more into Translocations, a spell school that doesn't directly kill enemies, can be a difficult task. And many monsters simply have too much willpower to reasonably hex without a vulnerability-like effect. Even if the teleport works, the monster can potentially be warped into your retreat path or just out of LOS.

Overall, a strong but ultimately unreliable effect, which isn't a great trait for an escape spell.

History

  • Prior to 0.33, this spell was not smite-targeted.
  • Prior to 0.32, monsters affected by this spell didn't always teleport out of LOS.
  • Prior to 0.28, this spell had a power cap of 200.
  • Prior to 0.27, the naga mage and nagaraja could cast this spell.
  • Prior to 0.17, hellwings could cast this spell.
  • Prior to 0.12, the spell worked less often.